## Uses of Interface
com.io7m.jcanephora.core.JCGLProgramUniformType

- Packages that use JCGLProgramUniformType
  Package | Description
  --- | ---
  com.io7m.jcanephora.core | Core types and interfaces.
  com.io7m.jcanephora.core.api | Type-safe OpenGL interfaces.
  com.io7m.jcanephora.fake | A fake implementation of the `jcanephora` APIs intended for unit testing code without access to a GPU.

- - ### Uses of JCGLProgramUniformType in com.io7m.jcanephora.core

    Methods in com.io7m.jcanephora.core that return types with arguments of type JCGLProgramUniformType
    Modifier and Type | Method and Description
    --- | ---
    `Map<String,JCGLProgramUniformType>` | JCGLProgramShaderUsableType.`uniforms()`

  - ### Uses of JCGLProgramUniformType in com.io7m.jcanephora.core.api

    Methods in com.io7m.jcanephora.core.api with parameters of type JCGLProgramUniformType
    Modifier and Type | Method and Description
    --- | ---
    `void` | JCGLShaderUniformsType.`shaderUniformPutFloat(JCGLProgramUniformType u, float value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutInteger(JCGLProgramUniformType u, int value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutMatrix3x3f(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.matrices.Matrix3x3D value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutMatrix4x4f(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.matrices.Matrix4x4D value)` Upload the value `value` to the uniform `u`.
    `<S,T> void` | JCGLShaderUniformsType.`shaderUniformPutPMatrix3x3f(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.matrices.PMatrix3x3D<S,T> value)` Upload the value `value` to the uniform `u`.
    `<S,T> void` | JCGLShaderUniformsType.`shaderUniformPutPMatrix4x4f(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.matrices.PMatrix4x4D<S,T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector2f(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector2D<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector2i(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector2I<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector2ui(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector2I<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector3f(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector3D<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector3i(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector3I<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector3ui(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector3I<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector4f(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector4D<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector4i(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector4I<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector4ui(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector4I<T> value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutTexture2DUnit(JCGLProgramUniformType u, JCGLTextureUnitType value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutTextureCubeUnit(JCGLProgramUniformType u, JCGLTextureUnitType value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutUnsignedInteger(JCGLProgramUniformType u, int value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector2f(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector2D value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector2i(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector2I value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector2ui(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector2I value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector3f(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector3D value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector3i(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector3I value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector3ui(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector3I value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector4f(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector4D value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector4i(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector4I value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector4ui(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector4I value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVectorf(JCGLProgramUniformType u, FloatBuffer value)` Upload the value `value` to the uniform `u`.

  - ### Uses of JCGLProgramUniformType in com.io7m.jcanephora.fake

    Classes in com.io7m.jcanephora.fake that implement JCGLProgramUniformType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `FakeProgramUniform` A fake implementation of program attributes.

    Method parameters in com.io7m.jcanephora.fake with type arguments of type JCGLProgramUniformType
    Modifier and Type | Method and Description
    --- | ---
    `void` | FakeShaderListenerType.`onLinkProgram(FakeContext context, JCGLProgramShaderUsableType p, String name, JCGLVertexShaderUsableType v, Optional<JCGLGeometryShaderUsableType> g, JCGLFragmentShaderUsableType f, Map<String,JCGLProgramAttributeType> attributes, Map<String,JCGLProgramUniformType> uniforms)` Called when a program is about to be linked.

Copyright © 2017 <code@io7m.com> http://io7m.com