## Uses of Interface
com.io7m.r2.core.R2DepthInstancesType

- Packages that use R2DepthInstancesType
  Package | Description
  --- | ---
  com.io7m.r2.core | Core types and functions.

- - ### Uses of R2DepthInstancesType in com.io7m.r2.core

    Classes in com.io7m.r2.core that implement R2DepthInstancesType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `R2DepthInstances` Default implementation of the `R2DepthInstancesType` interface.

    Methods in com.io7m.r2.core that return R2DepthInstancesType
    Modifier and Type | Method and Description
    --- | ---
    `static R2DepthInstancesType` | R2DepthInstances.`newDepthInstances()`

    Methods in com.io7m.r2.core with parameters of type R2DepthInstancesType
    Modifier and Type | Method and Description
    --- | ---
    `void` | R2DepthRendererType.`renderDepth(R2DepthOnlyBufferUsableType gbuffer, com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType uc, R2MatricesObserverType m, R2DepthInstancesType s)` Render the given opaque instances into the given depth buffer.
    `void` | R2DepthOnlyRenderer.`renderDepth(R2DepthOnlyBufferUsableType dbuffer, com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType uc, R2MatricesObserverType m, R2DepthInstancesType s)`
    `void` | R2DepthVarianceRendererType.`renderDepthVariance(R2DepthVarianceBufferUsableType gbuffer, com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType uc, R2MatricesObserverType m, R2DepthInstancesType s)` Render the given opaque instances into the given depth buffer.
    `void` | R2DepthVarianceRenderer.`renderDepthVariance(R2DepthVarianceBufferUsableType dbuffer, com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType uc, R2MatricesObserverType m, R2DepthInstancesType s)`
    `void` | R2DepthVarianceRendererType.`renderDepthVarianceWithBoundBuffer(com.io7m.jareas.core.AreaInclusiveUnsignedLType area, com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType uc, R2MatricesObserverType m, R2DepthInstancesType s)` Render the given opaque instances into the currently bound depth buffer.
    `void` | R2DepthVarianceRenderer.`renderDepthVarianceWithBoundBuffer(com.io7m.jareas.core.AreaInclusiveUnsignedLType area, com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType uc, R2MatricesObserverType m, R2DepthInstancesType s)`
    `void` | R2DepthRendererType.`renderDepthWithBoundBuffer(com.io7m.jareas.core.AreaInclusiveUnsignedLType area, com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType uc, R2MatricesObserverType m, R2DepthInstancesType s)` Render the given opaque instances into the currently bound depth buffer.
    `void` | R2DepthOnlyRenderer.`renderDepthWithBoundBuffer(com.io7m.jareas.core.AreaInclusiveUnsignedLType area, com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType uc, R2MatricesObserverType m, R2DepthInstancesType s)`
    `void` | R2ShadowMapRendererExecutionType.`shadowExecRenderLight(com.io7m.jcanephora.profiler.JCGLProfilingContextType pc, com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType tc, R2MatricesType m, R2LightWithShadowSingleType ls, R2DepthInstancesType i)` Render the shadow map for the given light.

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