## Uses of Interface
com.io7m.jtensors.MatrixReadable4x4DType

- Packages that use MatrixReadable4x4DType
  Package | Description
  --- | ---
  com.io7m.jtensors |

- - ### Uses of MatrixReadable4x4DType in com.io7m.jtensors

    Classes in com.io7m.jtensors that implement MatrixReadable4x4DType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `MatrixM4x4D` A 4x4 mutable matrix type with double precision elements.

    Methods in com.io7m.jtensors with parameters of type MatrixReadable4x4DType
    Modifier and Type | Method and Description
    --- | ---
    `static MatrixM4x4D` | MatrixM4x4D.`add(MatrixReadable4x4DType m0, MatrixReadable4x4DType m1, MatrixM4x4D out)` Elementwise add of matrices `m0` and `m1`.
    `static MatrixM4x4D` | MatrixM4x4D.`addInPlace(MatrixM4x4D m0, MatrixReadable4x4DType m1)` Elementwise add of matrices `m0` and `m1`, returning the result in `m0`.
    `static MatrixM4x4D` | MatrixM4x4D.`addRowScaled(MatrixReadable4x4DType m, int row_a, int row_b, int row_c, double r, MatrixM4x4D out)` Add the values in row `row_b` to the values in row `row_a` scaled by `r`, saving the resulting row in row `row_c` of the matrix `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`addRowScaledWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, int row_a, int row_b, int row_c, double r, MatrixM4x4D out)` Add the values in row `row_b` to the values in row `row_a` scaled by `r`, saving the resulting row in row `row_c` of the matrix `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`copy(MatrixReadable4x4DType input, MatrixM4x4D output)` Copy the contents of the matrix `input` to the matrix `output`, completely replacing all elements.
    `static double` | MatrixM4x4D.`determinant(MatrixReadable4x4DType m)` Calculate the determinant of the matrix `m`.
    `static MatrixM4x4D` | MatrixM4x4D.`exchangeRows(MatrixReadable4x4DType m, int row_a, int row_b, MatrixM4x4D out)` Exchange the row `row_a` and row `row_b` of the matrix `m`, saving the exchanged rows to `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`exchangeRowsWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, int row_a, int row_b, MatrixM4x4D out)` Exchange two rows `row_a` and row `row_b` of the matrix `m`, saving the exchanged rows to `out` .
    `static double` | MatrixM4x4D.`get(MatrixReadable4x4DType m, int row, int column)`
    `static com.io7m.jfunctional.OptionType<MatrixM4x4D>` | MatrixM4x4D.`invert(MatrixReadable4x4DType m, MatrixM4x4D out)` Calculate the inverse of the matrix `m`, saving the resulting matrix to `out`.
    `static com.io7m.jfunctional.OptionType<MatrixM4x4D>` | MatrixM4x4D.`invertWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, MatrixM4x4D out)` Calculate the inverse of the matrix `m`, saving the resulting matrix to `out`.
    `static QuaternionI4D` | QuaternionI4D.`makeFromRotationMatrix4x4(MatrixReadable4x4DType m)` Produce a quaternion equivalent to the rotation matrix `m`, writing the result to `out`.
    `static QuaternionM4D` | QuaternionM4D.`makeFromRotationMatrix4x4(MatrixReadable4x4DType m, QuaternionM4D out)` Produce a quaternion equivalent to the rotation matrix `m`, writing the result to `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`multiply(MatrixReadable4x4DType m0, MatrixReadable4x4DType m1, MatrixM4x4D out)` Multiply the matrix `m0` with the matrix `m1`, writing the result to `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`multiplyInPlace(MatrixM4x4D m0, MatrixReadable4x4DType m1)` Multiply the matrix `m0` with the matrix `m1`, writing the result to `m0`.
    `static VectorM4D` | MatrixM4x4D.`multiplyVector4D(MatrixReadable4x4DType m, VectorReadable4DType v, VectorM4D out)` Multiply the matrix `m` with the vector `v`, writing the resulting vector to `out`.
    `static VectorM4D` | MatrixM4x4D.`multiplyVector4DWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, VectorReadable4DType v, VectorM4D out)` Multiply the matrix `m` with the vector `v`, writing the resulting vector to `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`rotate(double angle, MatrixReadable4x4DType m, VectorReadable3DType axis, MatrixM4x4D out)` Rotate the matrix `m` by `angle` radians around the axis `axis`, saving the result into `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`rotateWithContext(MatrixM4x4D.Context context, double angle, MatrixReadable4x4DType m, VectorReadable3DType axis, MatrixM4x4D out)` Rotate the matrix `m` by `angle` radians around the axis `axis`, saving the result into `out`.
    `static VectorM4D` | MatrixM4x4D.`row(MatrixReadable4x4DType m, int row, VectorM4D out)`
    `static MatrixM4x4D` | MatrixM4x4D.`scale(MatrixReadable4x4DType m, double r, MatrixM4x4D out)` Scale all elements of the matrix `m` by the scaling value `r`, saving the result in `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`scaleRow(MatrixReadable4x4DType m, int row, double r, MatrixM4x4D out)` Scale row `r` of the matrix `m` by `r`, saving the result to row `r` of `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`scaleRowWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, int row, double r, MatrixM4x4D out)` Scale row `row` of the matrix `m` by `r` , saving the result to row `r` of `out`.
    `static double` | MatrixM4x4D.`trace(MatrixReadable4x4DType m)` Return the trace of the matrix `m`.
    `static MatrixM4x4D` | MatrixM4x4D.`translateByVector2D(MatrixReadable4x4DType m, VectorReadable2DType v, MatrixM4x4D out)` Translate the matrix `m` by the vector `v`, storing the resulting matrix in `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`translateByVector2I(MatrixReadable4x4DType m, VectorReadable2IType v, MatrixM4x4D out)` Translate the matrix `m` by the vector `v`, storing the resulting matrix in `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`translateByVector3D(MatrixReadable4x4DType m, VectorReadable3DType v, MatrixM4x4D out)` Translate the matrix `m` by the vector `v`, storing the resulting matrix in `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`translateByVector3I(MatrixReadable4x4DType m, VectorReadable3IType v, MatrixM4x4D out)` Translate the matrix `m` by the vector `v`, storing the resulting matrix in `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`transpose(MatrixReadable4x4DType m, MatrixM4x4D out)` Transpose the given matrix `m`, writing the resulting matrix to `out`.

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