Class Vectors4D
java.lang.Object
com.io7m.jtensors.core.unparameterized.vectors.Vectors4D
Functions over Vector4D values.
See "Mathematics for 3D Game Programming and Computer Graphics" 2nd Ed for the derivations of most of the code in this class (ISBN: 1-58450-277-0).
- Since:
- 8.0.0
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Method Summary
Modifier and TypeMethodDescriptionstatic Vector4DCalculate the absolute ofv0.static Vector4DAddv0tov1.static Vector4DAddv0tov1 * r.static Vector4DClamp the values invbyv_minandv_max.static doubleCalculate the distance betweenv0andv1.static doubledotProduct(Vector4D v0, Vector4D v1) Calculate the scalar product of the vectorsv0andv1.static Vector4DinterpolateBilinear(Vector4D x0y0, Vector4D x1y0, Vector4D x0y1, Vector4D x1y1, double px, double py) Bilinearly interpolate betweenx0y0,x1y0,x0y1,x1y1.static Vector4DinterpolateLinear(Vector4D v0, Vector4D v1, double alpha) Linearly interpolate betweenv0andv1by the amountalpha.static doubleCalculate the magnitude of the vectorv0.static doubleCalculate the squared magnitude of the vectorv0.static Vector4DMultiplyv0byv1.static Vector4DCalculate the negation ofv.static Vector4DNormalize the vectorv0.static Vector4DScalev0byr.static Vector4DSubtractv1fromv0.static Vector4Dzero()The zero vector.
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Method Details
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absolute
Calculate the absolute ofv0.- Returns:
(abs v0.x, abs v0.y, abs v0.z, abs v0.w)* @param v0 The vector
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add
Addv0tov1.- Parameters:
v1- The right vector- Returns:
(v0.x + v1.x, v0.y + v1.y, v0.z + v1.z, v0.w + v1.w)* @param v0 The left vector
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multiply
Multiplyv0byv1.- Parameters:
v1- The right vector- Returns:
(v0.x * v1.x, v0.y * v1.y, v0.z * v1.z, v0.w * v1.w)* @param v0 The left vector- Since:
- 10.0.0
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addScaled
Addv0tov1 * r.- Parameters:
v1- The right vectorr- The scaling value- Returns:
(v0.x + (v1.x * r), v0.y + (v0.y * r), v0.z + (v1.z * r), v0.w + (v1.w * r))* @param v0 The left vector
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clamp
Clamp the values invbyv_minandv_max.- Parameters:
v_min- The minimum vectorv_max- The maximum vector- Returns:
(max(min(v.x, v_max.x()), v_min.x()), max(min(v.y, v_max.y()), v_min.y()), max(min(v.z, v_max.z()), v_min.z()), max(min(v.w, v_max.w()), v_min.w()))* @param v The source vector
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distance
Calculate the distance betweenv0andv1.- Parameters:
v1- The right vector- Returns:
- The distance between
v0andv1. * @param v0 The left vector
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dotProduct
Calculate the scalar product of the vectorsv0andv1. * @param v0 The left vector- Parameters:
v1- The right vector- Returns:
- The scalar product of the two vectors
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interpolateLinear
Linearly interpolate between
v0andv1by the amountalpha.The
alphaparameter controls the degree of interpolation, such that:interpolateLinear(v0, v1, 0.0) = v0interpolateLinear(v0, v1, 1.0) = v1
- Parameters:
v0- The left input vectorv1- The right input vectoralpha- The interpolation value in the range[0, 1]* @return((1 - alpha) * v0) + (alpha * v1)
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interpolateBilinear
public static Vector4D interpolateBilinear(Vector4D x0y0, Vector4D x1y0, Vector4D x0y1, Vector4D x1y1, double px, double py) Bilinearly interpolate between
x0y0,x1y0,x0y1,x1y1.The
pxandpyparameters control the degree of interpolation, such that:interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 0.0, 0.0) = x0y0interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 1.0, 0.0) = x1y0interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 0.0, 1.0) = x0y1interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 1.0, 1.0) = x1y1
- Parameters:
x0y0- The top left input vectorx1y0- The top right input vectorx0y1- The bottom left input vectorx1y1- The bottom right input vectorpx- The X interpolation value in the range[0, 1]py- The Y interpolation value in the range[0, 1]* @return The bilinearly interpolated value
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magnitudeSquared
Calculate the squared magnitude of the vectorv0. * @param v0 The vector- Returns:
- The squared magnitude of the vector
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magnitude
Calculate the magnitude of the vectorv0. * @param v0 The vector- Returns:
- The magnitude of the vector
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negate
Calculate the negation ofv.- Returns:
(-v.x, -v.y, -v.z, -v.w)* @param v The vector
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normalize
Normalize the vector
v0.If the magnitude of the vector is zero, the function returns
* @param v0 The vectorv0.- Returns:
- A normalized copy of
v0
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scale
Scalev0byr.- Parameters:
r- The scaling value- Returns:
(v0.x * r, v0.y * r, v0.z * r, v0.w * r)* @param v0 The left vector
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subtract
Subtractv1fromv0.- Parameters:
v1- The right vector- Returns:
(v0.x - v1.x, v0.y - v1.y, v0.z - v1.z, v0.w - v1.w)* @param v0 The left vector
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zero
The zero vector.- Returns:
(0, 0, 0, 0)
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