/// \file R2LightSphericalLambertPhongSingle.frag
/// \brief An instantiation of the `R2LightSphericalLambertPhong` shader for single instances

#define R2_RECONSTRUCT_DIFFUSE_SPECULAR_ONLY 1
#include "R2LightSphericalLambertPhong.h"
#include "R2LightShaderDriverSingle.h"
