R2 Core Shaders

Data Fields
R2_light_directional_vectors_t Struct Reference

Vectors used when calculating directional lighting. More...

`#include <R2LightDirectional.h>`

## Data Fields
vec3 | observer_to_surface
| Direction from observer to surface (referred to as `V` in most texts)
vec3 | surface_to_light
| Direction from surface to light source (referred to as `L` in most texts)
vec3 | normal
| The surface normal (referred to as `N` in most texts)
vec3 | reflection
| Reflection between observer and normal (referred to as `R` in most texts)

## Detailed Description

Vectors used when calculating directional lighting.

Definition at line 9 of file R2LightDirectional.h.

The documentation for this struct was generated from the following file:

- R2LightDirectional.h