| Modifier and Type | Method | Description |
|---|---|---|
static Vector3L |
absolute(Vector3L v0) |
Calculate the absolute of
v0. |
static Vector3L |
add(Vector3L v0,
Vector3L v1) |
Add
v0 to v1. |
static Vector3L |
addScaled(Vector3L v0,
Vector3L v1,
double r) |
Add
v0 to v1 * r. |
static Vector3L |
clamp(Vector3L v,
Vector3L v_min,
Vector3L v_max) |
Clamp the values in
v by v_min and v_max. |
static Vector3L |
crossProduct(Vector3L v0,
Vector3L v1) |
Calculate the cross product of the vectors
v0 and v1. |
static long |
distance(Vector3L v0,
Vector3L v1) |
Calculate the distance between
v0 and v1. |
static long |
dotProduct(Vector3L v0,
Vector3L v1) |
Calculate the scalar product of the vectors
v0 and v1. |
static Vector3L |
interpolateBilinear(Vector3L x0y0,
Vector3L x1y0,
Vector3L x0y1,
Vector3L x1y1,
double px,
double py) |
Bilinearly interpolate between
x0y0, x1y0, x0y1, x1y1. |
static Vector3L |
interpolateLinear(Vector3L v0,
Vector3L v1,
double alpha) |
Linearly interpolate between
v0 and v1 by the amount alpha. |
static double |
magnitude(Vector3L v0) |
Calculate the magnitude of the vector
v0. |
static long |
magnitudeSquared(Vector3L v0) |
Calculate the squared magnitude of the vector
v0. |
static Vector3L |
negate(Vector3L v) |
Calculate the negation of
v. |
static Vector3L |
scale(Vector3L v0,
double r) |
Scale
v0 by r. |
static Vector3L |
subtract(Vector3L v0,
Vector3L v1) |
Subtract
v1 from v0. |
static Vector3L |
zero() |
The zero vector.
|
public static Vector3L absolute(Vector3L v0)
v0.(abs v0.x, abs v0.y, abs v0.z)
* @param v0 The vectorpublic static Vector3L add(Vector3L v0, Vector3L v1)
v0 to v1.v1 - The right vector(v0.x + v1.x, v0.y + v0.y, v0.z + v1.z)
* @param v0 The left vectorpublic static Vector3L addScaled(Vector3L v0, Vector3L v1, double r)
v0 to v1 * r.v1 - The right vectorr - The scaling value(v0.x + (v1.x * r), v0.y + (v0.y * r), v0.z + (v1.z * r))
* @param v0 The left vectorpublic static Vector3L clamp(Vector3L v, Vector3L v_min, Vector3L v_max)
v by v_min and v_max.v_min - The minimum vectorv_max - The maximum vector(max(min(v.x, v_max.x()), v_min.x()),
max(min(v.y, v_max.y()), v_min.y()),
max(min(v.z, v_max.z()), v_min.z()))
* @param v The source vectorpublic static Vector3L crossProduct(Vector3L v0, Vector3L v1)
v0 and v1.
* @param v0 The left vectorv1 - The right vectorpublic static long distance(Vector3L v0, Vector3L v1)
v0 and v1.v1 - The right vectorv0 and v1.
* @param v0 The left vectorpublic static long dotProduct(Vector3L v0, Vector3L v1)
v0 and v1.
* @param v0 The left vectorv1 - The right vectorpublic static Vector3L interpolateLinear(Vector3L v0, Vector3L v1, double alpha)
Linearly interpolate between v0 and v1 by the amount alpha.
The alpha parameter controls the degree of interpolation, such that:
interpolateLinear(v0, v1, 0.0) = v0interpolateLinear(v0, v1, 1.0) = v1v0 - The left input vectorv1 - The right input vectoralpha - The interpolation value in the range [0, 1]
* @return ((1 - alpha) * v0) + (alpha * v1)public static Vector3L interpolateBilinear(Vector3L x0y0, Vector3L x1y0, Vector3L x0y1, Vector3L x1y1, double px, double py)
Bilinearly interpolate between x0y0, x1y0, x0y1, x1y1.
The px and py parameters control the degree of interpolation, such that:
interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 0.0, 0.0) = x0y0interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 1.0, 0.0) = x1y0interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 0.0, 1.0) = x0y1interpolateBilinear(x0y0, x1y0, x0y1, x1y1, 1.0, 1.0) = x1y1x0y0 - The top left input vectorx1y0 - The top right input vectorx0y1 - The bottom left input vectorx1y1 - The bottom right input vectorpx - The X interpolation value in the range [0, 1]py - The Y interpolation value in the range [0, 1]
* @return The bilinearly interpolated valuepublic static long magnitudeSquared(Vector3L v0)
v0.
* @param v0 The vectorpublic static double magnitude(Vector3L v0)
v0.
* @param v0 The vectorpublic static Vector3L negate(Vector3L v)
v.(-v.x, -v.y, -v.z)
* @param v The vectorpublic static Vector3L scale(Vector3L v0, double r)
v0 by r.r - The scaling value(v0.x * r, v0.y * r, v0.z * r)
* @param v0 The left vectorpublic static Vector3L subtract(Vector3L v0, Vector3L v1)
v1 from v0.v1 - The right vector(v0.x - v1.x, v0.y - v0.y, v0.z - v1.z)
* @param v0 The left vectorpublic static Vector3L zero()
(0, 0, 0) Copyright © 2017 <code@io7m.com> http://io7m.com