| Package | Description |
|---|---|
| com.io7m.r2.core |
Core types and functions.
|
| com.io7m.r2.core.shaders.types |
Shader types.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
R2LightProjectiveReadableType
The type of readable projective lights.
|
interface |
R2LightProjectiveType
The type of projective lights.
|
interface |
R2LightProjectiveUsableType
The type of usable (readable/writable but not deletable) projective lights.
|
interface |
R2LightProjectiveWithoutShadowReadableType
The type of readable projective lights that do not have shadows.
|
interface |
R2LightProjectiveWithoutShadowType
The type of projective lights that do not have shadows.
|
interface |
R2LightProjectiveWithShadowReadableType
The type of readable projective lights.
|
interface |
R2LightProjectiveWithShadowType
The type of projective lights that have shadows.
|
interface |
R2LightProjectiveWithShadowVarianceType
The type of projective lights with variance shadows.
|
interface |
R2LightProjectiveWithShadowWritableType
The type of writable projective lights.
|
interface |
R2LightScreenSingleType
The type of single-instance lights that operate using fullscreen quads.
|
interface |
R2LightSingleType
The type of single-instance lights.
|
interface |
R2LightSphericalSingleReadableType
The type of readable single-instance spherical lights.
|
interface |
R2LightSphericalSingleType
The type of single-instance spherical lights.
|
interface |
R2LightVolumeSingleReadableType
The type of readable single-instance lights that operate using light
volumes.
|
interface |
R2LightVolumeSingleType
The type of single-instance lights that operate using light volumes.
|
interface |
R2LightWithShadowSingleType
The type of single-instance lights that have shadows.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2LightAmbientScreenSingle
Parameters for single ambient lights.
|
class |
R2LightDirectionalScreenSingle
Parameters for single directional lights.
|
class |
R2LightProjectiveWithoutShadow
Parameters for simple projective lights that operate by rendering frustum
meshes.
|
class |
R2LightProjectiveWithShadowVariance
Parameters for simple projective lights that operate by rendering frustum
meshes and that have variance shadows.
|
class |
R2LightSphericalSingle
Parameters for simple spherical lights that operate by rendering scaled unit
spheres.
|
| Modifier and Type | Method and Description |
|---|---|
<L extends R2LightSingleReadableType> |
R2SceneLightsClipGroupType.clipGroupAddSingle(L light,
R2ShaderLightSingleUsableType<L> shader)
Add a light to the clip group.
|
<L extends R2LightSingleReadableType> |
R2SceneLightsGroupType.lightGroupAddSingle(L light,
R2ShaderLightSingleUsableType<L> shader)
Add a light to the group.
|
<M extends R2LightSingleReadableType> |
R2SceneLightsGroupConsumerType.onLightSingle(R2ShaderLightSingleUsableType<M> s,
M i)
Called when a single light should be rendered.
|
<M extends R2LightSingleReadableType> |
R2SceneLightsClipGroupConsumerType.onLightSingle(R2ShaderLightSingleUsableType<M> s,
M i)
Called when a single light should be rendered.
|
<M extends R2LightSingleReadableType> |
R2SceneLightsGroupConsumerType.onLightSingleShaderFinish(R2ShaderLightSingleUsableType<M> s)
Called when the current shader should be deactivated.
|
<M extends R2LightSingleReadableType> |
R2SceneLightsClipGroupConsumerType.onLightSingleShaderFinish(R2ShaderLightSingleUsableType<M> s)
Called when the current shader should be deactivated.
|
<M extends R2LightSingleReadableType> |
R2SceneLightsGroupConsumerType.onLightSingleShaderStart(R2ShaderLightSingleUsableType<M> s)
Called when a new shader should be activated in order to start rendering
single lights.
|
<M extends R2LightSingleReadableType> |
R2SceneLightsClipGroupConsumerType.onLightSingleShaderStart(R2ShaderLightSingleUsableType<M> s)
Called when a new shader should be activated in order to start rendering
single lights.
|
| Modifier and Type | Method and Description |
|---|---|
void |
R2SceneLightsGroupConsumerType.onLightSingleArrayStart(R2LightSingleReadableType i)
Called when a new array object should be bound, for single lights.
|
void |
R2SceneLightsClipGroupConsumerType.onLightSingleArrayStart(R2LightSingleReadableType i)
Called when a new array object should be bound, for single lights.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
R2ShaderLightScreenSingleType<M extends R2LightSingleReadableType>
The type of single-instance light shaders that operate on full-screen quads.
|
interface |
R2ShaderLightScreenSingleUsableType<M extends R2LightSingleReadableType>
The type of usable single-instance light shaders that operate on full-screen
quads.
|
interface |
R2ShaderLightSingleType<M extends R2LightSingleReadableType>
The type of single-instance light shaders.
|
interface |
R2ShaderLightSingleUsableType<M extends R2LightSingleReadableType>
The type of usable single-instance light shaders.
|
Copyright © 2016 <code@io7m.com> http://io7m.com