Class Vectors3D
java.lang.Object
com.io7m.jtensors.core.unparameterized.vectors.Vectors3D
public final class Vectors3D
extends java.lang.Object
Functions over Vector3D values.
See "Mathematics for 3D Game Programming and Computer Graphics" 2nd Ed for the derivations of most of the code in this class (ISBN: 1-58450-277-0).
- Since:
- 8.0.0
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Method Summary
Modifier and Type Method Description static Vector3Dabsolute(Vector3D v0)Calculate the absolute ofv0.static Vector3Dadd(Vector3D v0, Vector3D v1)Addv0tov1.static Vector3DaddScaled(Vector3D v0, Vector3D v1, double r)Addv0tov1 * r.static Vector3Dclamp(Vector3D v, Vector3D v_min, Vector3D v_max)Clamp the values invbyv_minandv_max.static Vector3DcrossProduct(Vector3D v0, Vector3D v1)Calculate the cross product of the vectorsv0andv1.static doubledistance(Vector3D v0, Vector3D v1)Calculate the distance betweenv0andv1.static doubledotProduct(Vector3D v0, Vector3D v1)Calculate the scalar product of the vectorsv0andv1.static Vector3DinterpolateBilinear(Vector3D x0y0, Vector3D x1y0, Vector3D x0y1, Vector3D x1y1, double px, double py)Bilinearly interpolate betweenx0y0,x1y0,x0y1,x1y1.static Vector3DinterpolateLinear(Vector3D v0, Vector3D v1, double alpha)Linearly interpolate betweenv0andv1by the amountalpha.static doublemagnitude(Vector3D v0)Calculate the magnitude of the vectorv0.static doublemagnitudeSquared(Vector3D v0)Calculate the squared magnitude of the vectorv0.static Vector3Dmultiply(Vector3D v0, Vector3D v1)Multiplyv0byv1.static Vector3Dnegate(Vector3D v)Calculate the negation ofv.static Vector3Dnormalize(Vector3D v0)Normalize the vectorv0.static Vector3Dscale(Vector3D v0, double r)Scalev0byr.static Vector3Dsubtract(Vector3D v0, Vector3D v1)Subtractv1fromv0.static Vector3Dzero()The zero vector.
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Method Details
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absolute
Calculate the absolute ofv0.- Returns:
(abs v0.x, abs v0.y, abs v0.z)* @param v0 The vector
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add
Addv0tov1.- Parameters:
v1- The right vector- Returns:
(v0.x + v1.x, v0.y + v1.y, v0.z + v1.z)* @param v0 The left vector
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multiply
Multiplyv0byv1.- Parameters:
v1- The right vector- Returns:
(v0.x * v1.x, v0.y * v1.y, v0.z * v1.z)* @param v0 The left vector- Since:
- 10.0.0
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addScaled
Addv0tov1 * r.- Parameters:
v1- The right vectorr- The scaling value- Returns:
(v0.x + (v1.x * r), v0.y + (v1.y * r), v0.z + (v1.z * r))* @param v0 The left vector
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clamp
Clamp the values invbyv_minandv_max.- Parameters:
v_min- The minimum vectorv_max- The maximum vector- Returns:
(max(min(v.x, v_max.x()), v_min.x()), max(min(v.y, v_max.y()), v_min.y()), max(min(v.z, v_max.z()), v_min.z()))* @param v The source vector
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crossProduct
Calculate the cross product of the vectorsv0andv1. * @param v0 The left vector- Parameters:
v1- The right vector- Returns:
- The cross product of the two vectors
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distance
Calculate the distance betweenv0andv1.- Parameters:
v1- The right vector- Returns:
- The distance between
v0andv1. * @param v0 The left vector
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dotProduct
Calculate the scalar product of the vectorsv0andv1. * @param v0 The left vector- Parameters:
v1- The right vector- Returns:
- The scalar product of the two vectors
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interpolateLinear
Linearly interpolate between
v0andv1by the amountalpha.The
alphaparameter controls the degree of interpolation, such that:interpolateLinear(v0, v1, 0.0) = v0interpolateLinear(v0, v1, 1.0) = v1
- Parameters:
v0- The left input vectorv1- The right input vectoralpha- The interpolation value in the range[0, 1]* @return((1 - alpha) * v0) + (alpha * v1)
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interpolateBilinear
public static Vector3D interpolateBilinear(Vector3D x0y0, Vector3D x1y0, Vector3D x0y1, Vector3D x1y1, double px, double py)Bilinearly interpolate between
x0y0,x1y0,x0y1,x1y1.The
pxandpyparameters control the degree of interpolation, such that:interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 0.0, 0.0) = x0y0interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 1.0, 0.0) = x1y0interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 0.0, 1.0) = x0y1interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 1.0, 1.0) = x1y1
- Parameters:
x0y0- The top left input vectorx1y0- The top right input vectorx0y1- The bottom left input vectorx1y1- The bottom right input vectorpx- The X interpolation value in the range[0, 1]py- The Y interpolation value in the range[0, 1]* @return The bilinearly interpolated value
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magnitudeSquared
Calculate the squared magnitude of the vectorv0. * @param v0 The vector- Returns:
- The squared magnitude of the vector
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magnitude
Calculate the magnitude of the vectorv0. * @param v0 The vector- Returns:
- The magnitude of the vector
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negate
Calculate the negation ofv.- Returns:
(-v.x, -v.y, -v.z)* @param v The vector
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normalize
Normalize the vector
v0.If the magnitude of the vector is zero, the function returns
* @param v0 The vectorv0.- Returns:
- A normalized copy of
v0
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scale
Scalev0byr.- Parameters:
r- The scaling value- Returns:
(v0.x * r, v0.y * r, v0.z * r)* @param v0 The left vector
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subtract
Subtractv1fromv0.- Parameters:
v1- The right vector- Returns:
(v0.x - v1.x, v0.y - v1.y, v0.z - v1.z)* @param v0 The left vector
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zero
The zero vector.- Returns:
(0, 0, 0)
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