R2 Core Shaders

Data Fields
R2_light_matrices_t Struct Reference

Input matrices for light volumes. More...

`#include <R2LightMatrices.h>`

## Data Fields
mat4x4 | transform_volume_modelview
| Object-space to Eye-space matrix.
mat4x4 | transform_projection
| Eye-space to Clip-space matrix.
mat4x4 | transform_projection_inverse
| Clip-space to eye-space matrix.

## Detailed Description

Input matrices for light volumes.

Definition at line 9 of file R2LightMatrices.h.

The documentation for this struct was generated from the following file:

- R2LightMatrices.h