## Uses of Interface
com.io7m.jtensors.VectorReadable3DType

- Packages that use VectorReadable3DType
  Package | Description
  --- | ---
  com.io7m.jtensors |

- - ### Uses of VectorReadable3DType in com.io7m.jtensors

    Subinterfaces of VectorReadable3DType in com.io7m.jtensors
    Modifier and Type | Interface and Description
    --- | ---
    `interface` | `QuaternionReadable4DType` 'Read' interface to four-dimensional quaternions with double precision elements.
    `interface` | `VectorReadable4DType` 'Read' interface to four-dimensional vectors with double precision elements.

    Classes in com.io7m.jtensors that implement VectorReadable3DType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `QuaternionI4D` A four-dimensional immutable quaternion type with double precision elements.
    `class` | `QuaternionM4D` A four-dimensional mutable quaternion type with double precision elements.
    `class` | `VectorI3D` A three-dimensional immutable vector type with double precision elements.
    `class` | `VectorI4D` A four-dimensional immutable vector type with double precision elements.
    `class` | `VectorM3D` A three-dimensional mutable vector type with double precision elements.
    `class` | `VectorM4D` A four-dimensional mutable vector type with double precision elements.

    Methods in com.io7m.jtensors with parameters of type VectorReadable3DType
    Modifier and Type | Method and Description
    --- | ---
    `static VectorI3D` | VectorI3D.`absolute(VectorReadable3DType v)` Calculate the absolute value of the vector `v`.
    `static VectorM3D` | VectorM3D.`absolute(VectorReadable3DType v, VectorM3D out)` Calculate the absolute values of the elements in vector `v`, saving the result to `out`.
    `static VectorI3D` | VectorI3D.`add(VectorReadable3DType v0, VectorReadable3DType v1)` Calculate the element-wise sum of the vectors `v0` and `v1`.
    `static VectorM3D` | VectorM3D.`add(VectorReadable3DType v0, VectorReadable3DType v1, VectorM3D out)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `out`.
    `static VectorM3D` | VectorM3D.`addInPlace(VectorM3D v0, VectorReadable3DType v1)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `v0`.
    `static VectorI3D` | VectorI3D.`addScaled(VectorReadable3DType v0, VectorReadable3DType v1, double r)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`.
    `static VectorM3D` | VectorM3D.`addScaled(VectorReadable3DType v0, VectorReadable3DType v1, double r, VectorM3D out)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `out`.
    `static VectorM3D` | VectorM3D.`addScaledInPlace(VectorM3D v0, VectorReadable3DType v1, double r)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `v0`.
    `static boolean` | VectorM3D.`almostEqual(com.io7m.jequality.AlmostEqualDouble.ContextRelative context, VectorReadable3DType qa, VectorReadable3DType qb)` Determine whether or not the vectors `qa` and `qb` are equal to within the degree of error given in `context`.
    `static boolean` | VectorI3D.`almostEqual(com.io7m.jequality.AlmostEqualDouble.ContextRelative context, VectorReadable3DType qa, VectorReadable3DType qb)` Determine whether or not the vectors `qa` and `qb` are equal to within the degree of error given in `context`.
    `static VectorI3D` | VectorI3D.`clamp(VectorReadable3DType v, double minimum, double maximum)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorM3D` | VectorM3D.`clamp(VectorReadable3DType v, double minimum, double maximum, VectorM3D out)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorI3D` | VectorI3D.`clampByVector(VectorReadable3DType v, VectorReadable3DType minimum, VectorReadable3DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`.
    `static VectorM3D` | VectorM3D.`clampByVector(VectorReadable3DType v, VectorReadable3DType minimum, VectorReadable3DType maximum, VectorM3D out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `out`.
    `static VectorM3D` | VectorM3D.`clampByVectorInPlace(VectorM3D v, VectorReadable3DType minimum, VectorReadable3DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `v`.
    `static VectorI3D` | VectorI3D.`clampMaximum(VectorReadable3DType v, double maximum)` Clamp the elements of the vector `v` to the range `[-Infinity ..`
    `static VectorM3D` | VectorM3D.`clampMaximum(VectorReadable3DType v, double maximum, VectorM3D out)` Clamp the elements of the vector `v` to the range `[-Infinity ..`
    `static VectorI3D` | VectorI3D.`clampMaximumByVector(VectorReadable3DType v, VectorReadable3DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`.
    `static VectorM3D` | VectorM3D.`clampMaximumByVector(VectorReadable3DType v, VectorReadable3DType maximum, VectorM3D out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `out`.
    `static VectorM3D` | VectorM3D.`clampMaximumByVectorInPlace(VectorM3D v, VectorReadable3DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `v`.
    `static VectorI3D` | VectorI3D.`clampMinimum(VectorReadable3DType v, double minimum)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorM3D` | VectorM3D.`clampMinimum(VectorReadable3DType v, double minimum, VectorM3D out)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorI3D` | VectorI3D.`clampMinimumByVector(VectorReadable3DType v, VectorReadable3DType minimum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`.
    `static VectorM3D` | VectorM3D.`clampMinimumByVector(VectorReadable3DType v, VectorReadable3DType minimum, VectorM3D out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `out`.
    `static VectorM3D` | VectorM3D.`clampMinimumByVectorInPlace(VectorM3D v, VectorReadable3DType minimum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `v`.
    `static VectorWritable3DType` | VectorM3D.`copy(VectorReadable3DType input, VectorWritable3DType output)` Copy all elements of the vector `input` to the vector `output`.
    `void` | VectorWritable3DType.`copyFrom3D(VectorReadable3DType in_v)` Set the current vector to the contents of the input vector.
    `void` | VectorM4D.`copyFrom3D(VectorReadable3DType in_v)`
    `void` | VectorM3D.`copyFrom3D(VectorReadable3DType in_v)`
    `void` | QuaternionM4D.`copyFrom3D(VectorReadable3DType in_v)`
    `static VectorI3D` | VectorI3D.`crossProduct(VectorReadable3DType v0, VectorReadable3DType v1)` Calculate the cross product of the vectors `v0` and `v1`.
    `static VectorM3D` | VectorM3D.`crossProduct(VectorReadable3DType v0, VectorReadable3DType v1, VectorM3D out)` Return a vector perpendicular to both `v0` and `v1` , saving the result in `out`.
    `static double` | VectorM3D.`distance(VectorReadable3DType v0, VectorReadable3DType v1)` Calculate the distance between the two vectors `v0` and `v1`.
    `static double` | VectorI3D.`distance(VectorReadable3DType v0, VectorReadable3DType v1)` Calculate the distance between the two vectors `v0` and `v1`.
    `static double` | VectorM3D.`dotProduct(VectorReadable3DType v0, VectorReadable3DType v1)` Calculate the scalar product of the vectors `v0` and `v1`.
    `static double` | VectorI3D.`dotProduct(VectorReadable3DType v0, VectorReadable3DType v1)` Calculate the scalar product of the vectors `v0` and `v1`.
    `static VectorI3D` | VectorI3D.`interpolateLinear(VectorReadable3DType v0, VectorReadable3DType v1, double alpha)` Linearly interpolate between `v0` and `v1` by the amount `alpha`.
    `static VectorM3D` | VectorM3D.`interpolateLinear(VectorReadable3DType v0, VectorReadable3DType v1, double alpha, VectorM3D r)` Linearly interpolate between `v0` and `v1` by the amount `alpha`, saving the result to `r`.
    `static void` | MatrixM3x3D.`lookAtWithContext(MatrixM3x3D.Context context, VectorReadable3DType origin, VectorReadable3DType target, VectorReadable3DType up, MatrixM3x3D out_matrix, VectorM3D out_translation)` Calculate a rotation and translation representing a "camera" looking from the point `origin` to the point `target`.
    `static void` | MatrixM4x4D.`lookAtWithContext(MatrixM4x4D.Context context, VectorReadable3DType origin, VectorReadable3DType target, VectorReadable3DType up, MatrixM4x4D out_matrix)` Calculate a matrix representing a "camera" looking from the point `origin` to the point `target`.
    `static QuaternionI4D` | QuaternionI4D.`lookAtWithContext(QuaternionI4D.Context context, VectorReadable3DType origin, VectorReadable3DType target, VectorReadable3DType up)` Produce a quaternion that represents a rotation that "looks at" the point at `target` assuming the viewer is at `origin`, using `up` as the "up" vector.
    `static QuaternionM4D` | QuaternionM4D.`lookAtWithContext(QuaternionM4D.Context context, VectorReadable3DType origin, VectorReadable3DType target, VectorReadable3DType up, QuaternionM4D q)` Produce a quaternion that represents a rotation that "looks at" the point at `target` assuming the viewer is at `origin`, using `up` as the "up" vector, saving the result to `q`.
    `static double` | VectorM3D.`magnitude(VectorReadable3DType v)` Calculate the magnitude of the vector `v`.
    `static double` | VectorI3D.`magnitude(VectorReadable3DType v)` Calculate the magnitude of the vector `v`.
    `static double` | VectorM3D.`magnitudeSquared(VectorReadable3DType v)` Calculate the squared magnitude of the vector `v`.
    `static double` | VectorI3D.`magnitudeSquared(VectorReadable3DType v)` Calculate the squared magnitude of the vector `v`.
    `static QuaternionI4D` | QuaternionI4D.`makeFromAxisAngle(VectorReadable3DType axis, double angle)` Produce a quaternion that represents a rotation of `angle` degrees around the axis specified by `axis`.
    `static QuaternionM4D` | QuaternionM4D.`makeFromAxisAngle(VectorReadable3DType axis, double angle, QuaternionM4D out)` Produce a quaternion that represents a rotation of `angle` degrees around the axis specified by `axis`, saving the result to `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`makeRotation(double angle, VectorReadable3DType axis)` Generate and return a matrix that represents a rotation of `angle` radians around the axis `axis`.
    `static MatrixM3x3D` | MatrixM3x3D.`makeRotation(double angle, VectorReadable3DType axis)` Generate and return a matrix that represents a rotation of `angle` radians around the axis `axis`.
    `static MatrixM3x3D` | MatrixM3x3D.`makeRotation(double angle, VectorReadable3DType axis, MatrixM3x3D out)` Generate a matrix that represents a rotation of `angle` radians around the axis `axis` and save to `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`makeRotation(double angle, VectorReadable3DType axis, MatrixM4x4D out)` Generate a matrix that represents a rotation of `angle` radians around the axis `axis` and save to `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`makeTranslation3D(VectorReadable3DType v)` Generate and return a matrix that represents a translation of `(v.x, v.y, v.z)` from the origin.
    `static MatrixM4x4D` | MatrixM4x4D.`makeTranslation3D(VectorReadable3DType v, MatrixM4x4D out)` Generate a matrix that represents a translation of `(v.x, v.y, v.z)` from the origin, and save to `out`.
    `static VectorM3D` | MatrixM3x3D.`multiplyVector3D(MatrixReadable3x3DType m, VectorReadable3DType v, VectorM3D out)` Multiply the matrix `m` with the vector `v`, writing the resulting vector to `out`.
    `static VectorI3D` | VectorI3D.`normalize(VectorReadable3DType v)` Normalize the vector `v`, preserving its direction but reducing it to unit length.
    `static VectorM3D` | VectorM3D.`normalize(VectorReadable3DType v, VectorM3D out)` Returns a vector with the same orientation as `v` but with magnitude equal to `1.0` in `out`.
    `static com.io7m.jfunctional.Pair<VectorM3D,VectorM3D>` | VectorM3D.`orthoNormalize(VectorReadable3DType v0, VectorReadable3DType v1)` Orthonormalize and return the vectors `v0` and `v1` .
    `static com.io7m.jfunctional.Pair<VectorI3D,VectorI3D>` | VectorI3D.`orthoNormalize(VectorReadable3DType v0, VectorReadable3DType v1)` Orthonormalize and return the vectors `v0` and `v1` .
    `static VectorI3D` | VectorI3D.`projection(VectorReadable3DType p, VectorReadable3DType q)` Calculate the projection of the vector `p` onto the vector `q`.
    `static VectorM3D` | VectorM3D.`projection(VectorReadable3DType p, VectorReadable3DType q, VectorM3D r)` Calculate the projection of the vector `p` onto the vector `q`, saving the result in `r`.
    `static MatrixM3x3D` | MatrixM3x3D.`rotate(double angle, MatrixReadable3x3DType m, VectorReadable3DType axis, MatrixM3x3D out)` Rotate the matrix `m` by `angle` radians around the axis `axis`, saving the result into `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`rotate(double angle, MatrixReadable4x4DType m, VectorReadable3DType axis, MatrixM4x4D out)` Rotate the matrix `m` by `angle` radians around the axis `axis`, saving the result into `out`.
    `static MatrixM3x3D` | MatrixM3x3D.`rotateInPlace(double angle, MatrixM3x3D m, VectorReadable3DType axis)` Rotate the matrix `m` by `angle` radians around the axis `axis`, saving the result into `m`.
    `static MatrixM4x4D` | MatrixM4x4D.`rotateInPlace(double angle, MatrixM4x4D m, VectorReadable3DType axis)` Rotate the matrix `m` by `angle` radians around the axis `axis`, saving the result into `m`.
    `static MatrixM3x3D` | MatrixM3x3D.`rotateInPlaceWithContext(MatrixM3x3D.Context context, double angle, MatrixM3x3D m, VectorReadable3DType axis)` Rotate the matrix `m` by `angle` radians around the axis `axis`, saving the result into `m`.
    `static MatrixM4x4D` | MatrixM4x4D.`rotateInPlaceWithContext(MatrixM4x4D.Context context, double angle, MatrixM4x4D m, VectorReadable3DType axis)` Rotate the matrix `m` by `angle` radians around the axis `axis`, saving the result into `m`.
    `static MatrixM3x3D` | MatrixM3x3D.`rotateWithContext(MatrixM3x3D.Context context, double angle, MatrixReadable3x3DType m, VectorReadable3DType axis, MatrixM3x3D out)` Rotate the matrix `m` by `angle` radians around the axis `axis`, saving the result into `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`rotateWithContext(MatrixM4x4D.Context context, double angle, MatrixReadable4x4DType m, VectorReadable3DType axis, MatrixM4x4D out)` Rotate the matrix `m` by `angle` radians around the axis `axis`, saving the result into `out`.
    `static VectorI3D` | VectorI3D.`scale(VectorReadable3DType v, double r)` Scale the vector `v` by the scalar `r`.
    `static VectorM3D` | VectorM3D.`scale(VectorReadable3DType v, double r, VectorM3D out)` Scale the vector `v` by the scalar `r`, saving the result to `out`.
    `static VectorI3D` | VectorI3D.`subtract(VectorReadable3DType v0, VectorReadable3DType v1)` Subtract the vector `v1` from the vector `v0`.
    `static VectorM3D` | VectorM3D.`subtract(VectorReadable3DType v0, VectorReadable3DType v1, VectorM3D out)` Subtract the vector `v1` from the vector `v0`, saving the result to `out`.
    `static VectorM3D` | VectorM3D.`subtractInPlace(VectorM3D v0, VectorReadable3DType v1)` Subtract the vector `v1` from the vector `v0`, saving the result to `v0`.
    `static MatrixM4x4D` | MatrixM4x4D.`translateByVector3D(MatrixReadable4x4DType m, VectorReadable3DType v, MatrixM4x4D out)` Translate the matrix `m` by the vector `v`, storing the resulting matrix in `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`translateByVector3DInPlace(MatrixM4x4D m, VectorReadable3DType v)` Translate the matrix `m` by the vector `v`, storing the resulting matrix in `m`.

    Constructors in com.io7m.jtensors with parameters of type VectorReadable3DType
    Constructor and Description
    `OrthonormalizedI3D(VectorReadable3DType v0, VectorReadable3DType v1, VectorReadable3DType v2)` Orthonormalize and store the vectors `v0`, `v1`, and `v2`.
    `VectorI3D(VectorReadable3DType in_v)` Construct a vector initialized with the values given in the vector `in_v`.
    `VectorM3D(VectorReadable3DType in_v)` Construct a vector initialized with the values given in the vector `v`.

Copyright © 2014 <code@io7m.com> http://io7m.com