R2 Core Shaders

Data Fields
R2_depth_shader_result_t Struct Reference

The type of values produced by depth shader executions. More...

`#include <R2DepthTypes.h>`

## Data Fields
bool | discarded
| `true` iff the fragment should be discarded
float | depth
| The calculated logarithmic depth of the surface.

## Detailed Description

The type of values produced by depth shader executions.

Definition at line 9 of file R2DepthTypes.h.

The documentation for this struct was generated from the following file:

- R2DepthTypes.h