R2 Core Shaders

Data Fields
R2_view_rays_t Struct Reference

The type of view rays used to reconstruct positions during deferred rendering. More...

`#include <R2ViewRays.h>`

## Data Fields
vec3 | origin_x0y0
| The bottom left origin.
vec3 | origin_x1y0
| The bottom right origin.
vec3 | origin_x0y1
| The top left origin.
vec3 | origin_x1y1
| The top right origin.
vec3 | ray_x0y0
| The view ray pointing out of the bottom left origin.
vec3 | ray_x1y0
| The view ray pointing out of the bottom right origin.
vec3 | ray_x0y1
| The view ray pointing out of the top left origin.
vec3 | ray_x1y1
| The view ray pointing out of the top right origin.

## Detailed Description

The type of view rays used to reconstruct positions during deferred rendering.

Definition at line 9 of file R2ViewRays.h.

The documentation for this struct was generated from the following file:

- R2ViewRays.h