public final class R2LightShaderDirectionalSpecularSingle extends R2AbstractShader<R2LightDirectionalScreenSingle> implements R2ShaderLightScreenSingleType<R2LightDirectionalScreenSingle>
| Modifier and Type | Method and Description |
|---|---|
static R2ShaderLightSingleType<R2LightDirectionalScreenSingle> |
newShader(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders,
R2ShaderPreprocessingEnvironmentReadableType in_shader_env,
R2IDPoolType in_pool)
Construct a new shader.
|
void |
onReceiveBoundGeometryBufferTextures(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g,
R2GeometryBufferUsableType gbuffer,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_albedo,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_specular,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_depth,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_normals)
Set the bound geometry buffer textures for the current shader.
|
void |
onReceiveValues(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g,
R2ShaderParametersLightType<R2LightDirectionalScreenSingle> light_parameters)
Set light values.
|
void |
onValidate()
Validate the shader prior to executing a draw call.
|
Class<R2LightDirectionalScreenSingle> |
shaderParametersType() |
delete, isDeleted, onActivate, onDeactivate, shaderID, shaderProgramclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitdeleteonActivate, onDeactivate, shaderID, shaderProgrampublic static R2ShaderLightSingleType<R2LightDirectionalScreenSingle> newShader(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders, R2ShaderPreprocessingEnvironmentReadableType in_shader_env, R2IDPoolType in_pool)
in_shaders - A shader interfacein_shader_env - The shader preprocessing environmentin_pool - The ID poolpublic Class<R2LightDirectionalScreenSingle> shaderParametersType()
shaderParametersType in interface R2ShaderUsableType<R2LightDirectionalScreenSingle>public void onValidate()
throws R2ExceptionShaderValidationFailed
R2ShaderUsableTypeonValidate in interface R2ShaderUsableType<R2LightDirectionalScreenSingle>R2ExceptionShaderValidationFailed - If validation failspublic void onReceiveBoundGeometryBufferTextures(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g,
R2GeometryBufferUsableType gbuffer,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_albedo,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_specular,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_depth,
com.io7m.jcanephora.core.JCGLTextureUnitType unit_normals)
R2ShaderLightSingleUsableTypeSet the bound geometry buffer textures for the current shader.
This method will be called exactly once between calls to R2ShaderUsableType.onActivate(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type)
and R2ShaderUsableType.onValidate().
onReceiveBoundGeometryBufferTextures in interface R2ShaderLightSingleUsableType<R2LightDirectionalScreenSingle>g - An OpenGL interfacegbuffer - The geometry bufferunit_albedo - The texture unit to which the geometry buffer's
albedo/emissive texture is boundunit_specular - The texture unit to which the geometry buffer's
specular texture is boundunit_depth - The texture unit to which the geometry buffer's
depth/stencil texture is boundunit_normals - The texture unit to which the geometry buffer's
normalpublic void onReceiveValues(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g,
R2ShaderParametersLightType<R2LightDirectionalScreenSingle> light_parameters)
R2ShaderLightSingleUsableTypeSet light values.
This method will be called once for each light that uses the current shader.
This method will be called after a call to R2ShaderUsableType.onActivate(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type)
and before a call to R2ShaderUsableType.onValidate().
onReceiveValues in interface R2ShaderLightSingleUsableType<R2LightDirectionalScreenSingle>g - An OpenGL interfacelight_parameters - The light parametersCopyright © 2016 <code@io7m.com> http://io7m.com