R2 Core Shaders

Data Fields
R2_view_t Struct Reference

Matrices and parameters related to the view that all surface shaders will receive. More...

`#include <R2View.h>`

## Data Fields
float | depth_coefficient
| The scene's logarithmic depth coefficient.
mat4x4 | transform_view
| World-space to Eye-space matrix.
mat4x4 | transform_projection
| Eye-space to Clip-space matrix.

## Detailed Description

Matrices and parameters related to the view that all surface shaders will receive.

Definition at line 9 of file R2View.h.

The documentation for this struct was generated from the following file:

- R2View.h