R2 Core Shaders

### - l -

- layout() : R2Billboarded.vert , R2Filter.vert , R2LightVertex.h , R2SurfaceVertex.h

### - r -

- R2_bilateralBlurDepthAwareHorizontal4f() : R2BilateralBlur.h
- R2_bilateralBlurDepthAwareVertical4f() : R2BilateralBlur.h
- R2_bilinearInterpolate3() : R2Bilinear.h
- R2_boxBlurHorizontal4f() : R2BoxBlur.h
- R2_boxBlurVertical4f() : R2BoxBlur.h
- R2_cubeMapTextureRH() : R2CubeMaps.h
- R2_deferredLightMain() : R2LightSphericalDebugConstant.h , R2LightProjectiveLambertShadowVariance.h , R2LightAmbientWithOcclusion.h , R2LightSphericalLambert.h , R2LightShaderMain.h , R2LightSphericalDebugAttenuation.h , R2LightDirectionalSpecular.h , R2LightSphericalLambertBlinnPhong.h , R2LightSphericalLambertPhong.h , R2LightProjectiveLambert.h , R2LightDirectionalDebugConstant.h , R2LightProjectiveLambertBlinnPhong.h , R2LightProjectiveLambertBlinnPhongShadowVariance.h
- R2_deferredSurfaceMain() : R2SurfaceBasic.h , R2SurfaceBasicReflective.h , R2SurfaceBasicStippled.h , R2SurfaceShaderMain.h
- R2_deferredSurfaceReconstruct() : R2ReconstructedSurface.h
- R2_depthShaderMain() : R2DepthBasic.h , R2DepthBasicStippled.h , R2DepthShaderMain.h
- R2_environmentReflection() : R2EnvironmentReflection.h
- R2_fogAmountLinear() : R2Fog.h
- R2_fogAmountQuadratic() : R2Fog.h
- R2_fogAmountQuadraticInverse() : R2Fog.h
- R2_fogLinear() : R2Fog.h
- R2_fogQuadratic() : R2Fog.h
- R2_fogQuadraticInverse() : R2Fog.h
- R2_lightAmbientTerm() : R2LightAmbient.h
- R2_lightDirectionalDiffuseTerm() : R2LightDirectional.h
- R2_lightDirectionalSpecularTerm() : R2LightDirectional.h
- R2_lightDirectionalVectors() : R2LightDirectional.h
- R2_lightPositionalAttenuation() : R2LightPositional.h
- R2_lightPositionalVectors() : R2LightPositional.h
- R2_lightProjectiveVectors() : R2LightProjective.h
- R2_lightSphericalDiffuseLambertTerm() : R2LightSpherical.h
- R2_lightSphericalSpecularBlinnPhongTerm() : R2LightSpherical.h
- R2_lightSphericalSpecularPhongTerm() : R2LightSpherical.h
- R2_logDepthDecode() : R2LogDepth.h
- R2_logDepthEncodeFull() : R2LogDepth.h
- R2_logDepthEncodePartial() : R2LogDepth.h
- R2_logDepthPrepareEyeZ() : R2LogDepth.h
- R2_normalsBitangent() : R2Normals.h
- R2_normalsBump() : R2Normals.h
- R2_normalsBumpLocal() : R2Normals.h
- R2_normalsCompress() : R2Normals.h
- R2_normalsDecompress() : R2Normals.h
- R2_normalsTransform() : R2Normals.h
- R2_normalsUnpack() : R2Normals.h
- R2_positionReconstructFromEyeZ() : R2PositionReconstruction.h
- R2_refractionMasked() : R2Refraction.h
- R2_varianceChebyshevUpperBound() : R2ShadowVariance.h
- R2_varianceLightBleedReduction() : R2ShadowVariance.h
- R2_varianceLinearStep() : R2ShadowVariance.h
- R2_varianceShadowFactor() : R2ShadowVariance.h
- R2_viewportFragmentPositionToUV() : R2Viewport.h