R2 Core Shaders

Data Fields
R2_refraction_t Struct Reference

## Data Fields
float | scale
| A scaling values for sampled refraction values.
vec3 | color
| A color by which to multiply the final refracted image.
sampler2D | scene
sampler2D | mask
| An image to mask sampling to avoid bleeding.

## Detailed Description

Definition at line 7 of file R2Refraction.h.

## Field Documentation

## § scene

sampler2D R2_refraction_t::scene

An image to act as the source for refraction; typically an image of the rendered scene.

Definition at line 14 of file R2Refraction.h.

The documentation for this struct was generated from the following file:

- R2Refraction.h