#ifndef R2_SURFACE_SHADER_DRIVER_BILLBOARDED_H
#define R2_SURFACE_SHADER_DRIVER_BILLBOARDED_H

/// \file R2SurfaceShaderDriverBillboarded.h
/// \brief A fragment shader driver for billboarded instance surfaces.

// Delegate to the batched implementation
#include "R2SurfaceShaderDriverBatched.h"

#endif // R2_SURFACE_SHADER_DRIVER_BILLBOARDED_H
