R2 Core Shaders

Data Fields
R2_vertex_data_t Struct Reference

Interpolated vertex data that all deferred surface shaders will receive. More...

`#include <R2SurfaceTypes.h>`

## Data Fields
vec4 | position_eye
| Eye-space surface position.
vec4 | position_clip
| Clip-space surface position.
float | positive_eye_z
| Positive eye-space Z position.
vec2 | uv
| Object-space UV.
vec3 | normal_vertex
| Object-space vertex normal.
vec3 | tangent
| Tangent vector.
vec3 | bitangent
| Bitangent vector.

## Detailed Description

Interpolated vertex data that all deferred surface shaders will receive.

Definition at line 11 of file R2SurfaceTypes.h.

The documentation for this struct was generated from the following file:

- R2SurfaceTypes.h