public interface JCGLShadersType extends JCGLShaderUniformsType
| Modifier and Type | Method and Description |
|---|---|
Optional<JCGLProgramShaderUsableType> |
shaderActivatedProgram() |
void |
shaderActivateProgram(JCGLProgramShaderUsableType p)
Activate the given program for use in rendering.
|
JCGLFragmentShaderType |
shaderCompileFragment(String name,
List<String> lines)
Read a GLSL fragment shader from the lines of GLSL source code given in
lines. |
JCGLGeometryShaderType |
shaderCompileGeometry(String name,
List<String> lines)
Read a GLSL geometry shader from the lines of GLSL source code given in
lines. |
JCGLVertexShaderType |
shaderCompileVertex(String name,
List<String> lines)
Read a GLSL vertex shader from the lines of GLSL source code given in
lines. |
void |
shaderDeactivateProgram()
Deactivate any active program.
|
void |
shaderDeleteFragment(JCGLFragmentShaderType f)
Delete the given shader.
|
void |
shaderDeleteGeometry(JCGLGeometryShaderType g)
Delete the given shader.
|
void |
shaderDeleteProgram(JCGLProgramShaderType p)
Delete the given shader.
|
void |
shaderDeleteVertex(JCGLVertexShaderType v)
Delete the given shader.
|
JCGLProgramShaderType |
shaderLinkProgram(String name,
JCGLVertexShaderUsableType v,
Optional<JCGLGeometryShaderUsableType> g,
JCGLFragmentShaderUsableType f)
Link a program consisting of the vertex shader
v, the optional
geometry shader g, and the fragment shader f. |
shaderUniformPutFloat, shaderUniformPutInteger, shaderUniformPutMatrix3x3f, shaderUniformPutMatrix4x4f, shaderUniformPutPMatrix3x3f, shaderUniformPutPMatrix4x4f, shaderUniformPutPVector2f, shaderUniformPutPVector2i, shaderUniformPutPVector2ui, shaderUniformPutPVector3f, shaderUniformPutPVector3i, shaderUniformPutPVector3ui, shaderUniformPutPVector4f, shaderUniformPutPVector4i, shaderUniformPutPVector4ui, shaderUniformPutTexture2DUnit, shaderUniformPutTextureCubeUnit, shaderUniformPutUnsignedInteger, shaderUniformPutVector2f, shaderUniformPutVector2i, shaderUniformPutVector2ui, shaderUniformPutVector3f, shaderUniformPutVector3i, shaderUniformPutVector3ui, shaderUniformPutVector4f, shaderUniformPutVector4i, shaderUniformPutVector4ui, shaderUniformPutVectorf, shaderUniformSetActivityCheckingEnabled, shaderUniformSetTypeCheckingEnabledvoid shaderDeleteProgram(JCGLProgramShaderType p) throws JCGLException, JCGLExceptionDeleted
p - The shaderJCGLException - Iff an OpenGL error occursJCGLExceptionDeleted - Iff the shader is already deletedvoid shaderDeleteVertex(JCGLVertexShaderType v) throws JCGLException, JCGLExceptionDeleted
v - The shaderJCGLException - Iff an OpenGL error occursJCGLExceptionDeleted - Iff the shader is already deletedvoid shaderDeleteFragment(JCGLFragmentShaderType f) throws JCGLException, JCGLExceptionDeleted
f - The shaderJCGLException - Iff an OpenGL error occursJCGLExceptionDeleted - Iff the shader is already deletedvoid shaderDeleteGeometry(JCGLGeometryShaderType g) throws JCGLException, JCGLExceptionDeleted
g - The shaderJCGLException - Iff an OpenGL error occursJCGLExceptionDeleted - Iff the shader is already deletedJCGLVertexShaderType shaderCompileVertex(String name, List<String> lines) throws JCGLExceptionProgramCompileError, JCGLException
lines. Each line must be terminated with an end-of-line terminator
(GLSL accepts both LF and CRLF as EOL tokens). The program will be named
name in any error messages.name - The name of the programlines - A list of lines of GLSL source codeJCGLExceptionProgramCompileError - Iff a compilation error occursJCGLException - Iff an OpenGL error occursJCGLFragmentShaderType shaderCompileFragment(String name, List<String> lines) throws JCGLExceptionProgramCompileError, JCGLException
lines. Each line must be terminated with an end-of-line terminator
(GLSL accepts both LF and CRLF as EOL tokens). The program will be named
name in any error messages.name - The name of the programlines - A list of lines of GLSL source codeJCGLExceptionProgramCompileError - Iff a compilation error occursJCGLException - Iff an OpenGL error occursJCGLGeometryShaderType shaderCompileGeometry(String name, List<String> lines) throws JCGLExceptionProgramCompileError, JCGLException
lines. Each line must be terminated with an end-of-line terminator
(GLSL accepts both LF and CRLF as EOL tokens). The program will be named
name in any error messages.name - The name of the programlines - A list of lines of GLSL source codeJCGLExceptionProgramCompileError - Iff a compilation error occursJCGLException - Iff an OpenGL error occursJCGLProgramShaderType shaderLinkProgram(String name, JCGLVertexShaderUsableType v, Optional<JCGLGeometryShaderUsableType> g, JCGLFragmentShaderUsableType f) throws JCGLExceptionProgramCompileError, JCGLException, JCGLExceptionDeleted
v, the optional
geometry shader g, and the fragment shader f.name - The name of the programv - A vertex shaderg - A geometry shader, if requiredf - A fragment shaderJCGLExceptionProgramCompileError - Iff the program cannot be linkedJCGLExceptionDeleted - Iff any of the shaders have been
deletedJCGLException - Iff an OpenGL error occursvoid shaderActivateProgram(JCGLProgramShaderUsableType p) throws JCGLException, JCGLExceptionDeleted
p - The programJCGLException - Iff an OpenGL error occursJCGLExceptionDeleted - Iff the shader has been deletedvoid shaderDeactivateProgram()
throws JCGLException
JCGLException - Iff an OpenGL error occursOptional<JCGLProgramShaderUsableType> shaderActivatedProgram() throws JCGLException
JCGLException - Iff an OpenGL error occursCopyright © 2017 <code@io7m.com> http://io7m.com