| Package | Description |
|---|---|
| com.io7m.r2.core.debug |
Types and functions associated with debugging.
|
| com.io7m.r2.core.shaders.provided |
Default provided shaders.
|
| com.io7m.r2.core.shaders.types |
Shader types.
|
| com.io7m.r2.filters |
Default provided filters.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2DebugShaderLightDirectionalConstantSingle
Directional light shader that ignores the surface and applies a constant
color.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2LightShaderAmbientSingle
Ambient light shader for single lights.
|
class |
R2LightShaderDirectionalSpecularSingle
Directional light shader for single lights.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
R2ShaderFilterType<M>
The type of shaders for implementing full-screen filters.
|
interface |
R2ShaderLightScreenSingleType<M extends R2LightSingleReadableType>
The type of single-instance light shaders that operate on full-screen quads.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2ShaderFilterVerifier<M>
A verifier for filter shaders; a type that verifies that a renderer has
called all of the required methods in the correct order.
|
class |
R2ShaderLightScreenSingleVerifier<M extends R2LightScreenSingleType>
A verifier for single-instance volume light shaders; a type that verifies
that a renderer has called all of the required methods in the correct order.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2ShaderFilterBilateralBlurDepthAwareHorizontal4f
A bilateral depth-aware blur horizontal RGBA shader.
|
class |
R2ShaderFilterBilateralBlurDepthAwareVertical4f
A bilateral depth-aware blur vertical RGBA shader.
|
class |
R2ShaderFilterBoxBlurHorizontal4f
A horizontal RGBA box blur shader.
|
class |
R2ShaderFilterBoxBlurVertical4f
A vertical RGBA box blur shader.
|
class |
R2ShaderFilterDebugEyePosition
A shader that recovers the eye-space position of the g-buffer surface.
|
class |
R2ShaderFilterDebugEyeZ
A shader that recovers the eye-space Z value of the g-buffer surface.
|
class |
R2ShaderFilterEmission
An emission shader that copies the emissive parts of an image.
|
class |
R2ShaderFilterFogDepth
A shader that renders fog based on depth.
|
class |
R2ShaderFilterFogDepthLinear
A shader that renders linear fog based on depth.
|
class |
R2ShaderFilterFogDepthQuadratic
A shader that renders quadratic fog based on depth.
|
class |
R2ShaderFilterFogDepthQuadraticInverse
A shader that renders inverse quadratic fog based on depth.
|
class |
R2ShaderFilterFXAAA
An FXAA shader.
|
class |
R2ShaderFilterLightApplicator
A light applicator shader.
|
class |
R2ShaderFilterOcclusionApplicator
An occlusion applicator shader.
|
class |
R2ShaderFilterTextureShow
An image sink shader that copies a texture to the first output.
|
class |
R2ShaderSSAO
An SSAO shader.
|
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