public enum JCGLTextureFormat extends Enum<JCGLTextureFormat>
| Enum Constant and Description |
|---|
TEXTURE_FORMAT_DEPTH_16_2BPP
16 bit, depth component, unsigned short components.
|
TEXTURE_FORMAT_DEPTH_24_4BPP
24 bit, depth component, unsigned integer components.
|
TEXTURE_FORMAT_DEPTH_24_STENCIL_8_4BPP
32 bit, 24 bit depth component, 8 bit stencil, unsigned int components.
|
TEXTURE_FORMAT_DEPTH_32F_4BPP
32 bit, depth component, floating point components.
|
TEXTURE_FORMAT_R_16_2BPP
16 bit, red channel, unsigned normalized fixed-point components.
|
TEXTURE_FORMAT_R_16F_2BPP
16 bit, red channel, half-precision floating point components.
|
TEXTURE_FORMAT_R_16I_2BPP
16 bit, red channel, signed integer components.
|
TEXTURE_FORMAT_R_16U_2BPP
16 bit, red channel, unsigned integer components.
|
TEXTURE_FORMAT_R_32F_4BPP
32 bit, red channel, single-precision floating point components.
|
TEXTURE_FORMAT_R_32I_4BPP
32 bit, red channel, signed integer components.
|
TEXTURE_FORMAT_R_32U_4BPP
32 bit, red channel, unsigned integer components.
|
TEXTURE_FORMAT_R_8_1BPP
8 bit, red channel, unsigned normalized fixed-point components.
|
TEXTURE_FORMAT_R_8I_1BPP
8 bit, red channel, signed integer components.
|
TEXTURE_FORMAT_R_8U_1BPP
8 bit, red channel, unsigned integer components.
|
TEXTURE_FORMAT_RG_16_4BPP
16 bit, red/green channels, unsigned normalized fixed-point components.
|
TEXTURE_FORMAT_RG_16F_4BPP
16 bit, red/green channels, half-precision floating point components.
|
TEXTURE_FORMAT_RG_16I_4BPP
16 bit, red/green channels, signed integer components.
|
TEXTURE_FORMAT_RG_16U_4BPP
16 bit, red/green channels, unsigned integer components.
|
TEXTURE_FORMAT_RG_32F_8BPP
32 bit, red/green channels, single-precision floating-point components.
|
TEXTURE_FORMAT_RG_32I_8BPP
32 bit, red/green channels, signed integer components.
|
TEXTURE_FORMAT_RG_32U_8BPP
32 bit, red/green channels, unsigned integer components.
|
TEXTURE_FORMAT_RG_8_2BPP
8 bit, red/green channels, unsigned normalized fixed-point components.
|
TEXTURE_FORMAT_RG_8I_2BPP
8 bit, red/green channels, signed integer components.
|
TEXTURE_FORMAT_RG_8U_2BPP
8 bit, red/green channels, unsigned integer components.
|
TEXTURE_FORMAT_RGB_16_6BPP
16 bit, red/green/blue channels, unsigned normalized fixed-point
components.
|
TEXTURE_FORMAT_RGB_16F_6BPP
16 bit, red/green/blue channels, half-precision floating point components.
|
TEXTURE_FORMAT_RGB_16I_6BPP
16 bit, red/green/blue channels, signed integer components.
|
TEXTURE_FORMAT_RGB_16U_6BPP
16 bit, red/green/blue channels, unsigned integer components.
|
TEXTURE_FORMAT_RGB_32F_12BPP
32 bit, red/green/blue channels, floating point components.
|
TEXTURE_FORMAT_RGB_32I_12BPP
32 bit, red/green/blue channels, signed integer components.
|
TEXTURE_FORMAT_RGB_32U_12BPP
32 bit, red/green/blue channels, unsigned integer components.
|
TEXTURE_FORMAT_RGB_8_3BPP
8 bit, red/green/blue channels, unsigned normalized fixed-point
components.
|
TEXTURE_FORMAT_RGB_8I_3BPP
8 bit, red/green/blue channels, signed integer components.
|
TEXTURE_FORMAT_RGB_8U_3BPP
8 bit, red/green/blue channels, unsigned integer components.
|
TEXTURE_FORMAT_RGBA_1010102_4BPP
32 bit, red10/green10/blue10/alpha2 channels, packed components.
|
TEXTURE_FORMAT_RGBA_16_8BPP
16 bit, red/green/blue/alpha channels, unsigned normalized fixed-point
components.
|
TEXTURE_FORMAT_RGBA_16F_8BPP
16 bit, red/green/blue/alpha channels, half-precision floating point
components.
|
TEXTURE_FORMAT_RGBA_16I_8BPP
16 bit, red/green/blue/alpha channels, signed integer components.
|
TEXTURE_FORMAT_RGBA_16U_8BPP
16 bit, red/green/blue/alpha channels, unsigned integer components.
|
TEXTURE_FORMAT_RGBA_32F_16BPP
32 bit, red/green/blue/alpha channels, floating point components.
|
TEXTURE_FORMAT_RGBA_32I_16BPP
32 bit, red/green/blue/alpha channels, signed integer components.
|
TEXTURE_FORMAT_RGBA_32U_16BPP
32 bit, red/green/blue/alpha channels, unsigned integer components.
|
TEXTURE_FORMAT_RGBA_8_4BPP
8 bit, red/green/blue/alpha channels, unsigned normalized fixed-point
components.
|
TEXTURE_FORMAT_RGBA_8I_4BPP
8 bit, red/green/blue/alpha channels, signed integer components.
|
TEXTURE_FORMAT_RGBA_8U_4BPP
8 bit, red/green/blue/alpha channels, unsigned integer components.
|
| Modifier and Type | Method and Description |
|---|---|
int |
getBytesPerPixel() |
int |
getComponentCount() |
JCGLPixelFormat |
getComponentType() |
static JCGLTextureFormat |
valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static JCGLTextureFormat[] |
values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final JCGLTextureFormat TEXTURE_FORMAT_DEPTH_16_2BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_DEPTH_24_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_DEPTH_24_STENCIL_8_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_DEPTH_32F_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_R_16_2BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_R_16F_2BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_R_16I_2BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_R_16U_2BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_R_32F_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_R_32I_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_R_32U_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_R_8_1BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_R_8I_1BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_R_8U_1BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RG_16_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RG_16F_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RG_16I_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RG_16U_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RG_32F_8BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RG_32I_8BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RG_32U_8BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RG_8_2BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RG_8I_2BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RG_8U_2BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGB_16_6BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGB_16F_6BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGB_16I_6BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGB_16U_6BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGB_32F_12BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGB_32I_12BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGB_32U_12BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGB_8_3BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGB_8I_3BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGB_8U_3BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGBA_1010102_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGBA_16_8BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGBA_16F_8BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGBA_16I_8BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGBA_16U_8BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGBA_32F_16BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGBA_32I_16BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGBA_32U_16BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGBA_8_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGBA_8I_4BPP
public static final JCGLTextureFormat TEXTURE_FORMAT_RGBA_8U_4BPP
public static JCGLTextureFormat[] values()
for (JCGLTextureFormat c : JCGLTextureFormat.values()) System.out.println(c);
public static JCGLTextureFormat valueOf(String name)
name - the name of the enum constant to be returned.IllegalArgumentException - if this enum type has no constant with the specified nameNullPointerException - if the argument is nullpublic int getBytesPerPixel()
public int getComponentCount()
public JCGLPixelFormat getComponentType()
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