## Uses of Interface
com.io7m.jtensors.parameterized.PVectorReadable3DType

- Packages that use PVectorReadable3DType
  Package | Description
  --- | ---
  com.io7m.jtensors.bytebuffered.parameterized | `ByteBuffer` backed parameterized tensors.
  com.io7m.jtensors.parameterized | Parameterized vector and matrix types.

- - ### Uses of PVectorReadable3DType in com.io7m.jtensors.bytebuffered.parameterized

    Subinterfaces of PVectorReadable3DType in com.io7m.jtensors.bytebuffered.parameterized
    Modifier and Type | Interface and Description
    --- | ---
    `interface` | `PVectorByteBuffered3DType<T>` The type of `PVector3DType` values that are also byte buffered.
    `interface` | `PVectorByteBuffered4DType<T>` The type of `PVector4DType` values that are also byte buffered.

    Classes in com.io7m.jtensors.bytebuffered.parameterized that implement PVectorReadable3DType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `PVectorByteBufferedM3D<T>` A three-element vector type with `double` elements, packed into a `ByteBuffer`.
    `class` | `PVectorByteBufferedM4D<T>` A four-element vector type with `double` elements, packed into a `ByteBuffer`.

    Methods in com.io7m.jtensors.bytebuffered.parameterized with parameters of type PVectorReadable3DType
    Modifier and Type | Method and Description
    --- | ---
    `void` | PVectorByteBufferedM4D.`copyFromTyped3D(PVectorReadable3DType<T> in_v)`
    `void` | PVectorByteBufferedM3D.`copyFromTyped3D(PVectorReadable3DType<T> in_v)`

  - ### Uses of PVectorReadable3DType in com.io7m.jtensors.parameterized

    Subinterfaces of PVectorReadable3DType in com.io7m.jtensors.parameterized
    Modifier and Type | Interface and Description
    --- | ---
    `interface` | `PVector3DType<T>` The type of three-element vectors that are both readable and writable, and have `double` elements
    `interface` | `PVector4DType<T>` The type of four-element vectors that are both readable and writable, and have `double` elements
    `interface` | `PVectorReadable4DType<T>` 'Read' interface to phantom-typed four-dimensional vectors with double precision elements.

    Classes in com.io7m.jtensors.parameterized that implement PVectorReadable3DType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `PVectorI3D<T>` A three-dimensional immutable vector type with `double` elements.
    `class` | `PVectorI4D<T>` A four-dimensional immutable vector type with `double` elements.
    `class` | `PVectorM3D<T>` A three-dimensional mutable vector type with `double` elements.
    `class` | `PVectorM4D<T>` A four-dimensional mutable vector type with `double` elements.

    Methods in com.io7m.jtensors.parameterized with type parameters of type PVectorReadable3DType
    Modifier and Type | Method and Description
    --- | ---
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`absoluteInPlace(V v)` Calculate the absolute values of the elements in vector `v`, modifying the vector in-place.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`addInPlace(V v0, PVectorReadable3DType<T> v1)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `v0`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`addScaledInPlace(V v0, PVectorReadable3DType<T> v1, double r)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `v0`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`clampByPVectorInPlace(V v, PVectorReadable3DType<T> minimum, PVectorReadable3DType<T> maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `v`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`clampInPlace(V v, double minimum, double maximum)` Clamp the elements of the vector `v` to the range {@code [minimum ..
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`clampMaximumByPVectorInPlace(V v, PVectorReadable3DType<T> maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `v`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`clampMaximumInPlace(V v, double maximum)` Clamp the elements of the vector `v` to the range {@code [-Infinity ..
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`clampMinimumByPVectorInPlace(V v, PVectorReadable3DType<T> minimum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `v`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`clampMinimumInPlace(V v, double minimum)` Clamp the elements of the vector `v` to the range {@code [minimum ..
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`normalizeInPlace(V v)` Returns a vector with the same orientation as `v` but with magnitude equal to `1.0` in `v`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> void` | PVectorM3D.`orthoNormalizeInPlace(PVectorM3D.ContextPVM3D c, V v0, V v1)` Orthonormalize and the vectors `v0` and `v1`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`scaleInPlace(V v, double r)` Scale the vector `v` by the scalar `r`, saving the result to `v`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`subtractInPlace(V v0, PVectorReadable3DType<T> v1)` Subtract the vector `v1` from the vector `v0`, saving the result to `v0`.

    Methods in com.io7m.jtensors.parameterized with parameters of type PVectorReadable3DType
    Modifier and Type | Method and Description
    --- | ---
    `static <T> PVectorI3D<T>` | PVectorI3D.`absolute(PVectorReadable3DType<T> v)` Calculate the absolute value of the vector `v`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`absolute(PVectorReadable3DType<T> v, V out)` Calculate the absolute values of the elements in vector `v`, saving the result to `out`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`add(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Calculate the element-wise sum of the vectors `v0` and `v1`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`add(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Calculate the element-wise sum of the vectors `v0` and `v1`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`add(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, V out)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`add(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, V out)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`addInPlace(V v0, PVectorReadable3DType<T> v1)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `v0`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`addScaled(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, double r)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`addScaled(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, double r)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`addScaled(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, double r, V out)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`addScaled(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, double r, V out)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`addScaledInPlace(V v0, PVectorReadable3DType<T> v1, double r)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `v0`.
    `static <T> boolean` | PVectorM3D.`almostEqual(com.io7m.jequality.AlmostEqualDouble.ContextRelative context, PVectorReadable3DType<T> qa, PVectorReadable3DType<T> qb)` Determine whether or not the vectors `qa` and `qb` are equal to within the degree of error given in `context`.
    `static <T> boolean` | PVectorM3D.`almostEqual(com.io7m.jequality.AlmostEqualDouble.ContextRelative context, PVectorReadable3DType<T> qa, PVectorReadable3DType<T> qb)` Determine whether or not the vectors `qa` and `qb` are equal to within the degree of error given in `context`.
    `static <T> boolean` | PVectorI3D.`almostEqual(com.io7m.jequality.AlmostEqualDouble.ContextRelative context, PVectorReadable3DType<T> qa, PVectorReadable3DType<T> qb)` Determine whether or not the vectors `qa` and `qb` are equal to within the degree of error given in `context`.
    `static <T> boolean` | PVectorI3D.`almostEqual(com.io7m.jequality.AlmostEqualDouble.ContextRelative context, PVectorReadable3DType<T> qa, PVectorReadable3DType<T> qb)` Determine whether or not the vectors `qa` and `qb` are equal to within the degree of error given in `context`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`clamp(PVectorReadable3DType<T> v, double minimum, double maximum)` Clamp the elements of the vector `v` to the range {@code [minimum ..
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`clamp(PVectorReadable3DType<T> v, double minimum, double maximum, V out)` Clamp the elements of the vector `v` to the range {@code [minimum ..
    `static <T> PVectorI3D<T>` | PVectorI3D.`clampByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> minimum, PVectorReadable3DType<T> maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`clampByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> minimum, PVectorReadable3DType<T> maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`clampByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> minimum, PVectorReadable3DType<T> maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`clampByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> minimum, PVectorReadable3DType<T> maximum, V out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`clampByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> minimum, PVectorReadable3DType<T> maximum, V out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`clampByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> minimum, PVectorReadable3DType<T> maximum, V out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`clampByPVectorInPlace(V v, PVectorReadable3DType<T> minimum, PVectorReadable3DType<T> maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `v`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`clampByPVectorInPlace(V v, PVectorReadable3DType<T> minimum, PVectorReadable3DType<T> maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `v`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`clampMaximum(PVectorReadable3DType<T> v, double maximum)` Clamp the elements of the vector `v` to the range {@code [-Infinity ..
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`clampMaximum(PVectorReadable3DType<T> v, double maximum, V out)` Clamp the elements of the vector `v` to the range {@code [-Infinity ..
    `static <T> PVectorI3D<T>` | PVectorI3D.`clampMaximumByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`clampMaximumByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`clampMaximumByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> maximum, V out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`clampMaximumByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> maximum, V out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`clampMaximumByPVectorInPlace(V v, PVectorReadable3DType<T> maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `v`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`clampMinimum(PVectorReadable3DType<T> v, double minimum)` Clamp the elements of the vector `v` to the range {@code [minimum ..
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`clampMinimum(PVectorReadable3DType<T> v, double minimum, V out)` Clamp the elements of the vector `v` to the range {@code [minimum ..
    `static <T> PVectorI3D<T>` | PVectorI3D.`clampMinimumByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> minimum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`clampMinimumByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> minimum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`clampMinimumByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> minimum, V out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`clampMinimumByPVector(PVectorReadable3DType<T> v, PVectorReadable3DType<T> minimum, V out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`clampMinimumByPVectorInPlace(V v, PVectorReadable3DType<T> minimum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `v`.
    `static <T> PVectorWritable3DType<T>` | PVectorM3D.`copy(PVectorReadable3DType<T> input, PVectorWritable3DType<T> output)` Copy all elements of the vector `input` to the vector `output`.
    `void` | PVectorWritable3DType.`copyFromTyped3D(PVectorReadable3DType<T> in_v)` Set the current vector to the contents of the input vector.
    `void` | PVectorM4D.`copyFromTyped3D(PVectorReadable3DType<T> in_v)`
    `void` | PVectorM3D.`copyFromTyped3D(PVectorReadable3DType<T> in_v)`
    `static <T> PVectorI3D<T>` | PVectorI3D.`crossProduct(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Calculate the cross product of the vectors `v0` and `v1`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`crossProduct(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Calculate the cross product of the vectors `v0` and `v1`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`crossProduct(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, V out)` Return a vector perpendicular to both `v0` and `v1` , saving the result in `out`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`crossProduct(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, V out)` Return a vector perpendicular to both `v0` and `v1` , saving the result in `out`.
    `static <T> double` | PVectorM3D.`distance(PVectorM3D.ContextPVM3D c, PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Calculate the distance between the two vectors `v0` and `v1`.
    `static <T> double` | PVectorM3D.`distance(PVectorM3D.ContextPVM3D c, PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Calculate the distance between the two vectors `v0` and `v1`.
    `static <T> double` | PVectorI3D.`distance(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Calculate the distance between the two vectors `v0` and `v1`.
    `static <T> double` | PVectorI3D.`distance(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Calculate the distance between the two vectors `v0` and `v1`.
    `static <T> double` | PVectorM3D.`dotProduct(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Calculate the scalar product of the vectors `v0` and `v1`.
    `static <T> double` | PVectorM3D.`dotProduct(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Calculate the scalar product of the vectors `v0` and `v1`.
    `static <T> double` | PVectorI3D.`dotProduct(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Calculate the scalar product of the vectors `v0` and `v1`.
    `static <T> double` | PVectorI3D.`dotProduct(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Calculate the scalar product of the vectors `v0` and `v1`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`interpolateLinear(PVectorM3D.ContextPVM3D c, PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, double alpha, V r)` Linearly interpolate between `v0` and `v1` by the amount `alpha`, saving the result to `r`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`interpolateLinear(PVectorM3D.ContextPVM3D c, PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, double alpha, V r)` Linearly interpolate between `v0` and `v1` by the amount `alpha`, saving the result to `r`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`interpolateLinear(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, double alpha)` Linearly interpolate between `v0` and `v1` by the amount `alpha`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`interpolateLinear(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, double alpha)` Linearly interpolate between `v0` and `v1` by the amount `alpha`.
    `static <T> double` | PVectorM3D.`magnitude(PVectorReadable3DType<T> v)` Calculate the magnitude of the vector `v`.
    `static <T> double` | PVectorI3D.`magnitude(PVectorReadable3DType<T> v)` Calculate the magnitude of the vector `v`.
    `static <T> double` | PVectorM3D.`magnitudeSquared(PVectorReadable3DType<T> v)` Calculate the squared magnitude of the vector `v`.
    `static <T> double` | PVectorI3D.`magnitudeSquared(PVectorReadable3DType<T> v)` Calculate the squared magnitude of the vector `v`.
    `static <T0,T1,V extends PVectorWritable3DType<T1>> V` | PMatrixM3x3D.`multiplyVector3D(PMatrixM3x3D.ContextPM3D context, PMatrixReadable3x3DType<T0,T1> m, PVectorReadable3DType<T0> v, V out)` Multiply the matrix `m` with the vector `v`, writing the resulting vector to `out`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`normalize(PVectorReadable3DType<T> v)` Normalize the vector `v`, preserving its direction but reducing it to unit length.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`normalize(PVectorReadable3DType<T> v, V out)` Returns a vector with the same orientation as `v` but with magnitude equal to `1.0` in `out`.
    `static <T,V extends PVectorWritable3DType<T>> void` | PVectorM3D.`orthoNormalize(PVectorM3D.ContextPVM3D c, PVectorReadable3DType<T> v0, V v0_out, PVectorReadable3DType<T> v1, V v1_out)` Orthonormalize and return the vectors `v0` and `v1` .
    `static <T,V extends PVectorWritable3DType<T>> void` | PVectorM3D.`orthoNormalize(PVectorM3D.ContextPVM3D c, PVectorReadable3DType<T> v0, V v0_out, PVectorReadable3DType<T> v1, V v1_out)` Orthonormalize and return the vectors `v0` and `v1` .
    `static <T> com.io7m.jfunctional.Pair<PVectorI3D<T>,PVectorI3D<T>>` | PVectorI3D.`orthoNormalize(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Orthonormalize and return the vectors `v0` and `v1` .
    `static <T> com.io7m.jfunctional.Pair<PVectorI3D<T>,PVectorI3D<T>>` | PVectorI3D.`orthoNormalize(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Orthonormalize and return the vectors `v0` and `v1` .
    `static <T> PVectorI3D<T>` | PVectorI3D.`projection(PVectorReadable3DType<T> p, PVectorReadable3DType<T> q)` Calculate the projection of the vector `p` onto the vector `q`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`projection(PVectorReadable3DType<T> p, PVectorReadable3DType<T> q)` Calculate the projection of the vector `p` onto the vector `q`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`projection(PVectorReadable3DType<T> p, PVectorReadable3DType<T> q, V r)` Calculate the projection of the vector `p` onto the vector `q`, saving the result in `r`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`projection(PVectorReadable3DType<T> p, PVectorReadable3DType<T> q, V r)` Calculate the projection of the vector `p` onto the vector `q`, saving the result in `r`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`scale(PVectorReadable3DType<T> v, double r)` Scale the vector `v` by the scalar `r`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`scale(PVectorReadable3DType<T> v, double r, V out)` Scale the vector `v` by the scalar `r`, saving the result to `out`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`subtract(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Subtract the vector `v1` from the vector `v0`.
    `static <T> PVectorI3D<T>` | PVectorI3D.`subtract(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1)` Subtract the vector `v1` from the vector `v0`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`subtract(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, V out)` Subtract the vector `v1` from the vector `v0`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T>> V` | PVectorM3D.`subtract(PVectorReadable3DType<T> v0, PVectorReadable3DType<T> v1, V out)` Subtract the vector `v1` from the vector `v0`, saving the result to `out`.
    `static <T,V extends PVectorWritable3DType<T> & PVectorReadable3DType<T>> V` | PVectorM3D.`subtractInPlace(V v0, PVectorReadable3DType<T> v1)` Subtract the vector `v1` from the vector `v0`, saving the result to `v0`.

    Constructors in com.io7m.jtensors.parameterized with parameters of type PVectorReadable3DType
    Constructor and Description
    `PVectorI3D(PVectorReadable3DType<T> in_v)` Construct a vector initialized with the values given in the vector `in_v`.
    `PVectorM3D(PVectorReadable3DType<T> in_v)` Construct a vector initialized with the values given in the vector `v`.

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