R2 Core Shaders

Data Fields
R2_light_output_t Struct Reference

The type of light values that all deferred light shaders calculate. More...

`#include <R2LightOutput.h>`

## Data Fields
vec3 | diffuse
| The diffuse color/intensity (8-bit unsigned)
vec3 | specular
| The specular color/intensity (8-bit unsigned)

## Detailed Description

The type of light values that all deferred light shaders calculate.

Definition at line 9 of file R2LightOutput.h.

The documentation for this struct was generated from the following file:

- R2LightOutput.h