## Uses of Interface
com.io7m.jtensors.VectorWritable3DType

- Packages that use VectorWritable3DType
  Package | Description
  --- | ---
  com.io7m.jtensors | Core vector and matrix types.
  com.io7m.jtensors.bytebuffered | `ByteBuffer` backed tensors.
  com.io7m.jtensors.bytebuffered.parameterized | `ByteBuffer` backed parameterized tensors.
  com.io7m.jtensors.parameterized | Parameterized vector and matrix types.

- - ### Uses of VectorWritable3DType in com.io7m.jtensors

    Subinterfaces of VectorWritable3DType in com.io7m.jtensors
    Modifier and Type | Interface and Description
    --- | ---
    `interface` | `Quaternion4DType` The type of mutable quaternions with `double` elements.
    `interface` | `QuaternionWritable4DType` 'Write' interface to four-dimensional quaternions with `double` elements.
    `interface` | `Vector3DType` The type of three-element vectors that are both readable and writable, and have `double` elements
    `interface` | `Vector4DType` The type of four-element vectors that are both readable and writable, and have `double` elements
    `interface` | `VectorWritable4DType` 'Write' interface to four-dimensional vectors with `double` elements.

    Classes in com.io7m.jtensors that implement VectorWritable3DType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `QuaternionM4D` A four-dimensional mutable quaternion type with `double` elements.
    `class` | `VectorM3D` A three-dimensional mutable vector type with `double` elements.
    `class` | `VectorM4D` A four-dimensional mutable vector type with `double` elements.

    Methods in com.io7m.jtensors with type parameters of type VectorWritable3DType
    Modifier and Type | Method and Description
    --- | ---
    `static <V extends VectorWritable3DType> V` | VectorM3D.`absolute(VectorReadable3DType v, V out)` Calculate the absolute values of the elements in vector `v`, saving the result to `out`.
    `static <V extends VectorWritable3DType & VectorReadable3DType> V` | VectorM3D.`absoluteInPlace(V v)` Calculate the absolute values of the elements in vector `v`, modifying the vector in-place.
    `static <V extends VectorWritable3DType> V` | VectorM3D.`add(VectorReadable3DType v0, VectorReadable3DType v1, V out)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `out`.
    `static <V extends VectorWritable3DType & VectorReadable3DType> V` | VectorM3D.`addInPlace(V v0, VectorReadable3DType v1)` Calculate the element-wise sum of the vectors `v0` and `v1`, saving the result to `v0`.
    `static <V extends VectorWritable3DType> V` | VectorM3D.`addScaled(VectorReadable3DType v0, VectorReadable3DType v1, double r, V out)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `out`.
    `static <V extends VectorWritable3DType & VectorReadable3DType> V` | VectorM3D.`addScaledInPlace(V v0, VectorReadable3DType v1, double r)` Calculate the element-wise sum of the vectors `v0` and the element-wise product of `v1` and `r`, saving the result to `v0`.
    `static <V extends VectorWritable3DType> V` | VectorM3D.`clamp(VectorReadable3DType v, double minimum, double maximum, V out)` Clamp the elements of the vector `v` to the range {@code [minimum ..
    `static <V extends VectorWritable3DType> V` | VectorM3D.`clampByVector(VectorReadable3DType v, VectorReadable3DType minimum, VectorReadable3DType maximum, V out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `out`.
    `static <V extends VectorWritable3DType & VectorReadable3DType> V` | VectorM3D.`clampByVectorInPlace(V v, VectorReadable3DType minimum, VectorReadable3DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum` and `maximum`, saving the result to `v`.
    `static <V extends VectorWritable3DType & VectorReadable3DType> V` | VectorM3D.`clampInPlace(V v, double minimum, double maximum)` Clamp the elements of the vector `v` to the range {@code [minimum ..
    `static <V extends VectorWritable3DType> V` | VectorM3D.`clampMaximum(VectorReadable3DType v, double maximum, V out)` Clamp the elements of the vector `v` to the range {@code [-Infinity ..
    `static <V extends VectorWritable3DType> V` | VectorM3D.`clampMaximumByVector(VectorReadable3DType v, VectorReadable3DType maximum, V out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `out`.
    `static <V extends VectorWritable3DType & VectorReadable3DType> V` | VectorM3D.`clampMaximumByVectorInPlace(V v, VectorReadable3DType maximum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `maximum`, saving the result to `v`.
    `static <V extends VectorWritable3DType & VectorReadable3DType> V` | VectorM3D.`clampMaximumInPlace(V v, double maximum)` Clamp the elements of the vector `v` to the range {@code [-Infinity ..
    `static <V extends VectorWritable3DType> V` | VectorM3D.`clampMinimum(VectorReadable3DType v, double minimum, V out)` Clamp the elements of the vector `v` to the range {@code [minimum ..
    `static <V extends VectorWritable3DType> V` | VectorM3D.`clampMinimumByVector(VectorReadable3DType v, VectorReadable3DType minimum, V out)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `out`.
    `static <V extends VectorWritable3DType & VectorReadable3DType> V` | VectorM3D.`clampMinimumByVectorInPlace(V v, VectorReadable3DType minimum)` Clamp the elements of the vector `v` to the inclusive range given by the corresponding elements in `minimum`, saving the result to `v`.
    `static <V extends VectorWritable3DType & VectorReadable3DType> V` | VectorM3D.`clampMinimumInPlace(V v, double minimum)` Clamp the elements of the vector `v` to the range {@code [minimum ..
    `static <V extends VectorWritable3DType> V` | VectorM3D.`copy(VectorReadable3DType input, V output)` Copy all elements of the vector `input` to the vector `output`.
    `static <V extends VectorWritable3DType> V` | VectorM3D.`crossProduct(VectorReadable3DType v0, VectorReadable3DType v1, V out)` Return a vector perpendicular to both `v0` and `v1` , saving the result in `out`.
    `<V extends VectorWritable3DType> void` | MatrixReadable3x3DType.`getRow3D(int row, V out)` Retrieve row `row`, saving the result to `out`.
    `<V extends VectorWritable3DType> void` | MatrixI4x4D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixI3x3D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixHeapArrayM4x4D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixHeapArrayM3x3D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixDirectM4x4D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixDirectM3x3D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixReadable3x3DType.`getRow3DUnsafe(int row, V out)` Retrieve row `row`, saving the result to `out`.
    `<V extends VectorWritable3DType> void` | MatrixI4x4D.`getRow3DUnsafe(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixI3x3D.`getRow3DUnsafe(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixHeapArrayM4x4D.`getRow3DUnsafe(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixHeapArrayM3x3D.`getRow3DUnsafe(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixDirectM4x4D.`getRow3DUnsafe(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixDirectM3x3D.`getRow3DUnsafe(int row, V out)`
    `static <V extends VectorWritable3DType> V` | VectorM3D.`interpolateLinear(VectorM3D.ContextVM3D c, VectorReadable3DType v0, VectorReadable3DType v1, double alpha, V r)` Linearly interpolate between `v0` and `v1` by the amount `alpha`, saving the result to `r`.
    `static <M extends MatrixWritable3x3DType,V extends VectorWritable3DType> void` | MatrixM3x3D.`lookAt(MatrixM3x3D.ContextMM3D context, VectorReadable3DType origin, VectorReadable3DType target, VectorReadable3DType up, M out_matrix, V out_translation)` Calculate a rotation and translation representing a "camera" looking from the point `origin` to the point `target`.
    `static <V extends VectorWritable3DType> V` | MatrixM3x3D.`multiplyVector3D(MatrixM3x3D.ContextMM3D c, MatrixReadable3x3DType m, VectorReadable3DType v, V out)` Multiply the matrix `m` with the vector `v`, writing the resulting vector to `out`.
    `static <V extends VectorWritable3DType> V` | VectorM3D.`normalize(VectorReadable3DType v, V out)` Returns a vector with the same orientation as `v` but with magnitude equal to `1.0` in `out`.
    `static <V extends VectorWritable3DType & VectorReadable3DType> V` | VectorM3D.`normalizeInPlace(V v)` Returns a vector with the same orientation as `v` but with magnitude equal to `1.0` in `v`.
    `static <V extends VectorReadable3DType,U extends VectorWritable3DType> void` | VectorM3D.`orthoNormalize(VectorM3D.ContextVM3D c, VectorReadable3DType v0, U v0_out, VectorReadable3DType v1, U v1_out)` Orthonormalize and return the vectors `v0` and `v1` .
    `static <V extends VectorWritable3DType & VectorReadable3DType,W extends VectorWritable3DType & VectorReadable3DType> void` | VectorM3D.`orthoNormalizeInPlace(VectorM3D.ContextVM3D c, V v0, W v1)` Orthonormalize and the vectors `v0` and `v1`.
    `static <V extends VectorWritable3DType & VectorReadable3DType,W extends VectorWritable3DType & VectorReadable3DType> void` | VectorM3D.`orthoNormalizeInPlace(VectorM3D.ContextVM3D c, V v0, W v1)` Orthonormalize and the vectors `v0` and `v1`.
    `static <V extends VectorWritable3DType> V` | VectorM3D.`projection(VectorReadable3DType p, VectorReadable3DType q, V r)` Calculate the projection of the vector `p` onto the vector `q`, saving the result in `r`.
    `static <V extends VectorWritable3DType> V` | VectorM3D.`scale(VectorReadable3DType v, double r, V out)` Scale the vector `v` by the scalar `r`, saving the result to `out`.
    `static <V extends VectorWritable3DType & VectorReadable3DType> V` | VectorM3D.`scaleInPlace(V v, double r)` Scale the vector `v` by the scalar `r`, saving the result to `v`.
    `static <V extends VectorWritable3DType> V` | VectorM3D.`subtract(VectorReadable3DType v0, VectorReadable3DType v1, V out)` Subtract the vector `v1` from the vector `v0`, saving the result to `out`.
    `static <V extends VectorWritable3DType & VectorReadable3DType> V` | VectorM3D.`subtractInPlace(V v0, VectorReadable3DType v1)` Subtract the vector `v1` from the vector `v0`, saving the result to `v0`.
    `static <V extends VectorWritable3DType> double` | QuaternionM4D.`toAxisAngle(QuaternionReadable4DType q, V out)` Determine the axis-angle representation of the given quaternion.

  - ### Uses of VectorWritable3DType in com.io7m.jtensors.bytebuffered

    Subinterfaces of VectorWritable3DType in com.io7m.jtensors.bytebuffered
    Modifier and Type | Interface and Description
    --- | ---
    `interface` | `QuaternionByteBuffered4DType` The type of `Quaternion4DType` values that are also byte buffered.
    `interface` | `VectorByteBuffered3DType` The type of `Vector3DType` values that are also byte buffered.
    `interface` | `VectorByteBuffered4DType` The type of `Vector4DType` values that are also byte buffered.

    Classes in com.io7m.jtensors.bytebuffered that implement VectorWritable3DType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `QuaternionByteBufferedM4D` A quaternion type with `double` elements, packed into a `ByteBuffer`.
    `class` | `VectorByteBufferedM3D` A three-element vector type with `double` elements, packed into a `ByteBuffer`.
    `class` | `VectorByteBufferedM4D` A four-element vector type with `double` elements, packed into a `ByteBuffer`.

    Methods in com.io7m.jtensors.bytebuffered with type parameters of type VectorWritable3DType
    Modifier and Type | Method and Description
    --- | ---
    `<V extends VectorWritable3DType> void` | MatrixByteBufferedM4x4D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixByteBufferedM3x3D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixByteBufferedM4x4D.`getRow3DUnsafe(int row, V out)`
    `<V extends VectorWritable3DType> void` | MatrixByteBufferedM3x3D.`getRow3DUnsafe(int row, V out)`

  - ### Uses of VectorWritable3DType in com.io7m.jtensors.bytebuffered.parameterized

    Subinterfaces of VectorWritable3DType in com.io7m.jtensors.bytebuffered.parameterized
    Modifier and Type | Interface and Description
    --- | ---
    `interface` | `PVectorByteBuffered3DType<T>` The type of `PVector3DType` values that are also byte buffered.
    `interface` | `PVectorByteBuffered4DType<T>` The type of `PVector4DType` values that are also byte buffered.

    Classes in com.io7m.jtensors.bytebuffered.parameterized that implement VectorWritable3DType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `PVectorByteBufferedM3D<T>` A three-element vector type with `double` elements, packed into a `ByteBuffer`.
    `class` | `PVectorByteBufferedM4D<T>` A four-element vector type with `double` elements, packed into a `ByteBuffer`.

    Methods in com.io7m.jtensors.bytebuffered.parameterized with type parameters of type VectorWritable3DType
    Modifier and Type | Method and Description
    --- | ---
    `<V extends VectorWritable3DType> void` | PMatrixByteBufferedM4x4D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixByteBufferedM3x3D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixByteBufferedM4x4D.`getRow3DUnsafe(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixByteBufferedM3x3D.`getRow3DUnsafe(int row, V out)`

  - ### Uses of VectorWritable3DType in com.io7m.jtensors.parameterized

    Subinterfaces of VectorWritable3DType in com.io7m.jtensors.parameterized
    Modifier and Type | Interface and Description
    --- | ---
    `interface` | `PVector3DType<T>` The type of three-element vectors that are both readable and writable, and have `double` elements
    `interface` | `PVector4DType<T>` The type of four-element vectors that are both readable and writable, and have `double` elements
    `interface` | `PVectorWritable3DType<T>` 'Write' interface to three-dimensional vectors with `double` elements.
    `interface` | `PVectorWritable4DType<T>` 'Write' interface to four-dimensional vectors with `double` elements.

    Classes in com.io7m.jtensors.parameterized that implement VectorWritable3DType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `PVectorM3D<T>` A three-dimensional mutable vector type with `double` elements.
    `class` | `PVectorM4D<T>` A four-dimensional mutable vector type with `double` elements.

    Methods in com.io7m.jtensors.parameterized with type parameters of type VectorWritable3DType
    Modifier and Type | Method and Description
    --- | ---
    `<V extends VectorWritable3DType> void` | PMatrixI4x4D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixI3x3D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixHeapArrayM4x4D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixHeapArrayM3x3D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixDirectM4x4D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixDirectM3x3D.`getRow3D(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixI4x4D.`getRow3DUnsafe(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixI3x3D.`getRow3DUnsafe(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixHeapArrayM4x4D.`getRow3DUnsafe(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixHeapArrayM3x3D.`getRow3DUnsafe(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixDirectM4x4D.`getRow3DUnsafe(int row, V out)`
    `<V extends VectorWritable3DType> void` | PMatrixDirectM3x3D.`getRow3DUnsafe(int row, V out)`

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