| Package | Description |
|---|---|
| com.io7m.r2.core |
Core types and functions.
|
| com.io7m.r2.core.debug |
Types and functions associated with debugging.
|
| com.io7m.r2.core.shaders.provided |
Default provided shaders.
|
| com.io7m.r2.core.shaders.types |
Shader types.
|
| com.io7m.r2.filters |
Default provided filters.
|
| com.io7m.r2.meshes.defaults |
Default mesh instances.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
R2AmbientOcclusionBufferType
The type of ambient occlusion buffers.
|
interface |
R2DepthOnlyBufferType
The type of depth-only buffers.
|
interface |
R2DepthRendererType
The type of renderers that populate depth-only buffers.
|
interface |
R2DepthVarianceBufferType
The type of depth variance buffers.
|
interface |
R2DepthVarianceRendererType
The type of renderers that populate depth variance buffers.
|
interface |
R2FilterType<P>
The type of image filters.
|
interface |
R2GeometryBufferType
The type of geometry buffers.
|
interface |
R2GeometryRendererType
The type of renderers that populate geometry buffers.
|
interface |
R2ImageBufferType
The type of image buffers.
|
interface |
R2InstanceBatchedDynamicType
The type of batched instances that are expected to change often, both in the
number of instances, and the transforms of individual instances.
|
interface |
R2InstanceBillboardedDynamicType
The type of billboarded instances that are expected to change often, both
in the number of instances, and the values of individual instances.
|
interface |
R2LightBufferType
The type of light buffers.
|
interface |
R2LightRendererType
The type of renderers that populate light buffers.
|
interface |
R2MaskBufferType
The type of mask buffers.
|
interface |
R2MaskRendererType
The type of renderers that populate mask images.
|
interface |
R2ProjectionMeshType
The type of projection meshes.
|
interface |
R2RenderTargetType<D extends R2RenderTargetDescriptionType>
The type of render targets.
|
interface |
R2ShadowMapRendererType
The type of renderers that populate shadow maps.
|
interface |
R2StencilRendererType
The type of stencil renderers.
|
interface |
R2Texture2DStaticType
A simple static 2D texture.
|
interface |
R2Texture2DType
The type of 2D textures.
|
interface |
R2TextureCubeStaticType
A simple static cube texture.
|
interface |
R2TextureCubeType
The type of cube textures.
|
interface |
R2TextureDefaultsType
Access to default textures for materials.
|
interface |
R2TranslucentRendererType
The type of translucent renderers.
|
interface |
R2UnitCubeType
The type of unit cubes with edge length 1.
|
interface |
R2UnitQuadType
The type of unit quads, from
(-1, -1, -1) to (1, 1, -1),
oriented towards +Z. |
interface |
R2UnitSphereType
The type of unit spheres with radius 1.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2AmbientOcclusionBuffer
Default implementation of the
R2AmbientOcclusionBufferType
interface. |
class |
R2DepthOnlyBuffer
Default implementation of the
R2DepthOnlyBufferType interface. |
class |
R2DepthOnlyRenderer
The default implementation of the
R2DepthRendererType interface. |
class |
R2DepthVarianceBuffer
Default implementation of the
R2DepthVarianceBufferType interface. |
class |
R2DepthVarianceRenderer
The default implementation of the
R2DepthRendererType interface. |
class |
R2GeometryBuffer
Default implementation of the
R2GeometryBufferType interface. |
class |
R2GeometryRenderer
The default implementation of the
R2GeometryRendererType interface. |
class |
R2ImageBuffer
Default implementation of the
R2ImageBufferType interface. |
class |
R2InstanceBatchedDynamic
The default implementation of the
R2InstanceBatchedDynamicType
interface. |
class |
R2InstanceBillboardedDynamic
The default implementation of the
R2InstanceBatchedDynamicType
interface. |
class |
R2LightRenderer
The default implementation of the
R2LightRendererType interface. |
class |
R2MaskBuffer
Default implementation of the
R2MaskBufferType interface. |
class |
R2MaskRenderer
The default implementation of the
R2MaskRendererType interface. |
class |
R2ProjectionMesh
A mesh representing the convex hull for a given projection.
|
class |
R2ShadowMapRenderer
The default implementation of the
R2ShadowMapRendererType interface. |
class |
R2StencilRenderer
The default implementation of the
R2StencilRendererType interface. |
class |
R2Texture2DStatic
A simple static 2D texture.
|
class |
R2TextureCubeStatic
A simple static cube texture.
|
class |
R2TextureDefaults
The default implementation of the
R2TextureDefaultsType interface. |
class |
R2TranslucentRenderer
The default implementation of the
R2TranslucentRendererType
interface. |
class |
R2UnitQuad
The default implementation of the
R2UnitQuadType interface. |
| Modifier and Type | Interface and Description |
|---|---|
interface |
R2DebugCubeType
The type of debug cubes, from
(-0.5, -0.5, -0.5) to (0.5,
0.5, 0.5). |
interface |
R2DebugVisualizerRendererType
A renderer for producing various debug visualizations.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2DebugCube
The default implementation of the
R2DebugCubeType interface. |
class |
R2DebugLineSegmentsBatch
A batcher for line segments.
|
class |
R2DebugShaderLightDirectionalConstantSingle
Directional light shader that ignores the surface and applies a constant
color.
|
class |
R2DebugShaderLightSphericalAttenuationSingle
Spherical light shader that mostly ignores the surface and applies the light
color multiplied by the light attenuation over distance.
|
class |
R2DebugShaderLightSphericalConstantSingle
Spherical light shader that ignores the surface and applies a constant
color.
|
class |
R2DebugVisualizerRenderer
The default implementation of the
R2DebugVisualizerRendererType
interface. |
| Modifier and Type | Class and Description |
|---|---|
class |
R2AbstractShader<M>
An abstract shader implementation.
|
class |
R2DepthShaderBasicBatched
Basic depth shader for single instances.
|
class |
R2DepthShaderBasicSingle
Basic depth shader for single instances.
|
class |
R2DepthShaderBasicStippledSingle
Basic depth shader for single instances.
|
class |
R2LightShaderAmbientSingle
Ambient light shader for single lights.
|
class |
R2LightShaderDirectionalSpecularSingle
Directional light shader for single lights.
|
class |
R2LightShaderProjectiveLambertBlinnPhongShadowVarianceSingle
Projective light shader for single lights.
|
class |
R2LightShaderProjectiveLambertBlinnPhongSingle
Projective light shader for single lights.
|
class |
R2LightShaderProjectiveLambertShadowVarianceSingle
Projective light shader for single lights.
|
class |
R2LightShaderProjectiveLambertSingle
Projective light shader for single lights.
|
class |
R2LightShaderSphericalLambertBlinnPhongSingle
Spherical light shader for single lights.
|
class |
R2LightShaderSphericalLambertPhongSingle
Spherical light shader for single lights.
|
class |
R2LightShaderSphericalLambertSingle
Spherical light shader for single lights.
|
class |
R2MaskShaderBatched
Shader for masking single instances.
|
class |
R2MaskShaderSingle
Shader for masking single instances.
|
class |
R2RefractionMaskedDeltaShaderBatched
Shader for refracting batched instances.
|
class |
R2RefractionMaskedDeltaShaderBillboarded
Shader for refracting billboarded instances.
|
class |
R2RefractionMaskedDeltaShaderSingle
Shader for refracting single instances.
|
class |
R2ShaderDebugColorVerticesWorldPosition
Debug visualization shader for printing a set of line segments specified in
world space.
|
class |
R2ShaderDebugVisualBatched
Debug visualization shader for batched instances.
|
class |
R2ShaderDebugVisualBillboarded
Debug visualization shader for billboarded instances.
|
class |
R2ShaderDebugVisualScreen
Debug visualization shader for single instances.
|
class |
R2ShaderDebugVisualSingle
Debug visualization shader for single instances.
|
class |
R2ShaderLogDepthOnlySingle
A shader that does not output any color data, but does write a logarithmic
depth value.
|
class |
R2StencilShaderScreen
A stencil-only shader implementation.
|
class |
R2StencilShaderSingle
A stencil-only shader implementation.
|
class |
R2SurfaceShaderBasicBatched
Basic deferred surface shader for batched instances.
|
class |
R2SurfaceShaderBasicBillboarded
Basic deferred surface shader for billboarded instances.
|
class |
R2SurfaceShaderBasicReflectiveSingle
Basic deferred surface shader for single instances, with pseudo-reflectivity
provided by an environment map.
|
class |
R2SurfaceShaderBasicSingle
Basic deferred surface shader for single instances.
|
class |
R2SurfaceShaderBasicStippledSingle
Basic deferred surface shader for single instances with alpha stippling.
|
class |
R2TranslucentShaderBasicPremultipliedBatched
Simple translucent shader for batched instances.
|
class |
R2TranslucentShaderBasicPremultipliedBillboarded
Simple translucent shader for billboarded instances.
|
class |
R2TranslucentShaderBasicPremultipliedSingle
Simple translucent shader for single instances.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
R2ShaderDepthBatchedType<M>
The type of shaders for rendering the depths of batched instances.
|
interface |
R2ShaderDepthSingleType<M>
The type of shaders for rendering the depths of single instances.
|
interface |
R2ShaderFilterType<M>
The type of shaders for implementing full-screen filters.
|
interface |
R2ShaderInstanceBatchedType<M>
The type of shaders for rendering the surfaces of batched instances into a
geometry buffer.
|
interface |
R2ShaderInstanceBillboardedType<M>
The type of shaders for rendering the surfaces of billboarded instances into
a geometry buffer.
|
interface |
R2ShaderInstanceSingleScreenType<M>
The type of shaders for rendering the surfaces of single full-screen
instances.
|
interface |
R2ShaderInstanceSingleType<M>
The type of shaders for rendering the surfaces of single instances.
|
interface |
R2ShaderLightProjectiveType<M extends R2LightProjectiveReadableType>
The type of single-instance projective light shaders.
|
interface |
R2ShaderLightProjectiveWithShadowType<M extends R2LightProjectiveWithShadowReadableType>
The type of single-instance projective light shaders with shadows.
|
interface |
R2ShaderLightScreenSingleType<M extends R2LightSingleReadableType>
The type of single-instance light shaders that operate on full-screen quads.
|
interface |
R2ShaderLightSingleType<M extends R2LightSingleReadableType>
The type of single-instance light shaders.
|
interface |
R2ShaderLightVolumeSingleType<M extends R2LightVolumeSingleReadableType>
The type of single-instance light shaders.
|
interface |
R2ShaderScreenType<M>
The type of shaders for rendering screen-sized quads.
|
interface |
R2ShaderTranslucentInstanceBatchedType<M>
The type of shaders for rendering the surfaces of translucent batched
instances.
|
interface |
R2ShaderTranslucentInstanceBillboardedType<M>
The type of shaders for rendering the surfaces of translucent billboarded
instances.
|
interface |
R2ShaderTranslucentInstanceSingleType<M>
The type of shaders for rendering the surfaces of translucent single
instances.
|
interface |
R2ShaderTranslucentType<M>
The type of translucent shaders.
|
interface |
R2ShaderType<M>
The type of shaders.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2ShaderDepthBatchedVerifier<M>
A verifier for batched instance shaders; a type that verifies that a renderer
has called all of the required methods in the correct order.
|
class |
R2ShaderDepthSingleVerifier<M>
A delegating verifier for single-instance depth shaders; a type that verifies
that a renderer has called all of the required methods in the correct order.
|
class |
R2ShaderFilterVerifier<M>
A verifier for filter shaders; a type that verifies that a renderer has
called all of the required methods in the correct order.
|
class |
R2ShaderInstanceBatchedVerifier<M>
A verifier for batched instance shaders; a type that verifies that a renderer
has called all of the required methods in the correct order.
|
class |
R2ShaderInstanceBillboardedVerifier<M>
A verifier for billboarded instance shaders; a type that verifies that a
renderer has called all of the required methods in the correct order.
|
class |
R2ShaderInstanceSingleVerifier<M>
A delegating verifier for single-instance shaders; a type that verifies that
a renderer has called all of the required methods in the correct order.
|
class |
R2ShaderLightProjectiveVerifier<M extends R2LightProjectiveReadableType>
A verifier for projective light shaders; a type that verifies that a renderer
has called all of the required methods in the correct order.
|
class |
R2ShaderLightProjectiveWithShadowVerifier<M extends R2LightProjectiveWithShadowReadableType>
A verifier for projective light shaders; a type that verifies that a renderer
has called all of the required methods in the correct order.
|
class |
R2ShaderLightScreenSingleVerifier<M extends R2LightScreenSingleType>
A verifier for single-instance volume light shaders; a type that verifies
that a renderer has called all of the required methods in the correct order.
|
class |
R2ShaderLightVolumeSingleVerifier<M extends R2LightVolumeSingleReadableType>
A verifier for single-instance volume light shaders; a type that verifies
that a renderer has called all of the required methods in the correct order.
|
class |
R2ShaderTranslucentInstanceBatchedVerifier<M>
A verifier for batched translucent instance shaders; a type that verifies
that a renderer has called all of the required methods in the correct order.
|
class |
R2ShaderTranslucentInstanceBillboardedVerifier<M>
A verifier for billboarded translucent instance shaders; a type that verifies
that a renderer has called all of the required methods in the correct order.
|
class |
R2ShaderTranslucentInstanceSingleVerifier<M>
A delegating verifier for translucent single-instance shaders; a type that
verifies that a renderer has called all of the required methods in the
correct order.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
R2EyePositionBufferType
The type of eye-position buffers.
|
interface |
R2EyeZBufferType
The type of eye-Z buffers.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2EyePositionBuffer
Default implementation of the
R2EyePositionBuffer interface. |
class |
R2EyeZBuffer
Default implementation of the
R2EyeZBufferType interface. |
class |
R2FilterBilateralBlurDepthAware<SD extends R2RenderTargetDescriptionType,S extends R2RenderTargetUsableType<SD>,DD extends R2RenderTargetDescriptionType,D extends R2RenderTargetUsableType<DD>>
A generic box blur filter.
|
class |
R2FilterBoxBlur<SD extends R2RenderTargetDescriptionType,S extends R2RenderTargetUsableType<SD>,DD extends R2RenderTargetDescriptionType,D extends R2RenderTargetUsableType<DD>>
A generic box blur filter.
|
class |
R2FilterCompositor
A compositor filter that combines textures.
|
class |
R2FilterDebugEyePosition
A filter that recovers the eye-space position of the pixels in the given
geometry buffer.
|
class |
R2FilterDebugEyeZ
A filter that recovers the eye-space Z position of the pixels in the given
geometry buffer.
|
class |
R2FilterEmission
The default implementation of the emission/glow filter.
|
class |
R2FilterFogDepth
A depth-based fog filter.
|
class |
R2FilterFXAA
An FXAA filter.
|
class |
R2FilterLightApplicator
A trivial filter that combines a geometry buffer and a light buffer into a
lit image.
|
class |
R2FilterOcclusionApplicator
A filter that applies ambient occlusion to a light buffer.
|
class |
R2FilterSSAO
A filter that calculates an ambient occlusion term from a given geometry
buffer.
|
class |
R2ShaderFilterBilateralBlurDepthAwareHorizontal4f
A bilateral depth-aware blur horizontal RGBA shader.
|
class |
R2ShaderFilterBilateralBlurDepthAwareVertical4f
A bilateral depth-aware blur vertical RGBA shader.
|
class |
R2ShaderFilterBoxBlurHorizontal4f
A horizontal RGBA box blur shader.
|
class |
R2ShaderFilterBoxBlurVertical4f
A vertical RGBA box blur shader.
|
class |
R2ShaderFilterDebugEyePosition
A shader that recovers the eye-space position of the g-buffer surface.
|
class |
R2ShaderFilterDebugEyeZ
A shader that recovers the eye-space Z value of the g-buffer surface.
|
class |
R2ShaderFilterEmission
An emission shader that copies the emissive parts of an image.
|
class |
R2ShaderFilterFogDepth
A shader that renders fog based on depth.
|
class |
R2ShaderFilterFogDepthLinear
A shader that renders linear fog based on depth.
|
class |
R2ShaderFilterFogDepthQuadratic
A shader that renders quadratic fog based on depth.
|
class |
R2ShaderFilterFogDepthQuadraticInverse
A shader that renders inverse quadratic fog based on depth.
|
class |
R2ShaderFilterFXAAA
An FXAA shader.
|
class |
R2ShaderFilterLightApplicator
A light applicator shader.
|
class |
R2ShaderFilterOcclusionApplicator
An occlusion applicator shader.
|
class |
R2ShaderFilterTextureShow
An image sink shader that copies a texture to the first output.
|
class |
R2ShaderSSAO
An SSAO shader.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2UnitCube
The default implementation of the
R2UnitCubeType interface. |
class |
R2UnitSphere
The default implementation of the
R2UnitSphereType interface. |
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