## Uses of Class
com.io7m.r2.core.shaders.provided.R2DepthShaderBasicStippledParameters

- Packages that use R2DepthShaderBasicStippledParameters
  Package | Description
  --- | ---
  com.io7m.r2.core.shaders.provided | Default provided shaders.

- - ### Uses of R2DepthShaderBasicStippledParameters in com.io7m.r2.core.shaders.provided

    Methods in com.io7m.r2.core.shaders.provided that return R2DepthShaderBasicStippledParameters
    Modifier and Type | Method and Description
    --- | ---
    `R2DepthShaderBasicStippledParameters` | R2DepthShaderBasicStippledParameters.Builder.`build()` Builds a new `R2DepthShaderBasicStippledParameters`.
    `static R2DepthShaderBasicStippledParameters` | R2DepthShaderBasicStippledParameters.`copyOf(R2DepthShaderBasicStippledParametersType instance)` Creates an immutable copy of a `R2DepthShaderBasicStippledParametersType` value.
    `static R2DepthShaderBasicStippledParameters` | R2DepthShaderBasicStippledParameters.`of(R2TextureDefaultsType textureDefaults, R2Texture2DUsableType albedoTexture, float alphaDiscardThreshold, R2Texture2DUsableType stippleNoiseTexture, float stippleThreshold)` Construct a new immutable `R2DepthShaderBasicStippledParameters` instance.
    `R2DepthShaderBasicStippledParameters` | R2DepthShaderBasicStippledParameters.`withAlbedoTexture(R2Texture2DUsableType value)` Copy the current immutable object by setting a value for the `albedoTexture` attribute.
    `R2DepthShaderBasicStippledParameters` | R2DepthShaderBasicStippledParameters.`withAlphaDiscardThreshold(float value)` Copy the current immutable object by setting a value for the `alphaDiscardThreshold` attribute.
    `R2DepthShaderBasicStippledParameters` | R2DepthShaderBasicStippledParameters.`withStippleNoiseTexture(R2Texture2DUsableType value)` Copy the current immutable object by setting a value for the `stippleNoiseTexture` attribute.
    `R2DepthShaderBasicStippledParameters` | R2DepthShaderBasicStippledParameters.`withStippleThreshold(float value)` Copy the current immutable object by setting a value for the `stippleThreshold` attribute.
    `R2DepthShaderBasicStippledParameters` | R2DepthShaderBasicStippledParameters.`withTextureDefaults(R2TextureDefaultsType value)` Copy the current immutable object by setting a value for the `textureDefaults` attribute.

    Methods in com.io7m.r2.core.shaders.provided that return types with arguments of type R2DepthShaderBasicStippledParameters
    Modifier and Type | Method and Description
    --- | ---
    `static R2ShaderDepthSingleType<R2DepthShaderBasicStippledParameters>` | R2DepthShaderBasicStippledSingle.`newShader(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders, R2ShaderPreprocessingEnvironmentReadableType in_shader_env, R2IDPoolType in_pool)` Construct a new shader.
    `Class<R2DepthShaderBasicStippledParameters>` | R2DepthShaderBasicStippledSingle.`shaderParametersType()`

    Method parameters in com.io7m.r2.core.shaders.provided with type arguments of type R2DepthShaderBasicStippledParameters
    Modifier and Type | Method and Description
    --- | ---
    `void` | R2DepthShaderBasicStippledSingle.`onReceiveMaterialValues(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g, R2ShaderParametersMaterialType<R2DepthShaderBasicStippledParameters> mat_parameters)`

Copyright © 2017 <code@io7m.com> http://io7m.com