| Package | Description |
|---|---|
| com.io7m.jtensors |
| Modifier and Type | Interface and Description |
|---|---|
interface |
QuaternionReadable4DType
'Read' interface to four-dimensional quaternions with double precision
elements.
|
| Modifier and Type | Class and Description |
|---|---|
class |
QuaternionI4D
A four-dimensional immutable quaternion type with double precision
elements.
|
class |
QuaternionM4D
A four-dimensional mutable quaternion type with double precision elements.
|
class |
VectorI4D
A four-dimensional immutable vector type with double precision elements.
|
class |
VectorM4D
A four-dimensional mutable vector type with double precision elements.
|
| Modifier and Type | Method and Description |
|---|---|
static VectorI4D |
VectorI4D.absolute(VectorReadable4DType v)
Calculate the absolute value of the vector
v. |
static VectorM4D |
VectorM4D.absolute(VectorReadable4DType v,
VectorM4D out)
Calculate the absolute values of the elements in vector
v,
saving the result to out. |
static VectorI4D |
VectorI4D.add(VectorReadable4DType v0,
VectorReadable4DType v1)
Calculate the element-wise sum of the vectors
v0 and
v1. |
static VectorM4D |
VectorM4D.add(VectorReadable4DType v0,
VectorReadable4DType v1,
VectorM4D out)
Calculate the element-wise sum of the vectors
v0 and
v1, saving the result to out. |
static VectorM4D |
VectorM4D.addInPlace(VectorM4D v0,
VectorReadable4DType v1)
Calculate the element-wise sum of the vectors
v0 and
v1, saving the result to v0. |
static VectorI4D |
VectorI4D.addScaled(VectorReadable4DType v0,
VectorReadable4DType v1,
double r)
Calculate the element-wise sum of the vectors
v0 and the
element-wise product of v1 and r. |
static VectorM4D |
VectorM4D.addScaled(VectorReadable4DType v0,
VectorReadable4DType v1,
double r,
VectorM4D out)
Calculate the element-wise sum of the vectors
v0 and the
element-wise product of v1 and r, saving the
result to out. |
static VectorM4D |
VectorM4D.addScaledInPlace(VectorM4D v0,
VectorReadable4DType v1,
double r)
Calculate the element-wise sum of the vectors
v0 and the
element-wise product of v1 and r, saving the
result to v0. |
static boolean |
VectorM4D.almostEqual(com.io7m.jequality.AlmostEqualDouble.ContextRelative context,
VectorReadable4DType va,
VectorReadable4DType vb)
Determine whether or not the vectors
va and vb
are equal to within the degree of error given in context. |
static boolean |
VectorI4D.almostEqual(com.io7m.jequality.AlmostEqualDouble.ContextRelative context,
VectorReadable4DType va,
VectorReadable4DType vb)
Determine whether or not the vectors
va and vb
are equal to within the degree of error given in context. |
static VectorI4D |
VectorI4D.clamp(VectorReadable4DType v,
double minimum,
double maximum)
Clamp the elements of the vector
v to the range
[minimum .. |
static VectorM4D |
VectorM4D.clamp(VectorReadable4DType v,
double minimum,
double maximum,
VectorM4D out)
Clamp the elements of the vector
v to the range
[minimum .. |
static VectorI4D |
VectorI4D.clampByVector(VectorReadable4DType v,
VectorReadable4DType minimum,
VectorReadable4DType maximum)
Clamp the elements of the vector
v to the inclusive range
given by the corresponding elements in minimum and
maximum. |
static VectorM4D |
VectorM4D.clampByVector(VectorReadable4DType v,
VectorReadable4DType minimum,
VectorReadable4DType maximum,
VectorM4D out)
Clamp the elements of the vector
v to the inclusive range
given by the corresponding elements in minimum and
maximum, saving the result to out. |
static VectorM4D |
VectorM4D.clampByVectorInPlace(VectorM4D v,
VectorReadable4DType minimum,
VectorReadable4DType maximum)
Clamp the elements of the vector
v to the inclusive range
given by the corresponding elements in minimum and
maximum, saving the result to v. |
static VectorI4D |
VectorI4D.clampMaximum(VectorReadable4DType v,
double maximum)
Clamp the elements of the vector
v to the range
[-Infinity .. |
static VectorM4D |
VectorM4D.clampMaximum(VectorReadable4DType v,
double maximum,
VectorM4D out)
Clamp the elements of the vector
v to the range
[-Infinity .. |
static VectorI4D |
VectorI4D.clampMaximumByVector(VectorReadable4DType v,
VectorReadable4DType maximum)
Clamp the elements of the vector
v to the inclusive range
given by the corresponding elements in maximum. |
static VectorM4D |
VectorM4D.clampMaximumByVector(VectorReadable4DType v,
VectorReadable4DType maximum,
VectorM4D out)
Clamp the elements of the vector
v to the inclusive range
given by the corresponding elements in maximum, saving the
result to out. |
static VectorM4D |
VectorM4D.clampMaximumByVectorInPlace(VectorM4D v,
VectorReadable4DType maximum)
Clamp the elements of the vector
v to the inclusive range
given by the corresponding elements in maximum, saving the
result to v. |
static VectorI4D |
VectorI4D.clampMinimum(VectorReadable4DType v,
double minimum)
Clamp the elements of the vector
v to the range
[minimum .. |
static VectorM4D |
VectorM4D.clampMinimum(VectorReadable4DType v,
double minimum,
VectorM4D out)
Clamp the elements of the vector
v to the range
[minimum .. |
static VectorI4D |
VectorI4D.clampMinimumByVector(VectorReadable4DType v,
VectorReadable4DType minimum)
Clamp the elements of the vector
v to the inclusive range
given by the corresponding elements in minimum. |
static VectorM4D |
VectorM4D.clampMinimumByVector(VectorReadable4DType v,
VectorReadable4DType minimum,
VectorM4D out)
Clamp the elements of the vector
v to the inclusive range
given by the corresponding elements in minimum, saving the
result to out. |
static VectorM4D |
VectorM4D.clampMinimumByVectorInPlace(VectorM4D v,
VectorReadable4DType minimum)
Clamp the elements of the vector
v to the inclusive range
given by the corresponding elements in minimum, saving the
result to v. |
static VectorWritable4DType |
VectorM4D.copy(VectorReadable4DType input,
VectorWritable4DType output)
Copy all elements of the vector
input to the vector
output. |
void |
VectorWritable4DType.copyFrom4D(VectorReadable4DType in_v)
Set the current vector to the contents of the input vector.
|
void |
VectorM4D.copyFrom4D(VectorReadable4DType in_v) |
void |
QuaternionM4D.copyFrom4D(VectorReadable4DType in_v) |
static double |
VectorM4D.distance(VectorReadable4DType v0,
VectorReadable4DType v1)
Calculate the distance between the two vectors
v0 and
v1. |
static double |
VectorI4D.distance(VectorReadable4DType v0,
VectorReadable4DType v1)
Calculate the distance between the two vectors
v0 and
v1. |
static double |
VectorM4D.dotProduct(VectorReadable4DType v0,
VectorReadable4DType v1)
Calculate the scalar product of the vectors
v0 and
v1. |
static double |
VectorI4D.dotProduct(VectorReadable4DType v0,
VectorReadable4DType v1)
Calculate the scalar product of the vectors
v0 and
v1. |
static VectorI4D |
VectorI4D.interpolateLinear(VectorReadable4DType v0,
VectorReadable4DType v1,
double alpha)
Linearly interpolate between
v0 and v1 by the
amount alpha. |
static VectorM4D |
VectorM4D.interpolateLinear(VectorReadable4DType v0,
VectorReadable4DType v1,
double alpha,
VectorM4D r)
Linearly interpolate between
v0 and v1 by the
amount alpha, saving the result to r. |
static double |
VectorM4D.magnitude(VectorReadable4DType v)
Calculate the magnitude of the vector
v. |
static double |
VectorI4D.magnitude(VectorReadable4DType v)
Calculate the magnitude of the vector
v. |
static double |
VectorM4D.magnitudeSquared(VectorReadable4DType v)
Calculate the squared magnitude of the vector
v. |
static double |
VectorI4D.magnitudeSquared(VectorReadable4DType v)
Calculate the squared magnitude of the vector
v. |
static VectorM4D |
MatrixM4x4D.multiplyVector4D(MatrixReadable4x4DType m,
VectorReadable4DType v,
VectorM4D out)
Multiply the matrix
m with the vector v,
writing the resulting vector to out. |
static VectorM4D |
MatrixM4x4D.multiplyVector4DWithContext(MatrixM4x4D.Context context,
MatrixReadable4x4DType m,
VectorReadable4DType v,
VectorM4D out)
Multiply the matrix
m with the vector v,
writing the resulting vector to out. |
static VectorI4D |
VectorI4D.normalize(VectorReadable4DType v)
Normalize the vector
v, preserving its direction but
reducing it to unit length. |
static VectorM4D |
VectorM4D.normalize(VectorReadable4DType v,
VectorM4D out)
Returns a vector with the same orientation as
v but with
magnitude equal to 1.0 in out. |
static com.io7m.jfunctional.Pair<VectorM4D,VectorM4D> |
VectorM4D.orthoNormalize(VectorReadable4DType v0,
VectorReadable4DType v1)
Orthonormalize and return the vectors
v0 and v1
. |
static com.io7m.jfunctional.Pair<VectorI4D,VectorI4D> |
VectorI4D.orthoNormalize(VectorReadable4DType v0,
VectorReadable4DType v1)
Orthonormalize and return the vectors
v0 and v1
. |
static VectorI4D |
VectorI4D.projection(VectorReadable4DType p,
VectorReadable4DType q)
Calculate the projection of the vector
p onto the vector
q. |
static VectorM4D |
VectorM4D.projection(VectorReadable4DType p,
VectorReadable4DType q,
VectorM4D r)
Calculate the projection of the vector
p onto the vector
q, saving the result in r. |
static VectorI4D |
VectorI4D.scale(VectorReadable4DType v,
double r)
Scale the vector
v by the scalar r. |
static VectorM4D |
VectorM4D.scale(VectorReadable4DType v,
double r,
VectorM4D out)
Scale the vector
v by the scalar r, saving the
result to out. |
static VectorI4D |
VectorI4D.subtract(VectorReadable4DType v0,
VectorReadable4DType v1)
Subtract the vector
v1 from the vector v0. |
static VectorM4D |
VectorM4D.subtract(VectorReadable4DType v0,
VectorReadable4DType v1,
VectorM4D out)
Subtract the vector
v1 from the vector v0,
saving the result to out. |
static VectorM4D |
VectorM4D.subtractInPlace(VectorM4D v0,
VectorReadable4DType v1)
Subtract the vector
v1 from the vector v0,
saving the result to v0. |
| Constructor and Description |
|---|
VectorI4D(VectorReadable4DType in_v)
Construct a vector initialized with the values given in the vector
in_v. |
VectorM4D(VectorReadable4DType in_v)
Construct a vector initialized with the values given in the vector
v. |
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