public final class R2LightRenderer extends Object implements R2LightRendererType
R2LightRendererType interface.| Modifier and Type | Method and Description |
|---|---|
void |
delete(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g3)
Delete the current object.
|
boolean |
isDeleted() |
static R2LightRendererType |
newRenderer(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type in_g,
R2TextureDefaultsType in_texture_defaults,
R2ShaderPreprocessingEnvironmentReadableType in_shader_env,
R2IDPoolType in_pool,
R2UnitQuadUsableType in_quad)
Construct a new renderer.
|
void |
renderLights(R2GeometryBufferUsableType gbuffer,
com.io7m.jareas.core.AreaInclusiveUnsignedLType area,
Optional<R2LightBufferUsableType> lbuffer,
com.io7m.jcanephora.profiler.JCGLProfilingContextType pc,
com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType uc,
R2ShadowMapContextUsableType shadows,
R2MatricesObserverType m,
R2SceneLightsType s)
Render the given lights into the given light buffer.
|
public static R2LightRendererType newRenderer(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type in_g, R2TextureDefaultsType in_texture_defaults, R2ShaderPreprocessingEnvironmentReadableType in_shader_env, R2IDPoolType in_pool, R2UnitQuadUsableType in_quad)
in_g - An OpenGL interfacein_shader_env - Access to shader sourcesin_texture_defaults - A set of default texturesin_pool - An ID poolin_quad - A usable unit quadpublic void delete(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g3)
throws R2Exception
R2DeletableTypedelete in interface R2DeletableTypeg3 - An OpenGL interfaceR2Exception - On errorspublic boolean isDeleted()
isDeleted in interface com.io7m.jcanephora.core.JCGLResourceUsableTypepublic void renderLights(R2GeometryBufferUsableType gbuffer, com.io7m.jareas.core.AreaInclusiveUnsignedLType area, Optional<R2LightBufferUsableType> lbuffer, com.io7m.jcanephora.profiler.JCGLProfilingContextType pc, com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType uc, R2ShadowMapContextUsableType shadows, R2MatricesObserverType m, R2SceneLightsType s)
R2LightRendererTypeRender the given lights into the given light buffer.
If a light buffer is provided, it will be bound before evaluation and left bound after the method returns.
renderLights in interface R2LightRendererTypegbuffer - The populated geometry bufferarea - The output viewportlbuffer - The output light bufferpc - A profiling contextuc - A texture unit contextshadows - A set of rendered shadow mapsm - A matrix contexts - The opaque lightsCopyright © 2017 <code@io7m.com> http://io7m.com