public class MatrixM3x3D extends Object implements MatrixReadable3x3DType
A 3x3 mutable matrix type with double precision elements.
Values of type MatrixM3x3D are backed by direct memory, with
the rows and columns of the matrices being stored in column-major format.
This allows the matrices to be passed to OpenGL directly, without requiring
transposition.
Values of this type cannot be accessed safely from multiple threads without explicit synchronization.
See "Mathematics for 3D Game Programming and Computer Graphics" 2nd Ed for the derivations of most of the code in this class (ISBN: 1-58450-277-0).
| Modifier and Type | Class and Description |
|---|---|
static class |
MatrixM3x3D.Context
The Context type contains the minimum storage required for all of the
functions of the
MatrixM3x3D class. |
| Constructor and Description |
|---|
MatrixM3x3D()
Construct a new identity matrix.
|
MatrixM3x3D(MatrixReadable3x3DType source)
Construct a new copy of the given matrix.
|
| Modifier and Type | Method and Description |
|---|---|
static MatrixM3x3D |
add(MatrixReadable3x3DType m0,
MatrixReadable3x3DType m1,
MatrixM3x3D out)
Elementwise add of matrices
m0 and m1. |
static MatrixM3x3D |
addInPlace(MatrixM3x3D m0,
MatrixM3x3D m1)
Elementwise add of matrices
m0 and m1,
returning the result in m0. |
static MatrixM3x3D |
addRowScaled(MatrixReadable3x3DType m,
int row_a,
int row_b,
int row_c,
double r,
MatrixM3x3D out)
Add the values in row
row_b to the values in row
row_a scaled by r, saving the resulting row in
row row_c of the matrix out. |
static MatrixM3x3D |
addRowScaledInPlace(MatrixM3x3D m,
int row_a,
int row_b,
int row_c,
double r)
Add the values in row
row_b to the values in row
row_a scaled by r, saving the resulting row in
row row_c of the matrix m. |
static MatrixM3x3D |
copy(MatrixReadable3x3DType input,
MatrixM3x3D output)
Copy the contents of the matrix
input to the matrix
output, completely replacing all elements. |
static double |
determinant(MatrixReadable3x3DType m)
Calculate the determinant of the matrix
m. |
static DoubleBuffer |
doubleBuffer(MatrixM3x3D m) |
boolean |
equals(Object obj) |
static MatrixM3x3D |
exchangeRows(MatrixReadable3x3DType m,
int row_a,
int row_b,
MatrixM3x3D out)
Exchange the row
row_a and row row_b of the
matrix m, saving the exchanged rows to out. |
static MatrixM3x3D |
exchangeRowsInPlace(MatrixM3x3D m,
int row_a,
int row_b)
Exchange the row
row_a and row row_b of the
matrix m, saving the exchanged rows to m. |
double |
get(int row,
int column) |
static double |
get(MatrixReadable3x3DType m,
int row,
int column) |
DoubleBuffer |
getDoubleBuffer() |
void |
getRow3D(int row,
VectorM3D out)
Retrieve row
row, saving the result to out. |
double |
getRowColumnD(int row,
int column) |
int |
hashCode() |
static com.io7m.jfunctional.OptionType<MatrixM3x3D> |
invert(MatrixReadable3x3DType m,
MatrixM3x3D out)
Calculate the inverse of the matrix
m, saving the resulting
matrix to out. |
static com.io7m.jfunctional.OptionType<MatrixM3x3D> |
invertInPlace(MatrixM3x3D m)
Calculate the inverse of the matrix
m, saving the resulting
matrix to m. |
static void |
lookAtWithContext(MatrixM3x3D.Context context,
VectorReadable3DType origin,
VectorReadable3DType target,
VectorReadable3DType up,
MatrixM3x3D out_matrix,
VectorM3D out_translation)
Calculate a rotation and translation representing a "camera" looking from
the point
origin to the point target. |
static MatrixM3x3D |
makeRotation(double angle,
VectorReadable3DType axis)
Generate and return a matrix that represents a rotation of
angle radians around the axis axis. |
static MatrixM3x3D |
makeRotation(double angle,
VectorReadable3DType axis,
MatrixM3x3D out)
Generate a matrix that represents a rotation of
angle
radians around the axis axis and save to out. |
static MatrixM3x3D |
makeTranslation2D(VectorReadable2DType v,
MatrixM3x3D out)
Create a translation matrix that represents a translation by the vector
v, writing the resulting matrix to out. |
static MatrixM3x3D |
makeTranslation2I(VectorReadable2IType v,
MatrixM3x3D out)
Create a translation matrix that represents a translation by the vector
v, writing the resulting matrix to out. |
static MatrixM3x3D |
multiply(MatrixReadable3x3DType m0,
MatrixReadable3x3DType m1,
MatrixM3x3D out)
Multiply the matrix
m0 with the matrix m1,
writing the result to out. |
static MatrixM3x3D |
multiplyInPlace(MatrixM3x3D m0,
MatrixReadable3x3DType m1)
Multiply the matrix
m0 with the matrix m1,
writing the result to m0. |
static VectorM3D |
multiplyVector3D(MatrixReadable3x3DType m,
VectorReadable3DType v,
VectorM3D out)
Multiply the matrix
m with the vector v,
writing the resulting vector to out. |
static MatrixM3x3D |
rotate(double angle,
MatrixReadable3x3DType m,
VectorReadable3DType axis,
MatrixM3x3D out)
Rotate the matrix
m by angle radians around the
axis axis, saving the result into out. |
static MatrixM3x3D |
rotateInPlace(double angle,
MatrixM3x3D m,
VectorReadable3DType axis)
Rotate the matrix
m by angle radians around the
axis axis, saving the result into m. |
static MatrixM3x3D |
rotateInPlaceWithContext(MatrixM3x3D.Context context,
double angle,
MatrixM3x3D m,
VectorReadable3DType axis)
Rotate the matrix
m by angle radians around the
axis axis, saving the result into m. |
static MatrixM3x3D |
rotateWithContext(MatrixM3x3D.Context context,
double angle,
MatrixReadable3x3DType m,
VectorReadable3DType axis,
MatrixM3x3D out)
Rotate the matrix
m by angle radians around the
axis axis, saving the result into out. |
static VectorM3D |
row(MatrixReadable3x3DType m,
int row,
VectorM3D out) |
static MatrixM3x3D |
scale(MatrixReadable3x3DType m,
double r,
MatrixM3x3D out)
Scale all elements of the matrix
m by the scaling value
r, saving the result in out. |
static MatrixM3x3D |
scaleInPlace(MatrixM3x3D m,
double r)
Scale all elements of the matrix
m by the scaling value
r, saving the result in m. |
static MatrixM3x3D |
scaleRow(MatrixReadable3x3DType m,
int row,
double r,
MatrixM3x3D out)
Scale row
r of the matrix m by r,
saving the result to row r of out. |
static MatrixM3x3D |
scaleRowInPlace(MatrixM3x3D m,
int row,
double r)
Scale row
r of the matrix m by r,
saving the result to row r of m. |
MatrixM3x3D |
set(int row,
int column,
double value)
Set the value at the given row and column.
|
static MatrixM3x3D |
set(MatrixM3x3D m,
int row,
int column,
double value)
Set the value in the matrix
m at row row,
column column to value. |
static MatrixM3x3D |
setIdentity(MatrixM3x3D m)
Set the given matrix
m to the identity matrix. |
static MatrixM3x3D |
setZero(MatrixM3x3D m)
Set the given matrix
m to the zero matrix. |
String |
toString() |
static double |
trace(MatrixReadable3x3DType m)
Return the trace of the matrix
m. |
static MatrixM3x3D |
translateByVector2D(MatrixReadable3x3DType m,
VectorReadable2DType v,
MatrixM3x3D out)
Translate the matrix
m by the vector v, storing
the resulting matrix in out. |
static MatrixM3x3D |
translateByVector2DInPlace(MatrixM3x3D m,
VectorReadable2DType v)
Translate the matrix
m by the vector v, storing
the resulting matrix in m. |
static MatrixM3x3D |
translateByVector2I(MatrixReadable3x3DType m,
VectorReadable2IType v,
MatrixM3x3D out)
Translate the matrix
m by the vector v, storing
the resulting matrix in out. |
static MatrixM3x3D |
translateByVector2IInPlace(MatrixM3x3D m,
VectorReadable2IType v)
Translate the matrix
m by the vector v, storing
the resulting matrix in m. |
static MatrixM3x3D |
transpose(MatrixReadable3x3DType m,
MatrixM3x3D out)
Transpose the given matrix
m, writing the resulting matrix
to out. |
static MatrixM3x3D |
transposeInPlace(MatrixM3x3D m)
Transpose the given matrix
m, writing the resulting matrix
to m. |
public MatrixM3x3D()
public MatrixM3x3D(MatrixReadable3x3DType source)
source - The source matrix.public static final MatrixM3x3D add(MatrixReadable3x3DType m0, MatrixReadable3x3DType m1, MatrixM3x3D out)
m0 and m1.m0 - The left input matrix.m1 - The right input matrix.out - The output matrix.outpublic static final MatrixM3x3D addInPlace(MatrixM3x3D m0, MatrixM3x3D m1)
m0 and m1,
returning the result in m0.m0 - The left input matrix.m1 - The right input matrix.m0public static final MatrixM3x3D addRowScaled(MatrixReadable3x3DType m, int row_a, int row_b, int row_c, double r, MatrixM3x3D out)
Add the values in row row_b to the values in row
row_a scaled by r, saving the resulting row in
row row_c of the matrix out.
This is one of the three "elementary" operations defined on matrices. See Elementary operations .
m - The input matrix.row_a - The row on the lefthand side of the addition.row_b - The row on the righthand side of the addition.row_c - The destination row.r - The scaling value.out - The output matrix.outpublic static final MatrixM3x3D addRowScaledInPlace(MatrixM3x3D m, int row_a, int row_b, int row_c, double r)
Add the values in row row_b to the values in row
row_a scaled by r, saving the resulting row in
row row_c of the matrix m.
This is one of the three "elementary" operations defined on matrices. See Elementary operations .
m - The input matrix.row_a - The row on the lefthand side of the addition.row_b - The row on the righthand side of the addition.row_c - The destination row.r - The scaling value.mpublic static final MatrixM3x3D copy(MatrixReadable3x3DType input, MatrixM3x3D output)
input to the matrix
output, completely replacing all elements.input - The input vector.output - The output vector.outputpublic static final double determinant(MatrixReadable3x3DType m)
m.m - The input matrix.public static final DoubleBuffer doubleBuffer(MatrixM3x3D m)
m - The input matrix.public static final MatrixM3x3D exchangeRows(MatrixReadable3x3DType m, int row_a, int row_b, MatrixM3x3D out)
Exchange the row row_a and row row_b of the
matrix m, saving the exchanged rows to out.
This is one of the three "elementary" operations defined on matrices. See Elementary operations .
m - The input matrix.row_a - The first row.row_b - The second row.out - The output matrix.outpublic static final MatrixM3x3D exchangeRowsInPlace(MatrixM3x3D m, int row_a, int row_b)
Exchange the row row_a and row row_b of the
matrix m, saving the exchanged rows to m.
This is one of the three "elementary" operations defined on matrices. See Elementary operations .
m - The input matrix.row_a - The first row.row_b - The second row.mpublic static final double get(MatrixReadable3x3DType m, int row, int column)
m - The matrixrow - The rowcolumn - The columnm at row row,
column column.public static final com.io7m.jfunctional.OptionType<MatrixM3x3D> invert(MatrixReadable3x3DType m, MatrixM3x3D out)
m, saving the resulting
matrix to out. The function returns Some(out)
iff it was possible to invert the matrix, and None
otherwise. It is not possible to invert a matrix that has a determinant
of 0. If the function returns None,
m is untouched.m - The input matrix.out - The output matrix.outdeterminant(MatrixReadable3x3DType)public static final com.io7m.jfunctional.OptionType<MatrixM3x3D> invertInPlace(MatrixM3x3D m)
m, saving the resulting
matrix to m. The function returns Some(m) iff
it was possible to invert the matrix, and None otherwise. It
is not possible to invert a matrix that has a determinant of
0. If the function returns None, m
is untouched.m - The input matrix.mdeterminant(MatrixReadable3x3DType)public static final void lookAtWithContext(MatrixM3x3D.Context context, VectorReadable3DType origin, VectorReadable3DType target, VectorReadable3DType up, MatrixM3x3D out_matrix, VectorM3D out_translation)
Calculate a rotation and translation representing a "camera" looking from
the point origin to the point target.
target must represent the "up" vector for the camera.
Usually, this is simply a unit vector (0, 1, 0) representing
the Y axis.
The function uses preallocated storage from context.
The view is expressed as a rotation matrix and a translation vector,
written to out_matrix and out_translation,
respectively.
context - Preallocated storageout_matrix - The output matrixout_translation - The output translationorigin - The position of the viewertarget - The target being viewedup - The up vectorpublic static final MatrixM3x3D makeRotation(double angle, VectorReadable3DType axis)
Generate and return a matrix that represents a rotation of
angle radians around the axis axis.
The function assumes a right-handed coordinate system and therefore a positive rotation around any axis represents a counter-clockwise rotation around that axis.
angle - The angle in radians.axis - The axis.public static final MatrixM3x3D makeRotation(double angle, VectorReadable3DType axis, MatrixM3x3D out)
Generate a matrix that represents a rotation of angle
radians around the axis axis and save to out.
The function assumes a right-handed coordinate system and therefore a positive rotation around any axis represents a counter-clockwise rotation around that axis.
angle - The angle in radians.axis - The axis.out - The output matrix.outpublic static final MatrixM3x3D makeTranslation2D(VectorReadable2DType v, MatrixM3x3D out)
v, writing the resulting matrix to out.v - The translation vector.out - The output matrix.outpublic static final MatrixM3x3D makeTranslation2I(VectorReadable2IType v, MatrixM3x3D out)
v, writing the resulting matrix to out.v - The translation vector.out - The output matrix.outpublic static final MatrixM3x3D multiply(MatrixReadable3x3DType m0, MatrixReadable3x3DType m1, MatrixM3x3D out)
m0 with the matrix m1,
writing the result to out.m0 - The left input vector.m1 - The right input vector.out - The output vector.outpublic static final MatrixM3x3D multiplyInPlace(MatrixM3x3D m0, MatrixReadable3x3DType m1)
m0 with the matrix m1,
writing the result to m0.m0 - The left input vector.m1 - The right input vector.outpublic static final VectorM3D multiplyVector3D(MatrixReadable3x3DType m, VectorReadable3DType v, VectorM3D out)
m with the vector v,
writing the resulting vector to out.m - The input matrix.v - The input vector.out - The output vector.outpublic static final MatrixM3x3D rotate(double angle, MatrixReadable3x3DType m, VectorReadable3DType axis, MatrixM3x3D out)
m by angle radians around the
axis axis, saving the result into out.angle - The angle in radians.m - The input matrix.axis - A vector representing an axis.out - The output matrix.outpublic static final MatrixM3x3D rotateInPlace(double angle, MatrixM3x3D m, VectorReadable3DType axis)
m by angle radians around the
axis axis, saving the result into m.angle - The angle in radians.m - The input matrix.axis - A vector representing an axis.mpublic static final MatrixM3x3D rotateInPlaceWithContext(MatrixM3x3D.Context context, double angle, MatrixM3x3D m, VectorReadable3DType axis)
m by angle radians around the
axis axis, saving the result into m. The
function uses preallocated storage in context to avoid
allocating memory. The function assumes a right-handed coordinate system.context - Preallocated storage.angle - The angle in radians.m - The input matrix.axis - A vector representing an axis.mpublic static final MatrixM3x3D rotateWithContext(MatrixM3x3D.Context context, double angle, MatrixReadable3x3DType m, VectorReadable3DType axis, MatrixM3x3D out)
m by angle radians around the
axis axis, saving the result into out. The
function uses preallocated storage in context to avoid
allocating memory. The function assumes a right-handed coordinate system.context - Preallocated storage.angle - The angle in radians.m - The input matrix.axis - A vector representing an axis.out - The output matrix.outpublic static final VectorM3D row(MatrixReadable3x3DType m, int row, VectorM3D out)
m - The input matrixrow - The rowout - The output matrixrow of the matrix m in the vector
out.public static final MatrixM3x3D scale(MatrixReadable3x3DType m, double r, MatrixM3x3D out)
m by the scaling value
r, saving the result in out.m - The input matrix.r - The scaling value.out - The output matrix.outpublic static final MatrixM3x3D scaleInPlace(MatrixM3x3D m, double r)
m by the scaling value
r, saving the result in m.m - The input matrix.r - The scaling value.mpublic static final MatrixM3x3D scaleRow(MatrixReadable3x3DType m, int row, double r, MatrixM3x3D out)
Scale row r of the matrix m by r,
saving the result to row r of out.
This is one of the three "elementary" operations defined on matrices. See Elementary operations .
m - The input matrix.row - The index of the row (0 <= row < 4).r - The scaling value.out - The output matrix.outpublic static final MatrixM3x3D scaleRowInPlace(MatrixM3x3D m, int row, double r)
Scale row r of the matrix m by r,
saving the result to row r of m.
This is one of the three "elementary" operations defined on matrices. See Elementary operations .
m - The input matrix.row - The index of the row (0 <= row < 4).r - The scaling value.mpublic static final MatrixM3x3D set(MatrixM3x3D m, int row, int column, double value)
m at row row,
column column to value.m - The matrixrow - The rowcolumn - The columnvalue - The valuempublic static final MatrixM3x3D setIdentity(MatrixM3x3D m)
m to the identity matrix.m - The input matrixmpublic static final MatrixM3x3D setZero(MatrixM3x3D m)
m to the zero matrix.m - The input matrixmpublic static final double trace(MatrixReadable3x3DType m)
m. The trace is defined as
the sum of the diagonal elements of the matrix.m - The input matrixpublic static final MatrixM3x3D translateByVector2D(MatrixReadable3x3DType m, VectorReadable2DType v, MatrixM3x3D out)
m by the vector v, storing
the resulting matrix in out.m - The input matrix.v - The translation vector.out - The output matrix.outpublic static final MatrixM3x3D translateByVector2DInPlace(MatrixM3x3D m, VectorReadable2DType v)
m by the vector v, storing
the resulting matrix in m.m - The input matrix.v - The translation vector.mpublic static final MatrixM3x3D translateByVector2I(MatrixReadable3x3DType m, VectorReadable2IType v, MatrixM3x3D out)
m by the vector v, storing
the resulting matrix in out.m - The input matrix.v - The translation vector.out - The output matrix.outpublic static final MatrixM3x3D translateByVector2IInPlace(MatrixM3x3D m, VectorReadable2IType v)
m by the vector v, storing
the resulting matrix in m.m - The input matrix.v - The translation vector.mpublic static final MatrixM3x3D transpose(MatrixReadable3x3DType m, MatrixM3x3D out)
m, writing the resulting matrix
to out.m - The input matrix.out - The output matrix.outpublic static final MatrixM3x3D transposeInPlace(MatrixM3x3D m)
m, writing the resulting matrix
to m.m - The input matrix.mpublic final double get(int row,
int column)
row - The rowcolumn - The columnpublic final DoubleBuffer getDoubleBuffer()
getDoubleBuffer in interface MatrixReadableDTypepublic final void getRow3D(int row,
VectorM3D out)
MatrixReadable3x3DTyperow, saving the result to out.getRow3D in interface MatrixReadable3x3DTyperow - The index of the row, starting at 0.out - The output vector.public final double getRowColumnD(int row,
int column)
getRowColumnD in interface MatrixReadableDTyperow - The rowcolumn - The columnrow , column
column.public final MatrixM3x3D set(int row, int column, double value)
row - The rowcolumn - The columnvalue - The valuethisCopyright © 2014 <code@io7m.com> http://io7m.com