public interface R2DepthShaderBasicParametersType extends R2DepthShaderBasicParametersValuesType
| Modifier and Type | Method and Description |
|---|---|
default R2Texture2DUsableType |
albedoTexture()
An albedo map which is used primarily used to determine the opacity
of the shaded surface.
|
default float |
alphaDiscardThreshold()
The threshold value that defines whether or not the surface fragment will
be discarded.
|
R2TextureDefaultsType |
textureDefaults() |
R2TextureDefaultsType textureDefaults()
textureDefaults in interface R2DepthShaderBasicParametersValuesTypedefault R2Texture2DUsableType albedoTexture()
R2DepthShaderBasicParametersValuesTypeAn albedo map which is used primarily used to determine the opacity of the shaded surface.
albedoTexture in interface R2DepthShaderBasicParametersValuesTypedefault float alphaDiscardThreshold()
R2DepthShaderBasicParametersValuesType0.0 will
result in no fragments ever being discarded.alphaDiscardThreshold in interface R2DepthShaderBasicParametersValuesTypeCopyright © 2017 <code@io7m.com> http://io7m.com