R2 Core Shaders

Data Fields
R2_surface_textures_t Struct Reference

Textures that are required by all surfaces. More...

`#include <R2SurfaceTypes.h>`

## Data Fields
sampler2D | normal
| RGB normal map texture.

## Detailed Description

Textures that are required by all surfaces.

Definition at line 37 of file R2SurfaceTypes.h.

The documentation for this struct was generated from the following file:

- R2SurfaceTypes.h