/// \file R2LightSphericalLambertBlinnPhongSingle.frag
/// \brief An instantiation of the `R2LightSphericalLambertBlinnPhong` shader for single instances

#define R2_RECONSTRUCT_DIFFUSE_SPECULAR_ONLY 1
#include "R2LightSphericalLambertBlinnPhong.h"
#include "R2LightShaderDriverSingle.h"
