<map id="R2LightDirectionalDebugConstantSingle.frag" name="R2LightDirectionalDebugConstantSingle.frag">
<area shape="rect" id="node2" href="$R2LightDirectionalDebugConstant_8h.html" title="A trivial directional light that simply ignores the surface and applies a constant color..." alt="" coords="232,89,452,113"/>
<area shape="rect" id="node14" href="$R2LightShaderDriverSingle_8h.html" title="A fragment shader driver for single instance lights. " alt="" coords="438,161,622,185"/>
<area shape="rect" id="node3" href="$R2LightShaderMain_8h.html" title="The main function that all deferred light shaders must implement. " alt="" coords="110,161,246,185"/>
<area shape="rect" id="node13" href="$R2LightDirectional_8h.html" title="Functions and types related to directional lighting. " alt="" coords="271,161,413,185"/>
<area shape="rect" id="node4" href="$R2LightOutput_8h.html" title="Types describing calculated light contributions. " alt="" coords="122,233,234,257"/>
<area shape="rect" id="node5" href="$R2ReconstructedSurface_8h.html" title="Surface data reconstructed from the G&#45;Buffer. " alt="" coords="360,233,527,257"/>
<area shape="rect" id="node6" href="$R2GBufferInput_8h.html" title="The textures that make up the G&#45;Buffer. " alt="" coords="5,305,124,329"/>
<area shape="rect" id="node7" href="$R2LogDepth_8h.html" title="Logarithmic depth functions. " alt="" coords="148,305,243,329"/>
<area shape="rect" id="node8" href="$R2Normals_8h.html" title="Functions for transforming normal vectors. " alt="" coords="521,305,609,329"/>
<area shape="rect" id="node9" href="$R2PositionReconstruction_8h.html" title="Functions for performing position reconstruction during deferred rendering. " alt="" coords="267,305,446,329"/>
<area shape="rect" id="node11" href="$R2ViewRays_8h.html" title="View ray types. " alt="" coords="436,377,531,401"/>
<area shape="rect" id="node12" href="$R2Viewport_8h.html" title="Viewport types and functions. " alt="" coords="633,305,728,329"/>
<area shape="rect" id="node10" href="$R2Bilinear_8h.html" title="Functions for performing bilinear interpolation. " alt="" coords="309,377,404,401"/>
</map>
