| Package | Description |
|---|---|
| com.io7m.r2.core |
Core types and functions.
|
| com.io7m.r2.core.debug |
Types and functions associated with debugging.
|
| com.io7m.r2.core.shaders.provided |
Default provided shaders.
|
| com.io7m.r2.core.shaders.types |
Shader types.
|
| Modifier and Type | Method and Description |
|---|---|
<L extends R2LightSingleReadableType> |
R2SceneLightsClipGroupType.clipGroupAddSingle(L light,
R2ShaderLightSingleUsableType<L> shader)
Add a light to the clip group.
|
<L extends R2LightSingleReadableType> |
R2SceneLightsGroupType.lightGroupAddSingle(L light,
R2ShaderLightSingleUsableType<L> shader)
Add a light to the group.
|
<M extends R2LightSingleReadableType> |
R2SceneLightsGroupConsumerType.onLightSingle(R2ShaderLightSingleUsableType<M> s,
M i)
Called when a single light should be rendered.
|
<M extends R2LightSingleReadableType> |
R2SceneLightsClipGroupConsumerType.onLightSingle(R2ShaderLightSingleUsableType<M> s,
M i)
Called when a single light should be rendered.
|
<M extends R2LightSingleReadableType> |
R2SceneLightsGroupConsumerType.onLightSingleShaderFinish(R2ShaderLightSingleUsableType<M> s)
Called when the current shader should be deactivated.
|
<M extends R2LightSingleReadableType> |
R2SceneLightsClipGroupConsumerType.onLightSingleShaderFinish(R2ShaderLightSingleUsableType<M> s)
Called when the current shader should be deactivated.
|
<M extends R2LightSingleReadableType> |
R2SceneLightsGroupConsumerType.onLightSingleShaderStart(R2ShaderLightSingleUsableType<M> s)
Called when a new shader should be activated in order to start rendering
single lights.
|
<M extends R2LightSingleReadableType> |
R2SceneLightsClipGroupConsumerType.onLightSingleShaderStart(R2ShaderLightSingleUsableType<M> s)
Called when a new shader should be activated in order to start rendering
single lights.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2DebugShaderLightDirectionalConstantSingle
Directional light shader that ignores the surface and applies a constant
color.
|
class |
R2DebugShaderLightSphericalAttenuationSingle
Spherical light shader that mostly ignores the surface and applies the light
color multiplied by the light attenuation over distance.
|
class |
R2DebugShaderLightSphericalConstantSingle
Spherical light shader that ignores the surface and applies a constant
color.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2LightShaderAmbientSingle
Ambient light shader for single lights.
|
class |
R2LightShaderDirectionalSpecularSingle
Directional light shader for single lights.
|
class |
R2LightShaderProjectiveLambertBlinnPhongShadowVarianceSingle
Projective light shader for single lights.
|
class |
R2LightShaderProjectiveLambertBlinnPhongSingle
Projective light shader for single lights.
|
class |
R2LightShaderProjectiveLambertShadowVarianceSingle
Projective light shader for single lights.
|
class |
R2LightShaderProjectiveLambertSingle
Projective light shader for single lights.
|
class |
R2LightShaderSphericalLambertBlinnPhongSingle
Spherical light shader for single lights.
|
class |
R2LightShaderSphericalLambertPhongSingle
Spherical light shader for single lights.
|
class |
R2LightShaderSphericalLambertSingle
Spherical light shader for single lights.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
R2ShaderLightProjectiveType<M extends R2LightProjectiveReadableType>
The type of single-instance projective light shaders.
|
interface |
R2ShaderLightProjectiveUsableType<M extends R2LightProjectiveReadableType>
The type of usable single-instance projective light shaders.
|
interface |
R2ShaderLightProjectiveWithShadowType<M extends R2LightProjectiveWithShadowReadableType>
The type of single-instance projective light shaders with shadows.
|
interface |
R2ShaderLightProjectiveWithShadowUsableType<M extends R2LightProjectiveWithShadowReadableType>
The type of usable single-instance projective light shaders with shadows.
|
interface |
R2ShaderLightScreenSingleType<M extends R2LightSingleReadableType>
The type of single-instance light shaders that operate on full-screen quads.
|
interface |
R2ShaderLightScreenSingleUsableType<M extends R2LightSingleReadableType>
The type of usable single-instance light shaders that operate on full-screen
quads.
|
interface |
R2ShaderLightSingleType<M extends R2LightSingleReadableType>
The type of single-instance light shaders.
|
interface |
R2ShaderLightVolumeSingleType<M extends R2LightVolumeSingleReadableType>
The type of single-instance light shaders.
|
interface |
R2ShaderLightVolumeSingleUsableType<M extends R2LightVolumeSingleReadableType>
The type of usable single-instance volume light shaders.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2ShaderLightProjectiveVerifier<M extends R2LightProjectiveReadableType>
A verifier for projective light shaders; a type that verifies that a renderer
has called all of the required methods in the correct order.
|
class |
R2ShaderLightProjectiveWithShadowVerifier<M extends R2LightProjectiveWithShadowReadableType>
A verifier for projective light shaders; a type that verifies that a renderer
has called all of the required methods in the correct order.
|
class |
R2ShaderLightScreenSingleVerifier<M extends R2LightScreenSingleType>
A verifier for single-instance volume light shaders; a type that verifies
that a renderer has called all of the required methods in the correct order.
|
class |
R2ShaderLightVolumeSingleVerifier<M extends R2LightVolumeSingleReadableType>
A verifier for single-instance volume light shaders; a type that verifies
that a renderer has called all of the required methods in the correct order.
|
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