R2 Core Shaders

Data Fields
R2_basic_surface_textures_t Struct Reference

Input textures that all basic surface shaders will receive. More...

`#include <R2SurfaceBasicTypes.h>`

## Data Fields
sampler2D | albedo
| RGBA albedo texture.
sampler2D | specular
| RGB specular map texture.
sampler2D | emission
| R emission level texture.

## Detailed Description

Input textures that all basic surface shaders will receive.

Definition at line 29 of file R2SurfaceBasicTypes.h.

The documentation for this struct was generated from the following file:

- R2SurfaceBasicTypes.h