R2 Core Shaders

Data Fields
R2_light_positional_t Struct Reference

A positional light type. More...

`#include <R2LightPositional.h>`

## Data Fields
vec3 | color
| The light color. The components are assumed to be in the range `[0, 1]`.
float | intensity
| The light intensity.
vec3 | position
| The eye-space light position.
float | inverse_range
| The inverse light range `(1.0 / range)`.
float | inverse_falloff
| The inverse falloff value `(1.0 / falloff)`.

## Detailed Description

A positional light type.

Definition at line 24 of file R2LightPositional.h.

The documentation for this struct was generated from the following file:

- R2LightPositional.h