R2 Core Shaders

Data Fields
R2_gbuffer_input_t Struct Reference

A type representing the set of bound textures that make up the G-Buffer. More...

`#include <R2GBufferInput.h>`

## Data Fields
sampler2D | albedo
| The albedo texture, with the emission level stored in the `a` component.
sampler2D | normal
| The normal texture containing compressed normals (see R2_normalsDecompress).
sampler2D | specular
| The specular texture, with the exponent stored in the `a` component.
sampler2D | depth
| The logarithmic depth texture (see R2_logDepthDecode).

## Detailed Description

A type representing the set of bound textures that make up the G-Buffer.

Definition at line 9 of file R2GBufferInput.h.

The documentation for this struct was generated from the following file:

- R2GBufferInput.h