## Uses of Interface
com.io7m.r2.core.shaders.types.R2ShaderScreenUsableType

- Packages that use R2ShaderScreenUsableType
  Package | Description
  --- | ---
  com.io7m.r2.core.debug | Types and functions associated with debugging.
  com.io7m.r2.core.shaders.provided | Default provided shaders.
  com.io7m.r2.core.shaders.types | Shader types.
  com.io7m.r2.filters | Default provided filters.

- - ### Uses of R2ShaderScreenUsableType in com.io7m.r2.core.debug

    Classes in com.io7m.r2.core.debug that implement R2ShaderScreenUsableType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `R2DebugShaderLightDirectionalConstantSingle` Directional light shader that ignores the surface and applies a constant color.

  - ### Uses of R2ShaderScreenUsableType in com.io7m.r2.core.shaders.provided

    Classes in com.io7m.r2.core.shaders.provided that implement R2ShaderScreenUsableType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `R2LightShaderAmbientSingle` Ambient light shader for single lights.
    `class` | `R2LightShaderDirectionalSpecularSingle` Directional light shader for single lights.

  - ### Uses of R2ShaderScreenUsableType in com.io7m.r2.core.shaders.types

    Subinterfaces of R2ShaderScreenUsableType in com.io7m.r2.core.shaders.types
    Modifier and Type | Interface and Description
    --- | ---
    `interface` | `R2ShaderFilterType<M>` The type of shaders for implementing full-screen filters.
    `interface` | `R2ShaderFilterUsableType<M>` The type of usable shaders for implementing full-screen filters.
    `interface` | `R2ShaderLightScreenSingleType<M extends R2LightSingleReadableType>` The type of single-instance light shaders that operate on full-screen quads.
    `interface` | `R2ShaderLightScreenSingleUsableType<M extends R2LightSingleReadableType>` The type of usable single-instance light shaders that operate on full-screen quads.
    `interface` | `R2ShaderScreenType<M>` The type of shaders for rendering screen-sized quads.

    Classes in com.io7m.r2.core.shaders.types that implement R2ShaderScreenUsableType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `R2ShaderFilterVerifier<M>` A verifier for filter shaders; a type that verifies that a renderer has called all of the required methods in the correct order.
    `class` | `R2ShaderLightScreenSingleVerifier<M extends R2LightScreenSingleType>` A verifier for single-instance volume light shaders; a type that verifies that a renderer has called all of the required methods in the correct order.

  - ### Uses of R2ShaderScreenUsableType in com.io7m.r2.filters

    Classes in com.io7m.r2.filters that implement R2ShaderScreenUsableType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `R2ShaderFilterBilateralBlurDepthAwareHorizontal4f` A bilateral depth-aware blur horizontal RGBA shader.
    `class` | `R2ShaderFilterBilateralBlurDepthAwareVertical4f` A bilateral depth-aware blur vertical RGBA shader.
    `class` | `R2ShaderFilterBoxBlurHorizontal4f` A horizontal RGBA box blur shader.
    `class` | `R2ShaderFilterBoxBlurVertical4f` A vertical RGBA box blur shader.
    `class` | `R2ShaderFilterDebugEyePosition` A shader that recovers the eye-space position of the g-buffer surface.
    `class` | `R2ShaderFilterDebugEyeZ` A shader that recovers the eye-space Z value of the g-buffer surface.
    `class` | `R2ShaderFilterEmission` An emission shader that copies the emissive parts of an image.
    `class` | `R2ShaderFilterFogDepth` A shader that renders fog based on depth.
    `class` | `R2ShaderFilterFogDepthLinear` A shader that renders linear fog based on depth.
    `class` | `R2ShaderFilterFogDepthQuadratic` A shader that renders quadratic fog based on depth.
    `class` | `R2ShaderFilterFogDepthQuadraticInverse` A shader that renders inverse quadratic fog based on depth.
    `class` | `R2ShaderFilterFXAAA` An FXAA shader.
    `class` | `R2ShaderFilterLightApplicator` A light applicator shader.
    `class` | `R2ShaderFilterOcclusionApplicator` An occlusion applicator shader.
    `class` | `R2ShaderFilterTextureShow` An image sink shader that copies a texture to the first output.
    `class` | `R2ShaderSSAO` An SSAO shader.

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