## Uses of Interface
com.io7m.jtensors.VectorReadable4DType

- Packages that use VectorReadable4DType
  Package | Description
  --- | ---
  com.io7m.jtensors |

- - ### Uses of VectorReadable4DType in com.io7m.jtensors

    Subinterfaces of VectorReadable4DType in com.io7m.jtensors
    Modifier and Type | Interface and Description
    --- | ---
    `interface` | `QuaternionReadable4DType` 'Read' interface to four-dimensional quaternions with double precision elements.

    Classes in com.io7m.jtensors that implement VectorReadable4DType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `QuaternionI4D` A four-dimensional immutable quaternion type with double precision elements.
    `class` | `QuaternionM4D` A four-dimensional mutable quaternion type with double precision elements.
    `class` | `VectorI4D` A four-dimensional immutable vector type with double precision elements.
    `class` | `VectorM4D` A four-dimensional mutable vector type with double precision elements.

    Methods in com.io7m.jtensors with parameters of type VectorReadable4DType
    Modifier and Type | Method and Description
    --- | ---
    `static VectorI4D` | VectorI4D.`absolute(VectorReadable4DType v)` Calculate the absolute value of the vector `v`.
    `static VectorM4D` | VectorM4D.`absolute(VectorReadable4DType v, VectorM4D out)` Calculate the absolute values of the elements in vector `v`, saving the result to `out`.
    `static VectorI4D` | VectorI4D.`add(VectorReadable4DType v0, VectorReadable4DType v1)` Calculate the element-wise sum of the vectors `v0` and `v1`.
    `static VectorM4D` | VectorM4D.`add(VectorReadable4DType v0, VectorReadable4DType v1, VectorM4D out)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`addInPlace(VectorM4D v0, VectorReadable4DType v1)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `v0`.
    `static VectorI4D` | VectorI4D.`addScaled(VectorReadable4DType v0, VectorReadable4DType v1, double r)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`.
    `static VectorM4D` | VectorM4D.`addScaled(VectorReadable4DType v0, VectorReadable4DType v1, double r, VectorM4D out)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`addScaledInPlace(VectorM4D v0, VectorReadable4DType v1, double r)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `v0`.
    `static boolean` | VectorM4D.`almostEqual(com.io7m.jequality.AlmostEqualDouble.ContextRelative context, VectorReadable4DType va, VectorReadable4DType vb)` Determine whether or not the vectors `va` and `vb` are equal to within the degree of error given in `context`.
    `static boolean` | VectorI4D.`almostEqual(com.io7m.jequality.AlmostEqualDouble.ContextRelative context, VectorReadable4DType va, VectorReadable4DType vb)` Determine whether or not the vectors `va` and `vb` are equal to within the degree of error given in `context`.
    `static VectorI4D` | VectorI4D.`clamp(VectorReadable4DType v, double minimum, double maximum)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorM4D` | VectorM4D.`clamp(VectorReadable4DType v, double minimum, double maximum, VectorM4D out)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorI4D` | VectorI4D.`clampByVector(VectorReadable4DType v, VectorReadable4DType minimum, VectorReadable4DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`.
    `static VectorM4D` | VectorM4D.`clampByVector(VectorReadable4DType v, VectorReadable4DType minimum, VectorReadable4DType maximum, VectorM4D out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`clampByVectorInPlace(VectorM4D v, VectorReadable4DType minimum, VectorReadable4DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `v`.
    `static VectorI4D` | VectorI4D.`clampMaximum(VectorReadable4DType v, double maximum)` Clamp the elements of the vector `v` to the range `[-Infinity ..`
    `static VectorM4D` | VectorM4D.`clampMaximum(VectorReadable4DType v, double maximum, VectorM4D out)` Clamp the elements of the vector `v` to the range `[-Infinity ..`
    `static VectorI4D` | VectorI4D.`clampMaximumByVector(VectorReadable4DType v, VectorReadable4DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`.
    `static VectorM4D` | VectorM4D.`clampMaximumByVector(VectorReadable4DType v, VectorReadable4DType maximum, VectorM4D out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`clampMaximumByVectorInPlace(VectorM4D v, VectorReadable4DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `v`.
    `static VectorI4D` | VectorI4D.`clampMinimum(VectorReadable4DType v, double minimum)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorM4D` | VectorM4D.`clampMinimum(VectorReadable4DType v, double minimum, VectorM4D out)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorI4D` | VectorI4D.`clampMinimumByVector(VectorReadable4DType v, VectorReadable4DType minimum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`.
    `static VectorM4D` | VectorM4D.`clampMinimumByVector(VectorReadable4DType v, VectorReadable4DType minimum, VectorM4D out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`clampMinimumByVectorInPlace(VectorM4D v, VectorReadable4DType minimum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `v`.
    `static VectorWritable4DType` | VectorM4D.`copy(VectorReadable4DType input, VectorWritable4DType output)` Copy all elements of the vector `input` to the vector `output`.
    `void` | VectorWritable4DType.`copyFrom4D(VectorReadable4DType in_v)` Set the current vector to the contents of the input vector.
    `void` | VectorM4D.`copyFrom4D(VectorReadable4DType in_v)`
    `void` | QuaternionM4D.`copyFrom4D(VectorReadable4DType in_v)`
    `static double` | VectorM4D.`distance(VectorReadable4DType v0, VectorReadable4DType v1)` Calculate the distance between the two vectors `v0` and `v1`.
    `static double` | VectorI4D.`distance(VectorReadable4DType v0, VectorReadable4DType v1)` Calculate the distance between the two vectors `v0` and `v1`.
    `static double` | VectorM4D.`dotProduct(VectorReadable4DType v0, VectorReadable4DType v1)` Calculate the scalar product of the vectors `v0` and `v1`.
    `static double` | VectorI4D.`dotProduct(VectorReadable4DType v0, VectorReadable4DType v1)` Calculate the scalar product of the vectors `v0` and `v1`.
    `static VectorI4D` | VectorI4D.`interpolateLinear(VectorReadable4DType v0, VectorReadable4DType v1, double alpha)` Linearly interpolate between `v0` and `v1` by the amount `alpha`.
    `static VectorM4D` | VectorM4D.`interpolateLinear(VectorReadable4DType v0, VectorReadable4DType v1, double alpha, VectorM4D r)` Linearly interpolate between `v0` and `v1` by the amount `alpha`, saving the result to `r`.
    `static double` | VectorM4D.`magnitude(VectorReadable4DType v)` Calculate the magnitude of the vector `v`.
    `static double` | VectorI4D.`magnitude(VectorReadable4DType v)` Calculate the magnitude of the vector `v`.
    `static double` | VectorM4D.`magnitudeSquared(VectorReadable4DType v)` Calculate the squared magnitude of the vector `v`.
    `static double` | VectorI4D.`magnitudeSquared(VectorReadable4DType v)` Calculate the squared magnitude of the vector `v`.
    `static VectorM4D` | MatrixM4x4D.`multiplyVector4D(MatrixReadable4x4DType m, VectorReadable4DType v, VectorM4D out)` Multiply the matrix `m` with the vector `v`, writing the resulting vector to `out`.
    `static VectorM4D` | MatrixM4x4D.`multiplyVector4DWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, VectorReadable4DType v, VectorM4D out)` Multiply the matrix `m` with the vector `v`, writing the resulting vector to `out`.
    `static VectorI4D` | VectorI4D.`normalize(VectorReadable4DType v)` Normalize the vector `v`, preserving its direction but reducing it to unit length.
    `static VectorM4D` | VectorM4D.`normalize(VectorReadable4DType v, VectorM4D out)` Returns a vector with the same orientation as `v` but with magnitude equal to `1.0` in `out`.
    `static com.io7m.jfunctional.Pair<VectorM4D,VectorM4D>` | VectorM4D.`orthoNormalize(VectorReadable4DType v0, VectorReadable4DType v1)` Orthonormalize and return the vectors `v0` and `v1` .
    `static com.io7m.jfunctional.Pair<VectorI4D,VectorI4D>` | VectorI4D.`orthoNormalize(VectorReadable4DType v0, VectorReadable4DType v1)` Orthonormalize and return the vectors `v0` and `v1` .
    `static VectorI4D` | VectorI4D.`projection(VectorReadable4DType p, VectorReadable4DType q)` Calculate the projection of the vector `p` onto the vector `q`.
    `static VectorM4D` | VectorM4D.`projection(VectorReadable4DType p, VectorReadable4DType q, VectorM4D r)` Calculate the projection of the vector `p` onto the vector `q`, saving the result in `r`.
    `static VectorI4D` | VectorI4D.`scale(VectorReadable4DType v, double r)` Scale the vector `v` by the scalar `r`.
    `static VectorM4D` | VectorM4D.`scale(VectorReadable4DType v, double r, VectorM4D out)` Scale the vector `v` by the scalar `r`, saving the result to `out`.
    `static VectorI4D` | VectorI4D.`subtract(VectorReadable4DType v0, VectorReadable4DType v1)` Subtract the vector `v1` from the vector `v0`.
    `static VectorM4D` | VectorM4D.`subtract(VectorReadable4DType v0, VectorReadable4DType v1, VectorM4D out)` Subtract the vector `v1` from the vector `v0`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`subtractInPlace(VectorM4D v0, VectorReadable4DType v1)` Subtract the vector `v1` from the vector `v0`, saving the result to `v0`.

    Constructors in com.io7m.jtensors with parameters of type VectorReadable4DType
    Constructor and Description
    `VectorI4D(VectorReadable4DType in_v)` Construct a vector initialized with the values given in the vector `in_v`.
    `VectorM4D(VectorReadable4DType in_v)` Construct a vector initialized with the values given in the vector `v`.

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