## Uses of Class
com.io7m.jcanephora.core.JCGLExceptionProgramNotActive

- Packages that use JCGLExceptionProgramNotActive
  Package | Description
  --- | ---
  com.io7m.jcanephora.core.api | Type-safe OpenGL interfaces.

- - ### Uses of JCGLExceptionProgramNotActive in com.io7m.jcanephora.core.api

    Methods in com.io7m.jcanephora.core.api that throw JCGLExceptionProgramNotActive
    Modifier and Type | Method and Description
    --- | ---
    `void` | JCGLShaderUniformsType.`shaderUniformPutFloat(JCGLProgramUniformType u, float value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutInteger(JCGLProgramUniformType u, int value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutMatrix3x3f(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.matrices.Matrix3x3D value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutMatrix4x4f(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.matrices.Matrix4x4D value)` Upload the value `value` to the uniform `u`.
    `<S,T> void` | JCGLShaderUniformsType.`shaderUniformPutPMatrix3x3f(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.matrices.PMatrix3x3D<S,T> value)` Upload the value `value` to the uniform `u`.
    `<S,T> void` | JCGLShaderUniformsType.`shaderUniformPutPMatrix4x4f(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.matrices.PMatrix4x4D<S,T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector2f(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector2D<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector2i(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector2I<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector2ui(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector2I<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector3f(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector3D<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector3i(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector3I<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector3ui(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector3I<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector4f(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector4D<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector4i(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector4I<T> value)` Upload the value `value` to the uniform `u`.
    `<T> void` | JCGLShaderUniformsType.`shaderUniformPutPVector4ui(JCGLProgramUniformType u, com.io7m.jtensors.core.parameterized.vectors.PVector4I<T> value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutTexture2DUnit(JCGLProgramUniformType u, JCGLTextureUnitType value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutTextureCubeUnit(JCGLProgramUniformType u, JCGLTextureUnitType value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutUnsignedInteger(JCGLProgramUniformType u, int value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector2f(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector2D value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector2i(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector2I value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector2ui(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector2I value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector3f(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector3D value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector3i(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector3I value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector3ui(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector3I value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector4f(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector4D value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector4i(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector4I value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVector4ui(JCGLProgramUniformType u, com.io7m.jtensors.core.unparameterized.vectors.Vector4I value)` Upload the value `value` to the uniform `u`.
    `void` | JCGLShaderUniformsType.`shaderUniformPutVectorf(JCGLProgramUniformType u, FloatBuffer value)` Upload the value `value` to the uniform `u`.

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