Interface VulkanPhysicalDeviceFeatures11Type
- All Known Implementing Classes:
VulkanPhysicalDeviceFeatures11
@Immutable
public interface VulkanPhysicalDeviceFeatures11Type
The features supported by a physical Vulkan 1.1 device.
- See Also:
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Method Summary
Modifier and TypeMethodDescriptiondefault booleanmultiview specifies whether the implementation supports multiview rendering within a render pass.default booleanmultiviewGeometryShader specifies whether the implementation supports multiview rendering within a render pass, with geometry shaders.default booleanmultiviewTessellationShader specifies whether the implementation supports multiview rendering within a render pass, with tessellation shaders.default booleanprotectedMemory specifies whether protected memory is supported.default booleansamplerYcbcrConversion specifies whether the implementation supports sampler Y′CBCR conversion.default booleanshaderDrawParameters specifies whether the implementation supports the SPIR-V DrawParameters capability.default booleanstorageBuffer16BitAccess specifies whether objects in the StorageBuffer, ShaderRecordBufferKHR, or PhysicalStorageBuffer storage class with the Block decoration can have 16-bit integer and 16-bit floating-point members.default booleanstorageInputOutput16 specifies whether objects in the Input and Output storage classes can have 16-bit integer and 16-bit floating-point members.default booleanstoragePushConstant16 specifies whether objects in the PushConstant storage class can have 16-bit integer and 16-bit floating-point members.default booleanuniformAndStorageBuffer16BitAccess specifies whether objects in the Uniform storage class with the Block decoration can have 16-bit integer and 16-bit floating-point members.default booleanvariablePointers specifies whether the implementation supports the SPIR-V VariablePointers capability.default booleanvariablePointersStorageBuffer specifies whether the implementation supports the SPIR-V VariablePointersStorageBuffer capability.
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Method Details
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multiview
@Default default boolean multiview()multiview specifies whether the implementation supports multiview rendering within a render pass. If this feature is not enabled, the view mask of each subpass must always be zero.- Returns:
true if supported
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multiviewGeometryShader
@Default default boolean multiviewGeometryShader()multiviewGeometryShader specifies whether the implementation supports multiview rendering within a render pass, with geometry shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include a geometry shader.- Returns:
true if supported
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multiviewTessellationShader
@Default default boolean multiviewTessellationShader()multiviewTessellationShader specifies whether the implementation supports multiview rendering within a render pass, with tessellation shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include any tessellation shaders.- Returns:
true if supported
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protectedMemory
@Default default boolean protectedMemory()protectedMemory specifies whether protected memory is supported.- Returns:
true if supported
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samplerYcbcrConversion
@Default default boolean samplerYcbcrConversion()samplerYcbcrConversion specifies whether the implementation supports sampler Y′CBCR conversion. If samplerYcbcrConversion is VK_FALSE, sampler Y′CBCR conversion is not supported, and samplers using sampler Y′CBCR conversion must not be used.- Returns:
true if supported
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shaderDrawParameters
@Default default boolean shaderDrawParameters()shaderDrawParameters specifies whether the implementation supports the SPIR-V DrawParameters capability. When this feature is not enabled, shader modules must not declare the SPV_KHR_shader_draw_parameters extension or the DrawParameters capability.- Returns:
true if supported
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storageBuffer16BitAccess
@Default default boolean storageBuffer16BitAccess()storageBuffer16BitAccess specifies whether objects in the StorageBuffer, ShaderRecordBufferKHR, or PhysicalStorageBuffer storage class with the Block decoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare the StorageBuffer16BitAccess capability.- Returns:
true if supported
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storageInputOutput16
@Default default boolean storageInputOutput16()storageInputOutput16 specifies whether objects in the Input and Output storage classes can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare the StorageInputOutput16 capability.- Returns:
true if supported
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storagePushConstant16
@Default default boolean storagePushConstant16()storagePushConstant16 specifies whether objects in the PushConstant storage class can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or floating-point members must not be used in such objects. This also specifies whether shader modules can declare the StoragePushConstant16 capability.- Returns:
true if supported
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uniformAndStorageBuffer16BitAccess
@Default default boolean uniformAndStorageBuffer16BitAccess()uniformAndStorageBuffer16BitAccess specifies whether objects in the Uniform storage class with the Block decoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare the UniformAndStorageBuffer16BitAccess capability.- Returns:
true if supported
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variablePointers
@Default default boolean variablePointers()variablePointers specifies whether the implementation supports the SPIR-V VariablePointers capability. When this feature is not enabled, shader modules must not declare the VariablePointers capability.- Returns:
true if supported
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variablePointersStorageBuffer
@Default default boolean variablePointersStorageBuffer()variablePointersStorageBuffer specifies whether the implementation supports the SPIR-V VariablePointersStorageBuffer capability. When this feature is not enabled, shader modules must not declare the SPV_KHR_variable_pointers extension or the VariablePointersStorageBuffer capability.- Returns:
true if supported
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