## Uses of Class
com.io7m.jtensors.VectorM4D

- Packages that use VectorM4D
  Package | Description
  --- | ---
  com.io7m.jtensors |

- - ### Uses of VectorM4D in com.io7m.jtensors

    Methods in com.io7m.jtensors that return VectorM4D
    Modifier and Type | Method and Description
    --- | ---
    `static VectorM4D` | VectorM4D.`absolute(VectorReadable4DType v, VectorM4D out)` Calculate the absolute values of the elements in vector `v`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`absoluteInPlace(VectorM4D v)` Calculate the absolute values of the elements in vector `v`, modifying the vector in-place.
    `static VectorM4D` | VectorM4D.`add(VectorReadable4DType v0, VectorReadable4DType v1, VectorM4D out)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`addInPlace(VectorM4D v0, VectorReadable4DType v1)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `v0`.
    `static VectorM4D` | VectorM4D.`addScaled(VectorReadable4DType v0, VectorReadable4DType v1, double r, VectorM4D out)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`addScaledInPlace(VectorM4D v0, VectorReadable4DType v1, double r)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `v0`.
    `static VectorM4D` | VectorM4D.`clamp(VectorReadable4DType v, double minimum, double maximum, VectorM4D out)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorM4D` | VectorM4D.`clampByVector(VectorReadable4DType v, VectorReadable4DType minimum, VectorReadable4DType maximum, VectorM4D out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`clampByVectorInPlace(VectorM4D v, VectorReadable4DType minimum, VectorReadable4DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `v`.
    `static VectorM4D` | VectorM4D.`clampInPlace(VectorM4D v, double minimum, double maximum)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorM4D` | VectorM4D.`clampMaximum(VectorReadable4DType v, double maximum, VectorM4D out)` Clamp the elements of the vector `v` to the range `[-Infinity ..`
    `static VectorM4D` | VectorM4D.`clampMaximumByVector(VectorReadable4DType v, VectorReadable4DType maximum, VectorM4D out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`clampMaximumByVectorInPlace(VectorM4D v, VectorReadable4DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `v`.
    `static VectorM4D` | VectorM4D.`clampMaximumInPlace(VectorM4D v, double maximum)` Clamp the elements of the vector `v` to the range `[-Infinity ..`
    `static VectorM4D` | VectorM4D.`clampMinimum(VectorReadable4DType v, double minimum, VectorM4D out)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorM4D` | VectorM4D.`clampMinimumByVector(VectorReadable4DType v, VectorReadable4DType minimum, VectorM4D out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`clampMinimumByVectorInPlace(VectorM4D v, VectorReadable4DType minimum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `v`.
    `static VectorM4D` | VectorM4D.`clampMinimumInPlace(VectorM4D v, double minimum)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorM4D` | VectorM4D.`interpolateLinear(VectorReadable4DType v0, VectorReadable4DType v1, double alpha, VectorM4D r)` Linearly interpolate between `v0` and `v1` by the amount `alpha`, saving the result to `r`.
    `static VectorM4D` | MatrixM4x4D.`multiplyVector4D(MatrixReadable4x4DType m, VectorReadable4DType v, VectorM4D out)` Multiply the matrix `m` with the vector `v`, writing the resulting vector to `out`.
    `static VectorM4D` | MatrixM4x4D.`multiplyVector4DWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, VectorReadable4DType v, VectorM4D out)` Multiply the matrix `m` with the vector `v`, writing the resulting vector to `out`.
    `static VectorM4D` | VectorM4D.`normalize(VectorReadable4DType v, VectorM4D out)` Returns a vector with the same orientation as `v` but with magnitude equal to `1.0` in `out`.
    `static VectorM4D` | VectorM4D.`normalizeInPlace(VectorM4D v)` Returns a vector with the same orientation as `v` but with magnitude equal to `1.0` in `v`.
    `static VectorM4D` | VectorM4D.`projection(VectorReadable4DType p, VectorReadable4DType q, VectorM4D r)` Calculate the projection of the vector `p` onto the vector `q`, saving the result in `r`.
    `static VectorM4D` | MatrixM4x4D.`row(MatrixReadable4x4DType m, int row, VectorM4D out)`
    `static VectorM4D` | VectorM4D.`scale(VectorReadable4DType v, double r, VectorM4D out)` Scale the vector `v` by the scalar `r`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`scaleInPlace(VectorM4D v, double r)` Scale the vector `v` by the scalar `r`, saving the result to `v`.
    `static VectorM4D` | VectorM4D.`subtract(VectorReadable4DType v0, VectorReadable4DType v1, VectorM4D out)` Subtract the vector `v1` from the vector `v0`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`subtractInPlace(VectorM4D v0, VectorReadable4DType v1)` Subtract the vector `v1` from the vector `v0`, saving the result to `v0`.

    Methods in com.io7m.jtensors that return types with arguments of type VectorM4D
    Modifier and Type | Method and Description
    --- | ---
    `static com.io7m.jfunctional.Pair<VectorM4D,VectorM4D>` | VectorM4D.`orthoNormalize(VectorReadable4DType v0, VectorReadable4DType v1)` Orthonormalize and return the vectors `v0` and `v1` .
    `static com.io7m.jfunctional.Pair<VectorM4D,VectorM4D>` | VectorM4D.`orthoNormalize(VectorReadable4DType v0, VectorReadable4DType v1)` Orthonormalize and return the vectors `v0` and `v1` .

    Methods in com.io7m.jtensors with parameters of type VectorM4D
    Modifier and Type | Method and Description
    --- | ---
    `static VectorM4D` | VectorM4D.`absolute(VectorReadable4DType v, VectorM4D out)` Calculate the absolute values of the elements in vector `v`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`absoluteInPlace(VectorM4D v)` Calculate the absolute values of the elements in vector `v`, modifying the vector in-place.
    `static VectorM4D` | VectorM4D.`add(VectorReadable4DType v0, VectorReadable4DType v1, VectorM4D out)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`addInPlace(VectorM4D v0, VectorReadable4DType v1)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `v0`.
    `static VectorM4D` | VectorM4D.`addScaled(VectorReadable4DType v0, VectorReadable4DType v1, double r, VectorM4D out)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`addScaledInPlace(VectorM4D v0, VectorReadable4DType v1, double r)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `v0`.
    `static VectorM4D` | VectorM4D.`clamp(VectorReadable4DType v, double minimum, double maximum, VectorM4D out)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorM4D` | VectorM4D.`clampByVector(VectorReadable4DType v, VectorReadable4DType minimum, VectorReadable4DType maximum, VectorM4D out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`clampByVectorInPlace(VectorM4D v, VectorReadable4DType minimum, VectorReadable4DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `v`.
    `static VectorM4D` | VectorM4D.`clampInPlace(VectorM4D v, double minimum, double maximum)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorM4D` | VectorM4D.`clampMaximum(VectorReadable4DType v, double maximum, VectorM4D out)` Clamp the elements of the vector `v` to the range `[-Infinity ..`
    `static VectorM4D` | VectorM4D.`clampMaximumByVector(VectorReadable4DType v, VectorReadable4DType maximum, VectorM4D out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`clampMaximumByVectorInPlace(VectorM4D v, VectorReadable4DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `v`.
    `static VectorM4D` | VectorM4D.`clampMaximumInPlace(VectorM4D v, double maximum)` Clamp the elements of the vector `v` to the range `[-Infinity ..`
    `static VectorM4D` | VectorM4D.`clampMinimum(VectorReadable4DType v, double minimum, VectorM4D out)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `static VectorM4D` | VectorM4D.`clampMinimumByVector(VectorReadable4DType v, VectorReadable4DType minimum, VectorM4D out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`clampMinimumByVectorInPlace(VectorM4D v, VectorReadable4DType minimum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `v`.
    `static VectorM4D` | VectorM4D.`clampMinimumInPlace(VectorM4D v, double minimum)` Clamp the elements of the vector `v` to the range `[minimum ..`
    `void` | MatrixReadable4x4DType.`getRow4D(int row, VectorM4D out)` Retrieve row `row`, saving the result to `out`.
    `void` | MatrixM4x4D.`getRow4D(int row, VectorM4D out)`
    `static VectorM4D` | VectorM4D.`interpolateLinear(VectorReadable4DType v0, VectorReadable4DType v1, double alpha, VectorM4D r)` Linearly interpolate between `v0` and `v1` by the amount `alpha`, saving the result to `r`.
    `static VectorM4D` | MatrixM4x4D.`multiplyVector4D(MatrixReadable4x4DType m, VectorReadable4DType v, VectorM4D out)` Multiply the matrix `m` with the vector `v`, writing the resulting vector to `out`.
    `static VectorM4D` | MatrixM4x4D.`multiplyVector4DWithContext(MatrixM4x4D.Context context, MatrixReadable4x4DType m, VectorReadable4DType v, VectorM4D out)` Multiply the matrix `m` with the vector `v`, writing the resulting vector to `out`.
    `static VectorM4D` | VectorM4D.`normalize(VectorReadable4DType v, VectorM4D out)` Returns a vector with the same orientation as `v` but with magnitude equal to `1.0` in `out`.
    `static VectorM4D` | VectorM4D.`normalizeInPlace(VectorM4D v)` Returns a vector with the same orientation as `v` but with magnitude equal to `1.0` in `v`.
    `static void` | VectorM4D.`orthoNormalizeInPlace(VectorM4D v0, VectorM4D v1)` Orthonormalize and the vectors `v0` and `v1`.
    `static VectorM4D` | VectorM4D.`projection(VectorReadable4DType p, VectorReadable4DType q, VectorM4D r)` Calculate the projection of the vector `p` onto the vector `q`, saving the result in `r`.
    `static VectorM4D` | MatrixM4x4D.`row(MatrixReadable4x4DType m, int row, VectorM4D out)`
    `static VectorM4D` | VectorM4D.`scale(VectorReadable4DType v, double r, VectorM4D out)` Scale the vector `v` by the scalar `r`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`scaleInPlace(VectorM4D v, double r)` Scale the vector `v` by the scalar `r`, saving the result to `v`.
    `static VectorM4D` | VectorM4D.`subtract(VectorReadable4DType v0, VectorReadable4DType v1, VectorM4D out)` Subtract the vector `v1` from the vector `v0`, saving the result to `out`.
    `static VectorM4D` | VectorM4D.`subtractInPlace(VectorM4D v0, VectorReadable4DType v1)` Subtract the vector `v1` from the vector `v0`, saving the result to `v0`.

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