R2 Core Shaders

Functions | Variables
R2LightShaderDriverSingle.h File Reference

A fragment shader driver for single instance lights. More...

`#include "R2LightOutput.h"`
`#include "R2ReconstructedSurface.h"`
`#include "R2GBufferInput.h"`
`#include "R2LogDepth.h"`
`#include "R2Normals.h"`
`#include "R2Viewport.h"`
`#include "R2ViewRays.h"`
Include dependency graph for R2LightShaderDriverSingle.h:
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## Functions
| layout (location=0) out vec4 R2_out_diffuse
void | main (void)

## Variables
uniform R2_viewport_t | R2_light_viewport
uniform R2_gbuffer_input_t | R2_light_gbuffer
uniform float | R2_light_depth_coefficient
uniform R2_view_rays_t | R2_light_view_rays
in float | R2_light_volume_positive_eye_z

## Detailed Description

A fragment shader driver for single instance lights.

Definition in file R2LightShaderDriverSingle.h.