R2 Core Shaders

Data Fields
R2_surface_derived_t Struct Reference

Derived surface data that all deferred surface shaders will receive. More...

`#include <R2SurfaceTypes.h>`

## Data Fields
vec3 | normal_bumped
| Final uncompressed eye-space normal produced by bump/normal mapping.

## Detailed Description

Derived surface data that all deferred surface shaders will receive.

Definition at line 30 of file R2SurfaceTypes.h.

The documentation for this struct was generated from the following file:

- R2SurfaceTypes.h