| Interface | Description |
|---|---|
| R2AmbientOcclusionBufferDescriptionType |
The type of ambient occlusion buffer descriptions.
|
| R2AmbientOcclusionBufferType |
The type of ambient occlusion buffers.
|
| R2AmbientOcclusionBufferUsableType |
The type of usable ambient occlusion buffers.
|
| R2DeletableType |
The type of objects that can be deleted, and that require access to OpenGL to
perform the deletion.
|
| R2DepthAttachmentCreateType |
A preexisting depth texture that will be used as an attachment on a created
framebuffer.
|
| R2DepthAttachmentShareType |
A preexisting depth texture that will be used as an attachment on a created
framebuffer.
|
| R2DepthAttachmentSpecificationType |
A specification of a whether a depth attachment should be created or
shared with an existing framebuffer.
|
| R2DepthInstancesConsumerType |
The type of consumers of depth instances.
|
| R2DepthInstancesType |
The set of depth instances in a scene.
|
| R2DepthOnlyBufferDescriptionType |
The type of depth-only buffer descriptions.
|
| R2DepthOnlyBufferType |
The type of depth-only buffers.
|
| R2DepthOnlyBufferUsableType |
The type of usable depth-only buffers.
|
| R2DepthRendererType |
The type of renderers that populate depth-only buffers.
|
| R2DepthVarianceBufferDescriptionType |
The type of depth variance buffer descriptions.
|
| R2DepthVarianceBufferType |
The type of depth variance buffers.
|
| R2DepthVarianceBufferUsableType |
The type of usable depth variance buffers.
|
| R2DepthVarianceRendererType |
The type of renderers that populate depth variance buffers.
|
| R2FilterType<P> |
The type of image filters.
|
| R2FilterUsableType<P> |
The type of usable image filters.
|
| R2GeometryBufferDescriptionType |
The type of geometry buffer descriptions.
|
| R2GeometryBufferType |
The type of geometry buffers.
|
| R2GeometryBufferUsableType |
The type of usable geometry buffers.
|
| R2GeometryRendererType |
The type of renderers that populate geometry buffers.
|
| R2IDPoolType |
The type of identifier pools.
|
| R2ImageBufferDescriptionType |
The type of image buffer descriptions.
|
| R2ImageBufferType |
The type of image buffers.
|
| R2ImageBufferUsableType |
The type of usable image buffers.
|
| R2InstanceBatchedDynamicType |
The type of batched instances that are expected to change often, both in the
number of instances, and the transforms of individual instances.
|
| R2InstanceBatchedType |
The type of batched instances.
|
| R2InstanceBillboardedDynamicType |
The type of billboarded instances that are expected to change often, both
in the number of instances, and the values of individual instances.
|
| R2InstanceBillboardedType |
The type of billboarded instances.
|
| R2InstanceSingleType |
The type of single instances.
|
| R2InstanceType |
The type of instances.
|
| R2LightBufferDescriptionType |
The type of light buffer descriptions.
|
| R2LightBufferDiffuseOnlyUsableType |
The type of usable diffuse only light buffers.
|
| R2LightBufferDiffuseSpecularUsableType |
The type of usable diffuse+specular light buffers.
|
| R2LightBufferSpecularOnlyUsableType |
The type of usable specular-only light buffers.
|
| R2LightBufferType |
The type of light buffers.
|
| R2LightBufferUsableType |
The type of usable light buffers.
|
| R2LightBufferWithDiffuseUsableType |
A light buffer that has a diffuse texture.
|
| R2LightBufferWithSpecularUsableType |
A light buffer that has a specular texture.
|
| R2LightProjectiveReadableType |
The type of readable projective lights.
|
| R2LightProjectiveType |
The type of projective lights.
|
| R2LightProjectiveUsableType |
The type of usable (readable/writable but not deletable) projective lights.
|
| R2LightProjectiveWithoutShadowReadableType |
The type of readable projective lights that do not have shadows.
|
| R2LightProjectiveWithoutShadowType |
The type of projective lights that do not have shadows.
|
| R2LightProjectiveWithoutShadowWritableType |
The type of writable projective lights that do not have shadows.
|
| R2LightProjectiveWithShadowReadableType |
The type of readable projective lights.
|
| R2LightProjectiveWithShadowType |
The type of projective lights that have shadows.
|
| R2LightProjectiveWithShadowVarianceType |
The type of projective lights with variance shadows.
|
| R2LightProjectiveWithShadowWritableType |
The type of writable projective lights.
|
| R2LightProjectiveWritableType |
The type of writable projective lights.
|
| R2LightReadableType |
The type of lights.
|
| R2LightRendererType |
The type of renderers that populate light buffers.
|
| R2LightScreenSingleType |
The type of single-instance lights that operate using fullscreen quads.
|
| R2LightSingleReadableType |
The type of single-instance lights.
|
| R2LightSingleType |
The type of single-instance lights.
|
| R2LightSingleWritableType |
The type of single-instance lights.
|
| R2LightSphericalReadableType |
The type of readable spherical lights.
|
| R2LightSphericalSingleReadableType |
The type of readable single-instance spherical lights.
|
| R2LightSphericalSingleType |
The type of single-instance spherical lights.
|
| R2LightSphericalSingleWritableType |
The type of writable single-instance spherical lights.
|
| R2LightSphericalType |
The type of spherical lights.
|
| R2LightSphericalWritableType |
The type of writable spherical lights.
|
| R2LightType |
The type of lights.
|
| R2LightVolumeSingleReadableType |
The type of readable single-instance lights that operate using light
volumes.
|
| R2LightVolumeSingleType |
The type of single-instance lights that operate using light volumes.
|
| R2LightVolumeSingleWritableType |
The type of writable single-instance lights that operate using light
volumes.
|
| R2LightWithShadowSingleType |
The type of single-instance lights that have shadows.
|
| R2LightWritableType |
The type of writable lights.
|
| R2MaskBufferDescriptionType |
The type of mask buffer descriptions.
|
| R2MaskBufferType |
The type of mask buffers.
|
| R2MaskBufferUsableType |
The type of usable mask buffers.
|
| R2MaskInstancesType |
The set of mask instances that will be rendered.
|
| R2MaskRendererType |
The type of renderers that populate mask images.
|
| R2MaterialDepthBatchedType<M> |
The type of materials that can be applied to batched depth-only instances.
|
| R2MaterialDepthSingleType<M> |
The type of opaque materials that can be applied to single depth-only
instances.
|
| R2MaterialOpaqueBatchedType<M> |
The type of opaque materials that can be applied to batched instances.
|
| R2MaterialOpaqueBillboardedType<M> |
The type of opaque materials that can be applied to billboarded instances.
|
| R2MaterialOpaqueSingleType<M> |
The type of opaque materials that can be applied to single instances.
|
| R2MaterialType<M> |
The base type of materials.
|
| R2MatricesInstanceSingleType |
Access to the matrices for a given single instance.
|
| R2MatricesInstanceSingleValuesType |
Access to the matrices for a given instance.
|
| R2MatricesObserverType |
Access to the matrices for a given observer.
|
| R2MatricesObserverValuesType |
Access to the matrices for a given observer.
|
| R2MatricesProjectiveLightType |
Access to the matrices for a given projective light.
|
| R2MatricesProjectiveLightValuesType |
Access to the matrices for a given projective light.
|
| R2MatricesType |
Matrices.
|
| R2MatricesValuesType |
Base matrix values.
|
| R2MatricesVolumeLightType |
Access to the matrices for a given volume light.
|
| R2MatricesVolumeLightValuesType |
Access to the matrices for a given volume light.
|
| R2ProjectionMeshReadableType |
The type of readable projection meshes.
|
| R2ProjectionMeshType |
The type of projection meshes.
|
| R2ProjectionMeshUsableType |
The type of usable (readable/writable, but not deletable) projection meshes.
|
| R2ProjectionMeshWritableType |
The type of writable projection meshes.
|
| R2ProjectionReadableType |
The type of readable projections.
|
| R2ProjectionType |
The type of mutable projections.
|
| R2ProjectionWritableType |
The type of writable projections.
|
| R2RenderTargetAllocatorFunctionType<D extends R2RenderTargetDescriptionType,T extends R2RenderTargetType<D>,C> |
Functions that allocate render targets.
|
| R2RenderTargetDescriptionType |
The type of render target descriptions.
|
| R2RenderTargetPoolType<D extends R2RenderTargetDescriptionType,T extends R2RenderTargetUsableType<D>> |
The type of render target pools.
|
| R2RenderTargetPoolUsableType<D extends R2RenderTargetDescriptionType,T extends R2RenderTargetUsableType<D>> |
The type of render target pools.
|
| R2RenderTargetType<D extends R2RenderTargetDescriptionType> |
The type of render targets.
|
| R2RenderTargetUsableType<D extends R2RenderTargetDescriptionType> |
The type of usable render targets.
|
| R2SceneLightsClipGroupConsumerType |
A consumer for clip groups.
|
| R2SceneLightsClipGroupType |
A clip group that will clip the bounds of all lights within it.
|
| R2SceneLightsConsumerType |
The type of consumers of scene lights.
|
| R2SceneLightsGroupConsumerType |
A consumer for lights within a specific group.
|
| R2SceneLightsGroupType |
A light group to which lights can be added.
|
| R2SceneLightsType |
The set of lights that affect opaque instances in a scene.
|
| R2SceneOpaquesConsumerType |
The type of consumers of opaque scene instances.
|
| R2SceneOpaquesReadableType |
The readable set of opaque instances in a scene.
|
| R2SceneOpaquesType |
The set of opaque instances in a scene.
|
| R2SceneStencilsConsumerType |
A consumer for stencil instances.
|
| R2SceneStencilsType |
The set of stencil instances in a scene.
|
| R2ShadowDepthVarianceType |
The type of depth variance shadows.
|
| R2ShadowMapContextType |
A set of rendered shadow maps.
|
| R2ShadowMapContextUsableType |
The type of usable shadow map contexts.
|
| R2ShadowMapRendererExecutionType |
A contextual value representing the in-process rendering of a set of shadow
maps.
|
| R2ShadowMapRendererType |
The type of renderers that populate shadow maps.
|
| R2ShadowType |
The type of shadows.
|
| R2StencilRendererType |
The type of stencil renderers.
|
| R2Texture2DStaticType |
A simple static 2D texture.
|
| R2Texture2DType |
The type of 2D textures.
|
| R2Texture2DUsableType |
The type of usable 2D textures.
|
| R2TextureCubeStaticType |
A simple static cube texture.
|
| R2TextureCubeType |
The type of cube textures.
|
| R2TextureCubeUsableType |
The type of usable cube textures.
|
| R2TextureDefaultsType |
Access to default textures for materials.
|
| R2TextureUsableType |
The type of usable textures.
|
| R2TransformContextType |
The storage required for producing transform matrices without allocating
extra memory.
|
| R2TransformNonOrthogonalReadableType |
The type of readable and non-orthogonal transforms.
|
| R2TransformOrthogonalReadableType |
The type of readable and orthogonal transforms.
|
| R2TransformOTReadableType |
A readable transform that exposes an orientation, followed by a translation.
|
| R2TransformOTType |
The type of transforms represented by an orientation, followed by a
translation.
|
| R2TransformReadableType |
The type of readable transforms.
|
| R2TransformType |
The type of transforms.
|
| R2TransformViewReadableType |
The type of readable transforms that can produce view matrices.
|
| R2TranslucentBatchedType<M> |
The type of batched instance translucents.
|
| R2TranslucentBillboardedType<M> |
The type of batched instance translucents.
|
| R2TranslucentRendererType |
The type of translucent renderers.
|
| R2TranslucentSingleType<M> |
The type of single instance translucents.
|
| R2TranslucentType<M> |
The type of translucents.
|
| R2UnitCubeType |
The type of unit cubes with edge length 1.
|
| R2UnitCubeUsableType |
The type of usable unit cubes.
|
| R2UnitQuadType |
The type of unit quads, from
(-1, -1, -1) to (1, 1, -1),
oriented towards +Z. |
| R2UnitQuadUsableType |
The type of usable unit quads.
|
| R2UnitSphereType |
The type of unit spheres with radius 1.
|
| R2UnitSphereUsableType |
The type of usable unit spheres.
|
| R2ViewRaysReadableType |
The readable interface to view rays.
|
| R2ViewRaysType |
The type of view rays that are used to reconstruct eye-space positions during
deferred rendering.
|
| R2WatchableType<T> |
A watchable value.
|
| Class | Description |
|---|---|
| R2AmbientOcclusionBuffer |
Default implementation of the
R2AmbientOcclusionBufferType
interface. |
| R2AmbientOcclusionBufferDescription |
The type of ambient occlusion buffer descriptions.
|
| R2AmbientOcclusionBufferDescription.Builder |
Builds instances of type
R2AmbientOcclusionBufferDescription. |
| R2AmbientOcclusionBufferDescriptionScaler |
A function that, given a render target description and an inclusive area,
returns a new description of the same type with the given area.
|
| R2AmbientOcclusionBufferPool |
A pool of ambient occlusion buffers, with a configurable soft and
hard size.
|
| R2AttributeConventions |
Vertex attribute conventions.
|
| R2Bilinear |
Bilinear functions.
|
| R2Core |
Marker class for locating resources.
|
| R2DepthAttachmentCreate |
A preexisting depth texture that will be used as an attachment on a created
framebuffer.
|
| R2DepthAttachmentCreate.Builder |
Builds instances of type
R2DepthAttachmentCreate. |
| R2DepthAttachmentShare |
A preexisting depth texture that will be used as an attachment on a created
framebuffer.
|
| R2DepthAttachmentShare.Builder |
Builds instances of type
R2DepthAttachmentShare. |
| R2DepthInstances |
Default implementation of the
R2DepthInstancesType interface. |
| R2DepthOnlyBuffer |
Default implementation of the
R2DepthOnlyBufferType interface. |
| R2DepthOnlyBufferDescription |
The type of depth-only buffer descriptions.
|
| R2DepthOnlyBufferDescription.Builder |
Builds instances of type
R2DepthOnlyBufferDescription. |
| R2DepthOnlyRenderer |
The default implementation of the
R2DepthRendererType interface. |
| R2DepthVarianceBuffer |
Default implementation of the
R2DepthVarianceBufferType interface. |
| R2DepthVarianceBufferDescription |
The type of depth variance buffer descriptions.
|
| R2DepthVarianceBufferDescription.Builder |
Builds instances of type
R2DepthVarianceBufferDescription. |
| R2DepthVarianceBufferPool |
A pool of depth variance buffers, with a configurable soft and
hard size.
|
| R2DepthVarianceRenderer |
The default implementation of the
R2DepthRendererType interface. |
| R2GeometryBuffer |
Default implementation of the
R2GeometryBufferType interface. |
| R2GeometryBufferDescription |
The type of geometry buffer descriptions.
|
| R2GeometryBufferDescription.Builder |
Builds instances of type
R2GeometryBufferDescription. |
| R2GeometryRenderer |
The default implementation of the
R2GeometryRendererType interface. |
| R2IDPool |
The default implementation of the
R2IDPoolType interface. |
| R2ImageBuffer |
Default implementation of the
R2ImageBufferType interface. |
| R2ImageBufferDescription |
The type of image buffer descriptions.
|
| R2ImageBufferDescription.Builder |
Builds instances of type
R2ImageBufferDescription. |
| R2ImageBufferDescriptionScaler |
A function that, given a render target description and an inclusive area,
returns a new description of the same type with the given area.
|
| R2ImageBufferPool |
A pool of image buffers, with a configurable soft and
hard size.
|
| R2IndexBuffers |
Functions for dealing with index buffers.
|
| R2InstanceBatchedDynamic |
The default implementation of the
R2InstanceBatchedDynamicType
interface. |
| R2InstanceBillboardedDynamic |
The default implementation of the
R2InstanceBatchedDynamicType
interface. |
| R2InstanceSingle |
The type of single instances.
|
| R2InstanceSingle.Builder |
Builds instances of type
R2InstanceSingle. |
| R2LightAmbientScreenSingle |
Parameters for single ambient lights.
|
| R2LightBufferDescription |
The type of light buffer descriptions.
|
| R2LightBufferDescription.Builder |
Builds instances of type
R2LightBufferDescription. |
| R2LightBufferPool |
A pool of light buffers, with a configurable soft and
hard size.
|
| R2LightBuffers |
Default implementation of the
R2LightBufferType interface. |
| R2LightDirectionalScreenSingle |
Parameters for single directional lights.
|
| R2LightProjectiveWithoutShadow |
Parameters for simple projective lights that operate by rendering frustum
meshes.
|
| R2LightProjectiveWithShadowVariance |
Parameters for simple projective lights that operate by rendering frustum
meshes and that have variance shadows.
|
| R2LightRenderer |
The default implementation of the
R2LightRendererType interface. |
| R2LightSphericalSingle |
Parameters for simple spherical lights that operate by rendering scaled unit
spheres.
|
| R2MaskBuffer |
Default implementation of the
R2MaskBufferType interface. |
| R2MaskBufferDescription |
The type of mask buffer descriptions.
|
| R2MaskBufferDescription.Builder |
Builds instances of type
R2MaskBufferDescription. |
| R2MaskInstances |
The set of mask instances that will be rendered.
|
| R2MaskInstances.Builder |
Builds instances of type
R2MaskInstances. |
| R2MaskRenderer |
The default implementation of the
R2MaskRendererType interface. |
| R2MaterialDepthBatched<M> |
The type of materials that can be applied to batched depth-only instances.
|
| R2MaterialDepthBatched.Builder<M> |
Builds instances of type
R2MaterialDepthBatched. |
| R2MaterialDepthSingle<M> |
The type of opaque materials that can be applied to single depth-only
instances.
|
| R2MaterialDepthSingle.Builder<M> |
Builds instances of type
R2MaterialDepthSingle. |
| R2MaterialOpaqueBatched<M> |
The type of opaque materials that can be applied to batched instances.
|
| R2MaterialOpaqueBatched.Builder<M> |
Builds instances of type
R2MaterialOpaqueBatched. |
| R2MaterialOpaqueBillboarded<M> |
The type of opaque materials that can be applied to billboarded instances.
|
| R2MaterialOpaqueBillboarded.Builder<M> |
Builds instances of type
R2MaterialOpaqueBillboarded. |
| R2MaterialOpaqueSingle<M> |
The type of opaque materials that can be applied to single instances.
|
| R2MaterialOpaqueSingle.Builder<M> |
Builds instances of type
R2MaterialOpaqueSingle. |
| R2Matrices |
Default implementation of the
R2MatricesType interface. |
| R2NoiseTexture |
Functions for allocating noise textures.
|
| R2ProjectionFOV |
A perspective projection based on a given field of view and aspect ratio.
|
| R2ProjectionFrustum |
A perspective projection based on an explicit frustum.
|
| R2ProjectionMesh |
A mesh representing the convex hull for a given projection.
|
| R2ProjectionOrthographic |
An orthographic projection.
|
| R2Projections |
Functions over projections.
|
| R2RenderTargetDescriptions |
Functions over render target descriptions.
|
| R2SceneLights |
The default implementation of the
R2SceneLightsType interface. |
| R2SceneOpaques |
Default implementation of the
R2SceneOpaquesType interface. |
| R2SceneStencils |
The default implementation of the
R2SceneStencilsType interface. |
| R2ShadowDepthVariance |
The type of depth variance shadows.
|
| R2ShadowDepthVariance.Builder |
Builds instances of type
R2ShadowDepthVariance. |
| R2ShadowMapRenderer |
The default implementation of the
R2ShadowMapRendererType interface. |
| R2StencilRenderer |
The default implementation of the
R2StencilRendererType interface. |
| R2Stencils |
Stencil values.
|
| R2Texture2DStatic |
A simple static 2D texture.
|
| R2Texture2DStatic.Builder |
Builds instances of type
R2Texture2DStatic. |
| R2TextureCubeStatic |
A simple static cube texture.
|
| R2TextureCubeStatic.Builder |
Builds instances of type
R2TextureCubeStatic. |
| R2TextureDefaults |
The default implementation of the
R2TextureDefaultsType interface. |
| R2TransformContext |
The default implementation of the
R2TransformContextType interface. |
| R2TransformIdentity |
A transform that always yields an identity matrix.
|
| R2TransformMatrix4x4 |
A simple 4x4 matrix transform.
|
| R2TransformOT |
A transform represented by an orientation, followed by a translation.
|
| R2TransformSiOT |
A transform represented by a scale, followed by an orientation, followed
by a translation.
|
| R2TransformSOT |
A transform represented by an scale, followed by an orientation, followed
by a translation.
|
| R2TransformST |
A transform represented by a scale, followed by a translation.
|
| R2TransformT |
A transform represented by a translation.
|
| R2TranslucentBatched<M> |
The type of batched instance translucents.
|
| R2TranslucentBatched.Builder<M> |
Builds instances of type
R2TranslucentBatched. |
| R2TranslucentBillboarded<M> |
The type of batched instance translucents.
|
| R2TranslucentBillboarded.Builder<M> |
Builds instances of type
R2TranslucentBillboarded. |
| R2TranslucentRenderer |
The default implementation of the
R2TranslucentRendererType
interface. |
| R2TranslucentSingle<M> |
The type of single instance translucents.
|
| R2TranslucentSingle.Builder<M> |
Builds instances of type
R2TranslucentSingle. |
| R2UnitQuad |
The default implementation of the
R2UnitQuadType interface. |
| R2ViewRays |
The default implementation of the
R2ViewRaysType interface. |
| R2Watchable<T> |
The default implementation of the
R2WatchableType interface. |
| Enum | Description |
|---|---|
| R2CopyDepth |
A specification of whether or not a depth buffer should be copied.
|
| R2DepthPrecision |
The precision of the depth buffer.
|
| R2DepthVariancePrecision |
The precision of the depth variance buffer.
|
| R2GeometryBufferComponents |
A specification of which components are allocated for a geometry buffer.
|
| R2LightBufferComponents |
A specification of which components are allocated for a light buffer.
|
| R2SceneStencilsMode |
The mode used for stencils.
|
| Exception | Description |
|---|---|
| R2Exception |
The type of exceptions.
|
| R2ExceptionBadTextureFormat |
The type of exceptions that indicate an attempt to specify a texture
with a format of an unexpected type.
|
| R2ExceptionBadTextureSize |
The type of exceptions that indicate an attempt to specify a bad
texture size.
|
| R2ExceptionBatchIsFull |
A batch cannot accept any more instances.
|
| R2ExceptionInvalidGroup |
An invalid group number was specified.
|
| R2ExceptionIO |
An internal I/O exception occurred.
|
| R2ExceptionShaderParameterCountMismatch |
An exception indicating that a compiled shader did not have the expected
number of parameters.
|
| R2ExceptionShaderParameterNotPresent |
An exception indicating that a shader parameter was not found when one was
expected.
|
| R2ExceptionShaderParameterWrongType |
An exception indicating that a shader parameter had a type other than the
given expected type.
|
| R2ExceptionShaderPreprocessingFailed |
An exception indicating that a shader failed to preprocess.
|
| R2ExceptionShaderValidationFailed |
An exception indicating that a shader failed to validate.
|
| R2RendererException |
The type of renderer exceptions.
|
| R2RendererExceptionClipGroupDeleted |
The type of renderer exceptions that indicate an attempt to use a deleted
clip group.
|
| R2RendererExceptionFramebufferNotBound |
The type of renderer exceptions that indicate an attempt to perform an
operation that requires a specific framebuffer be bound, but without that
framebuffer actually being bound.
|
| R2RendererExceptionInstanceAlreadyActive |
An exception indicating an attempt to start a new set of instance matrices
when an instance is already active.
|
| R2RendererExceptionInstanceAlreadyVisible |
An exception indicating an attempt to specify that an instance should be
rendered multiple times.
|
| R2RendererExceptionLightAlreadyVisible |
An exception indicating an attempt to specify that a light should be rendered
multiple times.
|
| R2RendererExceptionNoSuchShader |
The type of renderer exceptions that indicate nonexistent shaders.
|
| R2RendererExceptionObserverAlreadyActive |
An exception indicating an attempt to start a new set of observer matrices
when an observer is already active.
|
| R2RendererExceptionProjectiveAlreadyActive |
An exception indicating an attempt to start a new set of projective light
matrices when a projective light is already active.
|
| R2RendererExceptionShadowExecutionAlreadyActive |
An exception indicating an attempt to start a shadow map renderer execution
with one already active.
|
| R2RendererExceptionShadowExecutionNotActive |
An exception indicating an attempt to use a shadow map renderer execution
without it being active.
|
| R2RendererExceptionShadowMapContextAlreadyActive |
An exception indicating an attempt to create a shadow map context with one
already active.
|
| R2RendererExceptionShadowMapContextNotActive |
An exception indicating an attempt to use a shadow map context without
it being active.
|
| R2RendererExceptionShadowNotRendered |
An exception indicating an attempt to request a shadow map that has not
been rendered.
|
| R2RendererExceptionVolumeLightAlreadyActive |
An exception indicating an attempt to start a new set of volume light
matrices when a volume light is already active.
|
| Annotation Type | Description |
|---|---|
| R2ImmutableStyleType |
Style settings for generated immutable types.
|
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