## Uses of Interface
com.io7m.r2.core.R2LightSingleReadableType

- Packages that use R2LightSingleReadableType
  Package | Description
  --- | ---
  com.io7m.r2.core | Core types and functions.
  com.io7m.r2.core.shaders.types | Shader types.

- - ### Uses of R2LightSingleReadableType in com.io7m.r2.core

    Subinterfaces of R2LightSingleReadableType in com.io7m.r2.core
    Modifier and Type | Interface and Description
    --- | ---
    `interface` | `R2LightProjectiveReadableType` The type of readable projective lights.
    `interface` | `R2LightProjectiveType` The type of projective lights.
    `interface` | `R2LightProjectiveUsableType` The type of usable (readable/writable but not deletable) projective lights.
    `interface` | `R2LightProjectiveWithoutShadowReadableType` The type of readable projective lights that do not have shadows.
    `interface` | `R2LightProjectiveWithoutShadowType` The type of projective lights that do not have shadows.
    `interface` | `R2LightProjectiveWithShadowReadableType` The type of readable projective lights.
    `interface` | `R2LightProjectiveWithShadowType` The type of projective lights that have shadows.
    `interface` | `R2LightProjectiveWithShadowVarianceType` The type of projective lights with variance shadows.
    `interface` | `R2LightProjectiveWithShadowWritableType` The type of writable projective lights.
    `interface` | `R2LightScreenSingleType` The type of single-instance lights that operate using fullscreen quads.
    `interface` | `R2LightSingleType` The type of single-instance lights.
    `interface` | `R2LightSphericalSingleReadableType` The type of readable single-instance spherical lights.
    `interface` | `R2LightSphericalSingleType` The type of single-instance spherical lights.
    `interface` | `R2LightVolumeSingleReadableType` The type of readable single-instance lights that operate using light volumes.
    `interface` | `R2LightVolumeSingleType` The type of single-instance lights that operate using light volumes.
    `interface` | `R2LightWithShadowSingleType` The type of single-instance lights that have shadows.

    Classes in com.io7m.r2.core that implement R2LightSingleReadableType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `R2LightAmbientScreenSingle` Parameters for single ambient lights.
    `class` | `R2LightDirectionalScreenSingle` Parameters for single directional lights.
    `class` | `R2LightProjectiveWithoutShadow` Parameters for simple projective lights that operate by rendering frustum meshes.
    `class` | `R2LightProjectiveWithShadowVariance` Parameters for simple projective lights that operate by rendering frustum meshes and that have variance shadows.
    `class` | `R2LightSphericalSingle` Parameters for simple spherical lights that operate by rendering scaled unit spheres.

    Methods in com.io7m.r2.core with type parameters of type R2LightSingleReadableType
    Modifier and Type | Method and Description
    --- | ---
    `<L extends R2LightSingleReadableType> void` | R2SceneLightsClipGroupType.`clipGroupAddSingle(L light, R2ShaderLightSingleUsableType<L> shader)` Add a light to the clip group.
    `<L extends R2LightSingleReadableType> void` | R2SceneLightsGroupType.`lightGroupAddSingle(L light, R2ShaderLightSingleUsableType<L> shader)` Add a light to the group.
    `<M extends R2LightSingleReadableType> void` | R2SceneLightsGroupConsumerType.`onLightSingle(R2ShaderLightSingleUsableType<M> s, M i)` Called when a single light should be rendered.
    `<M extends R2LightSingleReadableType> void` | R2SceneLightsClipGroupConsumerType.`onLightSingle(R2ShaderLightSingleUsableType<M> s, M i)` Called when a single light should be rendered.
    `<M extends R2LightSingleReadableType> void` | R2SceneLightsGroupConsumerType.`onLightSingleShaderFinish(R2ShaderLightSingleUsableType<M> s)` Called when the current shader should be deactivated.
    `<M extends R2LightSingleReadableType> void` | R2SceneLightsClipGroupConsumerType.`onLightSingleShaderFinish(R2ShaderLightSingleUsableType<M> s)` Called when the current shader should be deactivated.
    `<M extends R2LightSingleReadableType> void` | R2SceneLightsGroupConsumerType.`onLightSingleShaderStart(R2ShaderLightSingleUsableType<M> s)` Called when a new shader should be activated in order to start rendering single lights.
    `<M extends R2LightSingleReadableType> void` | R2SceneLightsClipGroupConsumerType.`onLightSingleShaderStart(R2ShaderLightSingleUsableType<M> s)` Called when a new shader should be activated in order to start rendering single lights.

    Methods in com.io7m.r2.core with parameters of type R2LightSingleReadableType
    Modifier and Type | Method and Description
    --- | ---
    `void` | R2SceneLightsGroupConsumerType.`onLightSingleArrayStart(R2LightSingleReadableType i)` Called when a new array object should be bound, for single lights.
    `void` | R2SceneLightsClipGroupConsumerType.`onLightSingleArrayStart(R2LightSingleReadableType i)` Called when a new array object should be bound, for single lights.

  - ### Uses of R2LightSingleReadableType in com.io7m.r2.core.shaders.types

    Classes in com.io7m.r2.core.shaders.types with type parameters of type R2LightSingleReadableType
    Modifier and Type | Interface and Description
    --- | ---
    `interface` | `R2ShaderLightScreenSingleType<M extends R2LightSingleReadableType>` The type of single-instance light shaders that operate on full-screen quads.
    `interface` | `R2ShaderLightScreenSingleUsableType<M extends R2LightSingleReadableType>` The type of usable single-instance light shaders that operate on full-screen quads.
    `interface` | `R2ShaderLightSingleType<M extends R2LightSingleReadableType>` The type of single-instance light shaders.
    `interface` | `R2ShaderLightSingleUsableType<M extends R2LightSingleReadableType>` The type of usable single-instance light shaders.

Copyright © 2017 <code@io7m.com> http://io7m.com