## Uses of Class
com.io7m.jtensors.MatrixM4x4D.Context

- Packages that use MatrixM4x4D.Context
  Package | Description
  --- | ---
  com.io7m.jtensors |

- - ### Uses of MatrixM4x4D.Context in com.io7m.jtensors

    Methods in com.io7m.jtensors with parameters of type MatrixM4x4D.Context
    Modifier and Type | Method and Description
    --- | ---
    `static MatrixM4x4D` | MatrixM4x4D.`addRowScaledWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, int row_a, int row_b, int row_c, double r, MatrixM4x4D out)` Add the values in row `row_b` to the values in row `row_a` scaled by `r`, saving the resulting row in row `row_c` of the matrix `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`exchangeRowsInPlaceWithContext(MatrixM4x4D.Context context, MatrixM4x4D m, int row_a, int row_b)` Exchange the row `row_a` and row `row_b` of the matrix `m`, saving the exchanged rows to `m`.
    `static MatrixM4x4D` | MatrixM4x4D.`exchangeRowsWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, int row_a, int row_b, MatrixM4x4D out)` Exchange two rows `row_a` and row `row_b` of the matrix `m`, saving the exchanged rows to `out` .
    `static com.io7m.jfunctional.OptionType<MatrixM4x4D>` | MatrixM4x4D.`invertInPlaceWithContext(MatrixM4x4D.Context context, MatrixM4x4D m)` Calculate the inverse of the matrix `m`, saving the resulting matrix to `m`.
    `static com.io7m.jfunctional.OptionType<MatrixM4x4D>` | MatrixM4x4D.`invertWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, MatrixM4x4D out)` Calculate the inverse of the matrix `m`, saving the resulting matrix to `out`.
    `static void` | MatrixM4x4D.`lookAtWithContext(MatrixM4x4D.Context context, VectorReadable3DType origin, VectorReadable3DType target, VectorReadable3DType up, MatrixM4x4D out_matrix)` Calculate a matrix representing a "camera" looking from the point `origin` to the point `target`.
    `static VectorM4D` | MatrixM4x4D.`multiplyVector4DWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, VectorReadable4DType v, VectorM4D out)` Multiply the matrix `m` with the vector `v`, writing the resulting vector to `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`rotateInPlaceWithContext(MatrixM4x4D.Context context, double angle, MatrixM4x4D m, VectorReadable3DType axis)` Rotate the matrix `m` by `angle` radians around the axis `axis`, saving the result into `m`.
    `static MatrixM4x4D` | MatrixM4x4D.`rotateWithContext(MatrixM4x4D.Context context, double angle, MatrixReadable4x4DType m, VectorReadable3DType axis, MatrixM4x4D out)` Rotate the matrix `m` by `angle` radians around the axis `axis`, saving the result into `out`.
    `static MatrixM4x4D` | MatrixM4x4D.`scaleRowInPlaceWithContext(MatrixM4x4D.Context context, MatrixM4x4D m, int row, double r)` Scale row `row` of the matrix `m` by `r` , saving the result to row `r` of `m`.
    `static MatrixM4x4D` | MatrixM4x4D.`scaleRowWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, int row, double r, MatrixM4x4D out)` Scale row `row` of the matrix `m` by `r` , saving the result to row `r` of `out`.

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