public interface R2SceneLightsGroupType
| Modifier and Type | Method and Description |
|---|---|
int |
groupID() |
<L extends R2LightSingleReadableType> |
lightGroupAddSingle(L light,
R2ShaderLightSingleUsableType<L> shader)
Add a light to the group.
|
R2SceneLightsClipGroupType |
lightGroupNewClipGroup(R2InstanceSingleType i)
Retrieve a clip group, creating one if the group does not exist, using the
given instance as a clipping volume.
|
int groupID()
R2Stencils.checkValidGroup(int)<L extends R2LightSingleReadableType> void lightGroupAddSingle(L light, R2ShaderLightSingleUsableType<L> shader)
L - The precise type of lightlight - The lightshader - The light shaderR2SceneLightsClipGroupType lightGroupNewClipGroup(R2InstanceSingleType i)
i - The volumeCopyright © 2017 <code@io7m.com> http://io7m.com