R2 Core Shaders

R2SurfaceShaderDriverBillboarded.h
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1 #ifndef R2_SURFACE_SHADER_DRIVER_BILLBOARDED_H
2 #define R2_SURFACE_SHADER_DRIVER_BILLBOARDED_H
3
4 /// \file R2SurfaceShaderDriverBillboarded.h
5 /// \brief A fragment shader driver for billboarded instance surfaces.
6
7 // Delegate to the batched implementation
8 #include "R2SurfaceShaderDriverBatched.h"
9
10 #endif // R2_SURFACE_SHADER_DRIVER_BILLBOARDED_H
R2SurfaceShaderDriverBatched.h
A fragment shader driver for batched instance surfaces.