R2 Core Shaders

Data Fields
R2_reconstructed_surface_t Struct Reference

Reconstructed surface data, taken from the G-Buffer. More...

`#include <R2ReconstructedSurface.h>`

## Data Fields
vec3 | albedo
| The sampled surface albedo.
float | emission
| The sampled surface emission level.
vec3 | specular
| The sampled surface specular color.
float | specular_exponent
| The sampled surface specular exponent in the range `[0, 256]`
vec3 | normal
| The eye-space normal vector of the surface.
vec4 | position
| The eye-space position of the surface.
vec2 | uv
| The UV coordinates of the current screen fragment.

## Detailed Description

Reconstructed surface data, taken from the G-Buffer.

Definition at line 16 of file R2ReconstructedSurface.h.

The documentation for this struct was generated from the following file:

- R2ReconstructedSurface.h