R2 Core Shaders

Data Fields
R2_surface_reflective_parameters_t Struct Reference

Parameters for reflections. More...

`#include <R2SurfaceBasicReflective.h>`

## Data Fields
mat4x4 | transform_view_inverse
| Eye-to-world matrix for transforming reflection vectors.
float | environment_mix
| Mix factor in the range `[0, 1]`, where 1 indicates a fully reflective surface.

## Detailed Description

Parameters for reflections.

Definition at line 20 of file R2SurfaceBasicReflective.h.

The documentation for this struct was generated from the following file:

- R2SurfaceBasicReflective.h