M - The type of shader parameterspublic interface R2ShaderLightScreenSingleUsableType<M extends R2LightSingleReadableType> extends R2ShaderLightSingleUsableType<M>, R2ShaderScreenUsableType<M>
onReceiveBoundGeometryBufferTextures, onReceiveValuesonActivate, onDeactivate, onValidate, shaderID, shaderParametersType, shaderProgramCopyright © 2016 <code@io7m.com> http://io7m.com