public interface R2ShadowMapRendererExecutionType
| Modifier and Type | Method and Description |
|---|---|
R2ShadowMapContextType |
shadowExecComplete()
Complete rendering of the shadow maps, returning a context containing all
of the rendered maps.
|
void |
shadowExecRenderLight(com.io7m.jcanephora.profiler.JCGLProfilingContextType pc,
com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType tc,
R2MatricesType m,
R2LightWithShadowSingleType ls,
R2DepthInstancesType i)
Render the shadow map for the given light.
|
void shadowExecRenderLight(com.io7m.jcanephora.profiler.JCGLProfilingContextType pc,
com.io7m.jcanephora.texture_unit_allocator.JCGLTextureUnitContextParentType tc,
R2MatricesType m,
R2LightWithShadowSingleType ls,
R2DepthInstancesType i)
throws R2RendererExceptionShadowExecutionNotActive
pc - A profiling contexttc - A texture unit contextm - A set of matricesls - A light with a shadowi - The instances for the lightR2RendererExceptionShadowExecutionNotActive - Iff the execution has
already completedR2ShadowMapContextType shadowExecComplete() throws R2RendererExceptionShadowExecutionNotActive
R2RendererExceptionShadowExecutionNotActive - Iff the execution has
already completedCopyright © 2017 <code@io7m.com> http://io7m.com