R2 Core Shaders

Data Fields
R2_surface_matrices_instance_t Struct Reference

Matrices related to the rendered instance that all deferred surface shaders will receive. More...

`#include <R2SurfaceTypes.h>`

## Data Fields
mat4x4 | transform_modelview
| Object-space to Eye-space matrix.
mat3x3 | transform_normal
| Object-space to Eye-space normal matrix.
mat3x3 | transform_uv
| UV matrix.

## Detailed Description

Matrices related to the rendered instance that all deferred surface shaders will receive.

Definition at line 44 of file R2SurfaceTypes.h.

The documentation for this struct was generated from the following file:

- R2SurfaceTypes.h