R2 Core Shaders

Data Fields
R2_light_ambient_t Struct Reference

A ambient light type. More...

`#include <R2LightAmbient.h>`

## Data Fields
vec3 | color
| The light color. The components are assumed to be in the range `[0, 1]`.
float | intensity
| The light intensity.
sampler2D | occlusion
| The occlusion map.

## Detailed Description

A ambient light type.

Definition at line 9 of file R2LightAmbient.h.

The documentation for this struct was generated from the following file:

- R2LightAmbient.h