Class Vectors2L
java.lang.Object
com.io7m.jtensors.core.unparameterized.vectors.Vectors2L
public final class Vectors2L
extends java.lang.Object
Functions over Vector2L values.
See "Mathematics for 3D Game Programming and Computer Graphics" 2nd Ed for the derivations of most of the code in this class (ISBN: 1-58450-277-0).
- Since:
- 8.0.0
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Method Summary
Modifier and Type Method Description static Vector2Labsolute(Vector2L v0)Calculate the absolute ofv0.static Vector2Ladd(Vector2L v0, Vector2L v1)Addv0tov1.static Vector2LaddScaled(Vector2L v0, Vector2L v1, double r)Addv0tov1 * r.static doubleangle(Vector2L v0, Vector2L v1)Calculate the angle between the vectorsv0andv1in radians.static Vector2Lclamp(Vector2L v, Vector2L v_min, Vector2L v_max)Clamp the values invbyv_minandv_max.static longdistance(Vector2L v0, Vector2L v1)Calculate the distance betweenv0andv1.static longdotProduct(Vector2L v0, Vector2L v1)Calculate the scalar product of the vectorsv0andv1.static Vector2LinterpolateBilinear(Vector2L x0y0, Vector2L x1y0, Vector2L x0y1, Vector2L x1y1, double px, double py)Bilinearly interpolate betweenx0y0,x1y0,x0y1,x1y1.static Vector2LinterpolateLinear(Vector2L v0, Vector2L v1, double alpha)Linearly interpolate betweenv0andv1by the amountalpha.static doublemagnitude(Vector2L v0)Calculate the magnitude of the vectorv0.static longmagnitudeSquared(Vector2L v0)Calculate the squared magnitude of the vectorv0.static Vector2Lmultiply(Vector2L v0, Vector2L v1)Multiplyv0byv1.static Vector2Lnegate(Vector2L v)Calculate the negation ofv.static Vector2Lscale(Vector2L v0, double r)Scalev0byr.static Vector2Lsubtract(Vector2L v0, Vector2L v1)Subtractv1fromv0.static Vector2Lzero()The zero vector.
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Method Details
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absolute
Calculate the absolute ofv0.- Returns:
(abs v0.x, abs v0.y)* @param v0 The vector
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add
Addv0tov1.- Parameters:
v1- The right vector- Returns:
(v0.x + v1.x, v0.y + v1.y)* @param v0 The left vector
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multiply
Multiplyv0byv1.- Parameters:
v1- The right vector- Returns:
(v0.x * v1.x, v0.y * v1.y)* @param v0 The left vector- Since:
- 10.0.0
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addScaled
Addv0tov1 * r.- Parameters:
v1- The right vectorr- The scaling value- Returns:
(v0.x + (v1.x * r), v0.y + (v1.y * r))* @param v0 The left vector
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angle
Calculate the angle between the vectorsv0andv1in radians.- Parameters:
v0- The left input vectorv1- The right input vector * @return The angle between the two vectors, in radians.
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clamp
Clamp the values invbyv_minandv_max.- Parameters:
v_min- The minimum vectorv_max- The maximum vector- Returns:
(max(min(v.x, v_max.x()), v_min.x()), max(min(v.y, v_max.y()), v_min.y()))* @param v The source vector
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distance
Calculate the distance betweenv0andv1.- Parameters:
v1- The right vector- Returns:
- The distance between
v0andv1. * @param v0 The left vector
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dotProduct
Calculate the scalar product of the vectorsv0andv1. * @param v0 The left vector- Parameters:
v1- The right vector- Returns:
- The scalar product of the two vectors
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interpolateLinear
Linearly interpolate between
v0andv1by the amountalpha.The
alphaparameter controls the degree of interpolation, such that:interpolateLinear(v0, v1, 0.0) = v0interpolateLinear(v0, v1, 1.0) = v1
- Parameters:
v0- The left input vectorv1- The right input vectoralpha- The interpolation value in the range[0, 1]* @return((1 - alpha) * v0) + (alpha * v1)
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interpolateBilinear
public static Vector2L interpolateBilinear(Vector2L x0y0, Vector2L x1y0, Vector2L x0y1, Vector2L x1y1, double px, double py)Bilinearly interpolate between
x0y0,x1y0,x0y1,x1y1.The
pxandpyparameters control the degree of interpolation, such that:interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 0.0, 0.0) = x0y0interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 1.0, 0.0) = x1y0interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 0.0, 1.0) = x0y1interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 1.0, 1.0) = x1y1
- Parameters:
x0y0- The top left input vectorx1y0- The top right input vectorx0y1- The bottom left input vectorx1y1- The bottom right input vectorpx- The X interpolation value in the range[0, 1]py- The Y interpolation value in the range[0, 1]* @return The bilinearly interpolated value
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magnitudeSquared
Calculate the squared magnitude of the vectorv0. * @param v0 The vector- Returns:
- The squared magnitude of the vector
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magnitude
Calculate the magnitude of the vectorv0. * @param v0 The vector- Returns:
- The magnitude of the vector
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negate
Calculate the negation ofv.- Returns:
(-v.x, -v.y)* @param v The vector
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scale
Scalev0byr.- Parameters:
r- The scaling value- Returns:
(v0.x * r, v0.y * r)* @param v0 The left vector
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subtract
Subtractv1fromv0.- Parameters:
v1- The right vector- Returns:
(v0.x - v1.x, v0.y - v1.y)* @param v0 The left vector
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zero
The zero vector.- Returns:
(0, 0)
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