Interface VulkanPhysicalDeviceFeatures12Type
- All Known Implementing Classes:
VulkanPhysicalDeviceFeatures12
@Immutable
public interface VulkanPhysicalDeviceFeatures12Type
The features supported by a physical Vulkan 1.2 device.
- See Also:
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Method Summary
Modifier and TypeMethodDescriptiondefault booleanbufferDeviceAddress indicates that the implementation supports accessing buffer memory in shaders as storage buffers via an address queried from vkGetBufferDeviceAddress.default booleanbufferDeviceAddressCaptureReplay indicates that the implementation supports saving and reusing buffer and device addresses, e.g.default booleanbufferDeviceAddressMultiDevice indicates that the implementation supports the bufferDeviceAddress , rayTracingPipeline and rayQuery features for logical devices created with multiple physical devices.default booleandescriptorBindingPartiallyBound indicates whether the implementation supports statically using a descriptor set binding in which some descriptors are not valid.default booleandescriptorBindingSampledImageUpdateAfterBind indicates whether the implementation supports updating sampled image descriptors after a set is bound.default booleandescriptorBindingStorageBufferUpdateAfterBind indicates whether the implementation supports updating storage buffer descriptors after a set is bound.default booleandescriptorBindingStorageImageUpdateAfterBind indicates whether the implementation supports updating storage image descriptors after a set is bound.default booleandescriptorBindingStorageTexelBufferUpdateAfterBind indicates whether the implementation supports updating storage texel buffer descriptors after a set is bound.default booleandescriptorBindingUniformBufferUpdateAfterBind indicates whether the implementation supports updating uniform buffer descriptors after a set is bound.default booleandescriptorBindingUniformTexelBufferUpdateAfterBind indicates whether the implementation supports updating uniform texel buffer descriptors after a set is bound.default booleandescriptorBindingUpdateUnusedWhilePending indicates whether the implementation supports updating descriptors while the set is in use.default booleandescriptorBindingVariableDescriptorCount indicates whether the implementation supports descriptor sets with a variable-sized last binding.default booleandescriptorIndexing indicates whether the implementation supports the minimum set of descriptor indexing features as described in the Feature Requirements section.default booleandrawIndirectCount indicates whether the implementation supports the vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount functions.default booleanhostQueryReset indicates that the implementation supports resetting queries from the host with vkResetQueryPool.default booleanimagelessFramebuffer indicates that the implementation supports specifying the image view for attachments at render pass begin time via VkRenderPassAttachmentBeginInfo.default booleanruntimeDescriptorArray indicates whether the implementation supports the SPIR-V RuntimeDescriptorArray capability.default booleansamplerFilterMinmax indicates whether the implementation supports a minimum set of required formats supporting min/max filtering as defined by the filterMinmaxSingleComponentFormats property minimum requirements.default booleansamplerMirrorClampToEdge indicates whether the implementation supports the VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE sampler address mode.default booleanscalarBlockLayout indicates that the implementation supports the layout of resource blocks in shaders using scalar alignment.default booleanseparateDepthStencilLayouts indicates whether the implementation supports a VkImageMemoryBarrier for a depth/stencil image with only one of VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT set, and whether VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL can be used.default booleanshaderBufferInt64Atomics indicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on buffers.default booleanshaderFloat16 indicates whether 16-bit floats (halfs) are supported in shader code.default booleanshaderInputAttachmentArrayDynamicIndexing indicates whether arrays of input attachments can be indexed by dynamically uniform integer expressions in shader code.default booleanshaderInputAttachmentArrayNonUniformIndexing indicates whether arrays of input attachments can be indexed by non-uniform integer expressions in shader code.default booleanshaderInt8 indicates whether 8-bit integers (signed and unsigned) are supported in shader code.default booleanshaderOutputLayer indicates whether the implementation supports the ShaderLayer SPIR-V capability enabling variables decorated with the Layer built-in to be exported from vertex or tessellation evaluation shaders.default booleanshaderOutputViewportIndex indicates whether the implementation supports the ShaderViewportIndex SPIR-V capability enabling variables decorated with the ViewportIndex built-in to be exported from vertex or tessellation evaluation shaders.default booleanshaderSampledImageArrayNonUniformIndexing indicates whether arrays of samplers or sampled images can be indexed by non-uniform integer expressions in shader code.default booleanshaderSharedInt64Atomics indicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on shared memory.default booleanshaderStorageBufferArrayNonUniformIndexing indicates whether arrays of storage buffers can be indexed by non-uniform integer expressions in shader code.default booleanshaderStorageImageArrayNonUniformIndexing indicates whether arrays of storage images can be indexed by non-uniform integer expressions in shader code.default booleanshaderStorageTexelBufferArrayDynamicIndexing indicates whether arrays of storage texel buffers can be indexed by dynamically uniform integer expressions in shader code.default booleanshaderStorageTexelBufferArrayNonUniformIndexing indicates whether arrays of storage texel buffers can be indexed by non-uniform integer expressions in shader code.default booleanshaderSubgroupExtendedTypes is a boolean specifying whether subgroup operations can use 8-bit integer, 16-bit integer, 64-bit integer, 16-bit floating-point, and vectors of these types in group operations with subgroup scope, if the implementation supports the types.default booleanshaderUniformBufferArrayNonUniformIndexing indicates whether arrays of uniform buffers can be indexed by non-uniform integer expressions in shader code.default booleanshaderUniformTexelBufferArrayDynamicIndexing indicates whether arrays of uniform texel buffers can be indexed by dynamically uniform integer expressions in shader code.default booleanshaderUniformTexelBufferArrayNonUniformIndexing indicates whether arrays of uniform texel buffers can be indexed by non-uniform integer expressions in shader code.default booleanstorageBuffer8BitAccess indicates whether objects in the StorageBuffer, ShaderRecordBufferKHR, or PhysicalStorageBuffer storage class with the Block decoration can have 8-bit integer members.default booleanstoragePushConstant8 indicates whether objects in the PushConstant storage class can have 8-bit integer members.default booleanIf subgroupBroadcastDynamicId is VK_TRUE, the “Id” operand of OpGroupNonUniformBroadcast can be dynamically uniform within a subgroup, and the “Index” operand of OpGroupNonUniformQuadBroadcast can be dynamically uniform within the derivative group.default booleantimelineSemaphore indicates whether semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE are supported.default booleanuniformAndStorageBuffer8BitAccess indicates whether objects in the Uniform storage class with the Block decoration can have 8-bit integer members.default booleanuniformBufferStandardLayout indicates that the implementation supports the same layouts for uniform buffers as for storage and other kinds of buffers.default booleanvulkanMemoryModel indicates whether the Vulkan Memory Model is supported, as defined in Vulkan Memory Model.default booleanvulkanMemoryModelAvailabilityVisibilityChains indicates whether the Vulkan Memory Model can use availability and visibility chains with more than one element.default booleanvulkanMemoryModelDeviceScope indicates whether the Vulkan Memory Model can use Device scope synchronization.
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Method Details
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bufferDeviceAddress
@Default default boolean bufferDeviceAddress()bufferDeviceAddress indicates that the implementation supports accessing buffer memory in shaders as storage buffers via an address queried from vkGetBufferDeviceAddress.- Returns:
trueif supported
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bufferDeviceAddressCaptureReplay
@Default default boolean bufferDeviceAddressCaptureReplay()bufferDeviceAddressCaptureReplay indicates that the implementation supports saving and reusing buffer and device addresses, e.g. for trace capture and replay.- Returns:
trueif supported
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bufferDeviceAddressMultiDevice
@Default default boolean bufferDeviceAddressMultiDevice()bufferDeviceAddressMultiDevice indicates that the implementation supports the bufferDeviceAddress , rayTracingPipeline and rayQuery features for logical devices created with multiple physical devices. If this feature is not supported, buffer and acceleration structure addresses must not be queried on a logical device created with more than one physical device.- Returns:
trueif supported
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descriptorBindingPartiallyBound
@Default default boolean descriptorBindingPartiallyBound()descriptorBindingPartiallyBound indicates whether the implementation supports statically using a descriptor set binding in which some descriptors are not valid. If this feature is not enabled, VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT must not be used.- Returns:
trueif supported
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descriptorBindingSampledImageUpdateAfterBind
@Default default boolean descriptorBindingSampledImageUpdateAfterBind()descriptorBindingSampledImageUpdateAfterBind indicates whether the implementation supports updating sampled image descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, or VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.- Returns:
trueif supported
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descriptorBindingStorageBufferUpdateAfterBind
@Default default boolean descriptorBindingStorageBufferUpdateAfterBind()descriptorBindingStorageBufferUpdateAfterBind indicates whether the implementation supports updating storage buffer descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_STORAGE_BUFFER.- Returns:
trueif supported
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descriptorBindingStorageImageUpdateAfterBind
@Default default boolean descriptorBindingStorageImageUpdateAfterBind()descriptorBindingStorageImageUpdateAfterBind indicates whether the implementation supports updating storage image descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_STORAGE_IMAGE.- Returns:
trueif supported
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descriptorBindingStorageTexelBufferUpdateAfterBind
@Default default boolean descriptorBindingStorageTexelBufferUpdateAfterBind()descriptorBindingStorageTexelBufferUpdateAfterBind indicates whether the implementation supports updating storage texel buffer descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER.- Returns:
trueif supported
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descriptorBindingUniformBufferUpdateAfterBind
@Default default boolean descriptorBindingUniformBufferUpdateAfterBind()descriptorBindingUniformBufferUpdateAfterBind indicates whether the implementation supports updating uniform buffer descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER.- Returns:
trueif supported
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descriptorBindingUniformTexelBufferUpdateAfterBind
@Default default boolean descriptorBindingUniformTexelBufferUpdateAfterBind()descriptorBindingUniformTexelBufferUpdateAfterBind indicates whether the implementation supports updating uniform texel buffer descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER.- Returns:
trueif supported
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descriptorBindingUpdateUnusedWhilePending
@Default default boolean descriptorBindingUpdateUnusedWhilePending()descriptorBindingUpdateUnusedWhilePending indicates whether the implementation supports updating descriptors while the set is in use. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT must not be used.- Returns:
trueif supported
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descriptorBindingVariableDescriptorCount
@Default default boolean descriptorBindingVariableDescriptorCount()descriptorBindingVariableDescriptorCount indicates whether the implementation supports descriptor sets with a variable-sized last binding. If this feature is not enabled, VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT must not be used.- Returns:
trueif supported
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descriptorIndexing
@Default default boolean descriptorIndexing()descriptorIndexing indicates whether the implementation supports the minimum set of descriptor indexing features as described in the Feature Requirements section. Enabling the descriptorIndexing member when vkCreateDevice is called does not imply the other minimum descriptor indexing features are also enabled. Those other descriptor indexing features must be enabled individually as needed by the application.- Returns:
trueif supported
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drawIndirectCount
@Default default boolean drawIndirectCount()drawIndirectCount indicates whether the implementation supports the vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount functions. If this feature is not enabled, these functions must not be used.- Returns:
trueif supported
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hostQueryReset
@Default default boolean hostQueryReset()hostQueryReset indicates that the implementation supports resetting queries from the host with vkResetQueryPool.- Returns:
trueif supported
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imagelessFramebuffer
@Default default boolean imagelessFramebuffer()imagelessFramebuffer indicates that the implementation supports specifying the image view for attachments at render pass begin time via VkRenderPassAttachmentBeginInfo.- Returns:
trueif supported
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runtimeDescriptorArray
@Default default boolean runtimeDescriptorArray()runtimeDescriptorArray indicates whether the implementation supports the SPIR-V RuntimeDescriptorArray capability. If this feature is not enabled, descriptors must not be declared in runtime arrays.- Returns:
trueif supported
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samplerFilterMinmax
@Default default boolean samplerFilterMinmax()samplerFilterMinmax indicates whether the implementation supports a minimum set of required formats supporting min/max filtering as defined by the filterMinmaxSingleComponentFormats property minimum requirements. If this feature is not enabled, then no VkSamplerCreateInfo pNext chain can include a VkSamplerReductionModeCreateInfo structure.- Returns:
trueif supported
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samplerMirrorClampToEdge
@Default default boolean samplerMirrorClampToEdge()samplerMirrorClampToEdge indicates whether the implementation supports the VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE sampler address mode. If this feature is not enabled, the VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE sampler address mode must not be used.- Returns:
trueif supported
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scalarBlockLayout
@Default default boolean scalarBlockLayout()scalarBlockLayout indicates that the implementation supports the layout of resource blocks in shaders using scalar alignment.- Returns:
trueif supported
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separateDepthStencilLayouts
@Default default boolean separateDepthStencilLayouts()separateDepthStencilLayouts indicates whether the implementation supports a VkImageMemoryBarrier for a depth/stencil image with only one of VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT set, and whether VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL can be used.- Returns:
trueif supported
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shaderBufferInt64Atomics
@Default default boolean shaderBufferInt64Atomics()shaderBufferInt64Atomics indicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on buffers.- Returns:
trueif supported
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shaderFloat16
@Default default boolean shaderFloat16()shaderFloat16 indicates whether 16-bit floats (halfs) are supported in shader code. This also indicates whether shader modules can declare the Float16 capability. However, this only enables a subset of the storage classes that SPIR-V allows for the Float16 SPIR-V capability: Declaring and using 16-bit floats in the Private, Workgroup (for non-Block variables), and Function storage classes is enabled, while declaring them in the interface storage classes (e.g., UniformConstant, Uniform, StorageBuffer, Input, Output, and PushConstant) is not enabled.- Returns:
trueif supported
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shaderInputAttachmentArrayDynamicIndexing
@Default default boolean shaderInputAttachmentArrayDynamicIndexing()shaderInputAttachmentArrayDynamicIndexing indicates whether arrays of input attachments can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the InputAttachmentArrayDynamicIndexing capability.- Returns:
trueif supported
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shaderInputAttachmentArrayNonUniformIndexing
@Default default boolean shaderInputAttachmentArrayNonUniformIndexing()shaderInputAttachmentArrayNonUniformIndexing indicates whether arrays of input attachments can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the InputAttachmentArrayNonUniformIndexing capability.- Returns:
trueif supported
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shaderInt8
@Default default boolean shaderInt8()shaderInt8 indicates whether 8-bit integers (signed and unsigned) are supported in shader code. This also indicates whether shader modules can declare the Int8 capability. However, this only enables a subset of the storage classes that SPIR-V allows for the Int8 SPIR-V capability: Declaring and using 8-bit integers in the Private, Workgroup (for non-Block variables), and Function storage classes is enabled, while declaring them in the interface storage classes (e.g., UniformConstant, Uniform, StorageBuffer, Input, Output, and PushConstant) is not enabled.- Returns:
trueif supported
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shaderOutputLayer
@Default default boolean shaderOutputLayer()shaderOutputLayer indicates whether the implementation supports the ShaderLayer SPIR-V capability enabling variables decorated with the Layer built-in to be exported from vertex or tessellation evaluation shaders. If this feature is not enabled, the Layer built-in decoration must not be used on outputs in vertex or tessellation evaluation shaders.- Returns:
trueif supported
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shaderOutputViewportIndex
@Default default boolean shaderOutputViewportIndex()shaderOutputViewportIndex indicates whether the implementation supports the ShaderViewportIndex SPIR-V capability enabling variables decorated with the ViewportIndex built-in to be exported from vertex or tessellation evaluation shaders. If this feature is not enabled, the ViewportIndex built-in decoration must not be used on outputs in vertex or tessellation evaluation shaders.- Returns:
trueif supported
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shaderSampledImageArrayNonUniformIndexing
@Default default boolean shaderSampledImageArrayNonUniformIndexing()shaderSampledImageArrayNonUniformIndexing indicates whether arrays of samplers or sampled images can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, or VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the SampledImageArrayNonUniformIndexing capability.- Returns:
trueif supported
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shaderStorageBufferArrayNonUniformIndexing
@Default default boolean shaderStorageBufferArrayNonUniformIndexing()shaderStorageBufferArrayNonUniformIndexing indicates whether arrays of storage buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageBufferArrayNonUniformIndexing capability.- Returns:
trueif supported
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shaderStorageImageArrayNonUniformIndexing
@Default default boolean shaderStorageImageArrayNonUniformIndexing()shaderStorageImageArrayNonUniformIndexing indicates whether arrays of storage images can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageImageArrayNonUniformIndexing capability.- Returns:
trueif supported
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shaderStorageTexelBufferArrayDynamicIndexing
@Default default boolean shaderStorageTexelBufferArrayDynamicIndexing()shaderStorageTexelBufferArrayDynamicIndexing indicates whether arrays of storage texel buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageTexelBufferArrayDynamicIndexing capability.- Returns:
trueif supported
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shaderStorageTexelBufferArrayNonUniformIndexing
@Default default boolean shaderStorageTexelBufferArrayNonUniformIndexing()shaderStorageTexelBufferArrayNonUniformIndexing indicates whether arrays of storage texel buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageTexelBufferArrayNonUniformIndexing capability.- Returns:
trueif supported
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shaderSubgroupExtendedTypes
@Default default boolean shaderSubgroupExtendedTypes()shaderSubgroupExtendedTypes is a boolean specifying whether subgroup operations can use 8-bit integer, 16-bit integer, 64-bit integer, 16-bit floating-point, and vectors of these types in group operations with subgroup scope, if the implementation supports the types.- Returns:
trueif supported
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shaderUniformBufferArrayNonUniformIndexing
@Default default boolean shaderUniformBufferArrayNonUniformIndexing()shaderUniformBufferArrayNonUniformIndexing indicates whether arrays of uniform buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the UniformBufferArrayNonUniformIndexing capability.- Returns:
trueif supported
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shaderUniformTexelBufferArrayDynamicIndexing
@Default default boolean shaderUniformTexelBufferArrayDynamicIndexing()shaderUniformTexelBufferArrayDynamicIndexing indicates whether arrays of uniform texel buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the UniformTexelBufferArrayDynamicIndexing capability.- Returns:
trueif supported
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shaderUniformTexelBufferArrayNonUniformIndexing
@Default default boolean shaderUniformTexelBufferArrayNonUniformIndexing()shaderUniformTexelBufferArrayNonUniformIndexing indicates whether arrays of uniform texel buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the UniformTexelBufferArrayNonUniformIndexing capability.- Returns:
trueif supported
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storageBuffer8BitAccess
@Default default boolean storageBuffer8BitAccess()storageBuffer8BitAccess indicates whether objects in the StorageBuffer, ShaderRecordBufferKHR, or PhysicalStorageBuffer storage class with the Block decoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare the StorageBuffer8BitAccess capability.- Returns:
trueif supported
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storagePushConstant8
@Default default boolean storagePushConstant8()storagePushConstant8 indicates whether objects in the PushConstant storage class can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare the StoragePushConstant8 capability.- Returns:
trueif supported
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subgroupBroadcastDynamicId
@Default default boolean subgroupBroadcastDynamicId()If subgroupBroadcastDynamicId is VK_TRUE, the “Id” operand of OpGroupNonUniformBroadcast can be dynamically uniform within a subgroup, and the “Index” operand of OpGroupNonUniformQuadBroadcast can be dynamically uniform within the derivative group. If it is VK_FALSE, these operands must be constants.- Returns:
trueif supported
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timelineSemaphore
@Default default boolean timelineSemaphore()timelineSemaphore indicates whether semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE are supported.- Returns:
trueif supported
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uniformAndStorageBuffer8BitAccess
@Default default boolean uniformAndStorageBuffer8BitAccess()uniformAndStorageBuffer8BitAccess indicates whether objects in the Uniform storage class with the Block decoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare the UniformAndStorageBuffer8BitAccess capability.- Returns:
trueif supported
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uniformBufferStandardLayout
@Default default boolean uniformBufferStandardLayout()uniformBufferStandardLayout indicates that the implementation supports the same layouts for uniform buffers as for storage and other kinds of buffers. See Standard Buffer Layout.- Returns:
trueif supported
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vulkanMemoryModel
@Default default boolean vulkanMemoryModel()vulkanMemoryModel indicates whether the Vulkan Memory Model is supported, as defined in Vulkan Memory Model. This also indicates whether shader modules can declare the VulkanMemoryModel capability.- Returns:
trueif supported
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vulkanMemoryModelAvailabilityVisibilityChains
@Default default boolean vulkanMemoryModelAvailabilityVisibilityChains()vulkanMemoryModelAvailabilityVisibilityChains indicates whether the Vulkan Memory Model can use availability and visibility chains with more than one element.- Returns:
trueif supported
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vulkanMemoryModelDeviceScope
@Default default boolean vulkanMemoryModelDeviceScope()vulkanMemoryModelDeviceScope indicates whether the Vulkan Memory Model can use Device scope synchronization. This also indicates whether shader modules can declare the VulkanMemoryModelDeviceScope capability.- Returns:
trueif supported
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