Class Vectors2D
java.lang.Object
com.io7m.jtensors.core.unparameterized.vectors.Vectors2D
public final class Vectors2D
extends java.lang.Object
Functions over Vector2D values.
See "Mathematics for 3D Game Programming and Computer Graphics" 2nd Ed for the derivations of most of the code in this class (ISBN: 1-58450-277-0).
- Since:
- 8.0.0
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Method Summary
Modifier and Type Method Description static Vector2Dabsolute(Vector2D v0)Calculate the absolute ofv0.static Vector2Dadd(Vector2D v0, Vector2D v1)Addv0tov1.static Vector2DaddScaled(Vector2D v0, Vector2D v1, double r)Addv0tov1 * r.static doubleangle(Vector2D v0, Vector2D v1)Calculate the angle between the vectorsv0andv1in radians.static Vector2Dclamp(Vector2D v, Vector2D v_min, Vector2D v_max)Clamp the values invbyv_minandv_max.static doubledistance(Vector2D v0, Vector2D v1)Calculate the distance betweenv0andv1.static doubledotProduct(Vector2D v0, Vector2D v1)Calculate the scalar product of the vectorsv0andv1.static Vector2DinterpolateBilinear(Vector2D x0y0, Vector2D x1y0, Vector2D x0y1, Vector2D x1y1, double px, double py)Bilinearly interpolate betweenx0y0,x1y0,x0y1,x1y1.static Vector2DinterpolateLinear(Vector2D v0, Vector2D v1, double alpha)Linearly interpolate betweenv0andv1by the amountalpha.static doublemagnitude(Vector2D v0)Calculate the magnitude of the vectorv0.static doublemagnitudeSquared(Vector2D v0)Calculate the squared magnitude of the vectorv0.static Vector2Dmultiply(Vector2D v0, Vector2D v1)Multiplyv0byv1.static Vector2Dnegate(Vector2D v)Calculate the negation ofv.static Vector2Dnormalize(Vector2D v0)Normalize the vectorv0.static Vector2Dscale(Vector2D v0, double r)Scalev0byr.static Vector2Dsubtract(Vector2D v0, Vector2D v1)Subtractv1fromv0.static Vector2Dzero()The zero vector.
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Method Details
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absolute
Calculate the absolute ofv0.- Returns:
(abs v0.x, abs v0.y)* @param v0 The vector
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add
Addv0tov1.- Parameters:
v1- The right vector- Returns:
(v0.x + v1.x, v0.y + v1.y)* @param v0 The left vector
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multiply
Multiplyv0byv1.- Parameters:
v1- The right vector- Returns:
(v0.x * v1.x, v0.y * v1.y)* @param v0 The left vector- Since:
- 10.0.0
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addScaled
Addv0tov1 * r.- Parameters:
v1- The right vectorr- The scaling value- Returns:
(v0.x + (v1.x * r), v0.y + (v1.y * r))* @param v0 The left vector
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angle
Calculate the angle between the vectorsv0andv1in radians.- Parameters:
v0- The left input vectorv1- The right input vector * @return The angle between the two vectors, in radians.
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clamp
Clamp the values invbyv_minandv_max.- Parameters:
v_min- The minimum vectorv_max- The maximum vector- Returns:
(max(min(v.x, v_max.x()), v_min.x()), max(min(v.y, v_max.y()), v_min.y()))* @param v The source vector
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distance
Calculate the distance betweenv0andv1.- Parameters:
v1- The right vector- Returns:
- The distance between
v0andv1. * @param v0 The left vector
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dotProduct
Calculate the scalar product of the vectorsv0andv1. * @param v0 The left vector- Parameters:
v1- The right vector- Returns:
- The scalar product of the two vectors
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interpolateLinear
Linearly interpolate between
v0andv1by the amountalpha.The
alphaparameter controls the degree of interpolation, such that:interpolateLinear(v0, v1, 0.0) = v0interpolateLinear(v0, v1, 1.0) = v1
- Parameters:
v0- The left input vectorv1- The right input vectoralpha- The interpolation value in the range[0, 1]* @return((1 - alpha) * v0) + (alpha * v1)
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interpolateBilinear
public static Vector2D interpolateBilinear(Vector2D x0y0, Vector2D x1y0, Vector2D x0y1, Vector2D x1y1, double px, double py)Bilinearly interpolate between
x0y0,x1y0,x0y1,x1y1.The
pxandpyparameters control the degree of interpolation, such that:interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 0.0, 0.0) = x0y0interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 1.0, 0.0) = x1y0interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 0.0, 1.0) = x0y1interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 1.0, 1.0) = x1y1
- Parameters:
x0y0- The top left input vectorx1y0- The top right input vectorx0y1- The bottom left input vectorx1y1- The bottom right input vectorpx- The X interpolation value in the range[0, 1]py- The Y interpolation value in the range[0, 1]* @return The bilinearly interpolated value
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magnitudeSquared
Calculate the squared magnitude of the vectorv0. * @param v0 The vector- Returns:
- The squared magnitude of the vector
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magnitude
Calculate the magnitude of the vectorv0. * @param v0 The vector- Returns:
- The magnitude of the vector
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negate
Calculate the negation ofv.- Returns:
(-v.x, -v.y)* @param v The vector
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normalize
Normalize the vector
v0.If the magnitude of the vector is zero, the function returns
* @param v0 The vectorv0.- Returns:
- A normalized copy of
v0
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scale
Scalev0byr.- Parameters:
r- The scaling value- Returns:
(v0.x * r, v0.y * r)* @param v0 The left vector
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subtract
Subtractv1fromv0.- Parameters:
v1- The right vector- Returns:
(v0.x - v1.x, v0.y - v1.y)* @param v0 The left vector
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zero
The zero vector.- Returns:
(0, 0)
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