public interface MatrixDirect4x4DType extends Matrix4x4DType, MatrixDirectReadable4x4DType
The type of 4x4 matrices with double elements that are backed by
direct byte buffers.
Values of type MatrixDirect4x4DType are backed by direct memory,
with the rows and columns of the matrices being stored in column-major
format. This allows the matrices to be passed to OpenGL directly, without
requiring transposition.
Values of this type cannot be accessed safely from multiple threads without explicit synchronization.
setR0C3D, setR1C3D, setR2C3D, setR3C0D, setR3C1D, setR3C2D, setR3C3D, setRow0With4D, setRow1With4D, setRow2With4D, setRow3With4D, setRowWith4D, setRowWith4DUnsafesetR0C2D, setR1C2D, setR2C0D, setR2C1D, setR2C2D, setRowWith3D, setRowWith3DUnsafesetR0C0D, setR0C1D, setR1C0D, setR1C1D, setRowWith2D, setRowWith2DUnsafesetRowColumnDgetR0C3D, getR1C3D, getR2C3D, getR3C0D, getR3C1D, getR3C2D, getR3C3D, getRow4D, getRow4DUnsafegetR0C2D, getR1C2D, getR2C0D, getR2C1D, getR2C2D, getRow3D, getRow3DUnsafegetR0C0D, getR0C1D, getR1C0D, getR1C1D, getRow2D, getRow2DUnsafegetRowColumnDgetDirectDoubleBufferCopyright © 2016 <code@io7m.com> http://io7m.com