## Uses of Interface
com.io7m.r2.core.R2MaterialOpaqueBillboardedType

- Packages that use R2MaterialOpaqueBillboardedType
  Package | Description
  --- | ---
  com.io7m.r2.core | Core types and functions.

- - ### Uses of R2MaterialOpaqueBillboardedType in com.io7m.r2.core

    Classes in com.io7m.r2.core that implement R2MaterialOpaqueBillboardedType
    Modifier and Type | Class and Description
    --- | ---
    `class` | `R2MaterialOpaqueBillboarded<M>` The type of opaque materials that can be applied to billboarded instances.

    Methods in com.io7m.r2.core with parameters of type R2MaterialOpaqueBillboardedType
    Modifier and Type | Method and Description
    --- | ---
    `static <M> R2MaterialOpaqueBillboarded<M>` | R2MaterialOpaqueBillboarded.`copyOf(R2MaterialOpaqueBillboardedType<M> instance)` Creates an immutable copy of a `R2MaterialOpaqueBillboardedType` value.
    `R2MaterialOpaqueBillboarded.Builder<M>` | R2MaterialOpaqueBillboarded.Builder.`from(R2MaterialOpaqueBillboardedType<M> instance)` Fill a builder with attribute values from the provided `R2MaterialOpaqueBillboardedType` instance.
    `<M> void` | R2SceneOpaquesConsumerType.`onInstanceBillboarded(R2MaterialOpaqueBillboardedType<M> material, R2InstanceBillboardedType i)` Called when a batched instance should be rendered.
    `<M> void` | R2SceneOpaquesConsumerType.`onInstanceBillboardedMaterialFinish(R2MaterialOpaqueBillboardedType<M> material)` Called after the current set of batched instances have finished rendering with the current material.
    `<M> void` | R2SceneOpaquesConsumerType.`onInstanceBillboardedMaterialStart(R2MaterialOpaqueBillboardedType<M> material)` Called when new material settings should be assigned, for batched instances.
    `default <M> void` | R2SceneOpaquesType.`opaquesAddBillboardedInstance(R2InstanceBillboardedType i, R2MaterialOpaqueBillboardedType<M> m)` Add a billboarded instance to the scene using the given material, in group `1`.
    `<M> void` | R2SceneOpaquesType.`opaquesAddBillboardedInstanceInGroup(R2InstanceBillboardedType i, R2MaterialOpaqueBillboardedType<M> m, int group)` Add a billboarded instance to the scene using the given material.
    `<M> void` | R2SceneOpaques.`opaquesAddBillboardedInstanceInGroup(R2InstanceBillboardedType i, R2MaterialOpaqueBillboardedType<M> m, int group)`

Copyright © 2017 <code@io7m.com> http://io7m.com