| Modifier and Type | Method and Description |
|---|---|
static Vector2D |
absolute(Vector2D v0)
Calculate the absolute of
v0. |
static Vector2D |
add(Vector2D v0,
Vector2D v1)
Add
v0 to v1. |
static Vector2D |
addScaled(Vector2D v0,
Vector2D v1,
double r)
Add
v0 to v1 * r. |
static double |
angle(Vector2D v0,
Vector2D v1)
Calculate the angle between the vectors
v0 and v1 in
radians. |
static Vector2D |
clamp(Vector2D v,
Vector2D v_min,
Vector2D v_max)
Clamp the values in
v by v_min and v_max. |
static double |
distance(Vector2D v0,
Vector2D v1)
Calculate the distance between
v0 and v1. |
static double |
dotProduct(Vector2D v0,
Vector2D v1)
Calculate the scalar product of the vectors
v0 and v1. |
static Vector2D |
interpolateBilinear(Vector2D x0y0,
Vector2D x1y0,
Vector2D x0y1,
Vector2D x1y1,
double px,
double py)
Bilinearly interpolate between
x0y0, x1y0, x0y1, x1y1. |
static Vector2D |
interpolateLinear(Vector2D v0,
Vector2D v1,
double alpha)
Linearly interpolate between
v0 and v1 by the amount alpha. |
static double |
magnitude(Vector2D v0)
Calculate the magnitude of the vector
v0. |
static double |
magnitudeSquared(Vector2D v0)
Calculate the squared magnitude of the vector
v0. |
static Vector2D |
negate(Vector2D v)
Calculate the negation of
v. |
static Vector2D |
normalize(Vector2D v0)
Normalize the vector
v0. |
static Vector2D |
scale(Vector2D v0,
double r)
Scale
v0 by r. |
static Vector2D |
subtract(Vector2D v0,
Vector2D v1)
Subtract
v1 from v0. |
static Vector2D |
zero()
The zero vector.
|
public static Vector2D absolute(Vector2D v0)
v0.(abs v0.x, abs v0.y)
* @param v0 The vectorpublic static Vector2D add(Vector2D v0, Vector2D v1)
v0 to v1.v1 - The right vector(v0.x + v1.x, v0.y + v0.y)
* @param v0 The left vectorpublic static Vector2D addScaled(Vector2D v0, Vector2D v1, double r)
v0 to v1 * r.v1 - The right vectorr - The scaling value(v0.x + (v1.x * r), v0.y + (v0.y * r))
* @param v0 The left vectorpublic static double angle(Vector2D v0, Vector2D v1)
v0 and v1 in
radians.v0 - The left input vectorv1 - The right input vector
* @return The angle between the two vectors, in radians.public static Vector2D clamp(Vector2D v, Vector2D v_min, Vector2D v_max)
v by v_min and v_max.v_min - The minimum vectorv_max - The maximum vector(max(min(v.x, v_max.x()), v_min.x()),
max(min(v.y, v_max.y()), v_min.y()))
* @param v The source vectorpublic static double distance(Vector2D v0, Vector2D v1)
v0 and v1.v1 - The right vectorv0 and v1.
* @param v0 The left vectorpublic static double dotProduct(Vector2D v0, Vector2D v1)
v0 and v1.
* @param v0 The left vectorv1 - The right vectorpublic static Vector2D interpolateLinear(Vector2D v0, Vector2D v1, double alpha)
Linearly interpolate between v0 and v1 by the amount alpha.
The alpha parameter controls the degree of interpolation, such that:
interpolateLinear(v0, v1, 0.0) = v0interpolateLinear(v0, v1, 1.0) = v1v0 - The left input vectorv1 - The right input vectoralpha - The interpolation value in the range [0, 1]
* @return ((1 - alpha) * v0) + (alpha * v1)public static Vector2D interpolateBilinear(Vector2D x0y0, Vector2D x1y0, Vector2D x0y1, Vector2D x1y1, double px, double py)
Bilinearly interpolate between x0y0, x1y0, x0y1, x1y1.
The px and py parameters control the degree of interpolation, such that:
interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 0.0, 0.0) = x0y0interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 1.0, 0.0) = x1y0interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 0.0, 1.0) = x0y1interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 1.0, 1.0) = x1y1x0y0 - The top left input vectorx1y0 - The top right input vectorx0y1 - The bottom left input vectorx1y1 - The bottom right input vectorpx - The X interpolation value in the range [0, 1]py - The Y interpolation value in the range [0, 1]
* @return The bilinearly interpolated valuepublic static double magnitudeSquared(Vector2D v0)
v0.
* @param v0 The vectorpublic static double magnitude(Vector2D v0)
v0.
* @param v0 The vectorpublic static Vector2D negate(Vector2D v)
v.(-v.x, -v.y)
* @param v The vectorpublic static Vector2D normalize(Vector2D v0)
Normalize the vector v0.
If the magnitude of the vector is zero, the function returns v0.
v0public static Vector2D scale(Vector2D v0, double r)
v0 by r.r - The scaling value(v0.x * r, v0.y * r)
* @param v0 The left vectorpublic static Vector2D subtract(Vector2D v0, Vector2D v1)
v1 from v0.v1 - The right vector(v0.x - v1.x, v0.y - v0.y)
* @param v0 The left vectorpublic static Vector2D zero()
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