R2 Core Shaders

R2Filter.vert
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1 /// \file R2Filter.vert
2 /// \brief Full-screen filter vertex shader
3
4 /// Object-space position
5 layout(location = 0) in vec3 R2_vertex_position;
6 /// UV coordinates
7 layout(location = 1) in vec2 R2_vertex_uv;
8
9 out vec2 R2_uv;
10
11 void
12 main (void)
13 {
14 R2_uv = R2_vertex_uv;
15 gl_Position = vec4 (R2_vertex_position, 1.0);
16 }
layout
layout(location=0) in vec3 R2_vertex_position
Object-space position.