R2 Core Shaders

Data Fields
R2_surface_reflective_textures_t Struct Reference

Textures for reflections. More...

`#include <R2SurfaceBasicReflective.h>`

## Data Fields
samplerCube | environment
| A right-handed cube map representing the reflected environment.

## Detailed Description

Textures for reflections.

Definition at line 13 of file R2SurfaceBasicReflective.h.

The documentation for this struct was generated from the following file:

- R2SurfaceBasicReflective.h