R2 Core Shaders

Data Structures
R2SurfaceTypes.h File Reference

Types for deferred surface shading. More...

`#include "R2SurfaceOutput.h"`
Include dependency graph for R2SurfaceTypes.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

## Data Structures
struct | R2_vertex_data_t
| Interpolated vertex data that all deferred surface shaders will receive. More...
struct | R2_surface_derived_t
| Derived surface data that all deferred surface shaders will receive. More...
struct | R2_surface_textures_t
| Textures that are required by all surfaces. More...
struct | R2_surface_matrices_instance_t
| Matrices related to the rendered instance that all deferred surface shaders will receive. More...

## Detailed Description

Types for deferred surface shading.

Definition in file R2SurfaceTypes.h.