@Generated(value={"Immutables.generator","R2SurfaceShaderBasicStippledParametersType"}) public final class R2SurfaceShaderBasicStippledParameters extends Object implements R2SurfaceShaderBasicStippledParametersType
| Modifier and Type | Class and Description |
|---|---|
static class |
R2SurfaceShaderBasicStippledParameters.Builder
Builds instances of type
R2SurfaceShaderBasicStippledParameters. |
| Modifier and Type | Method and Description |
|---|---|
com.io7m.jtensors.parameterized.PVectorI4F<R2SpaceRGBAType> |
albedoColor()
The base albedo color for the surface.
|
float |
albedoMix()
A specification of the mix value between the albedo color and texture.
|
R2Texture2DUsableType |
albedoTexture()
An albedo map which is used to modulate the value of
R2SurfaceShaderBasicParametersValuesType.albedoColor(). |
float |
alphaDiscardThreshold()
The alpha discard threshold specifies a lower bound on the opacity of
surface pixels.
|
static R2SurfaceShaderBasicStippledParameters.Builder |
builder()
Creates a builder for
R2SurfaceShaderBasicStippledParameters. |
static R2SurfaceShaderBasicStippledParameters |
copyOf(R2SurfaceShaderBasicStippledParametersType instance)
Creates an immutable copy of a
R2SurfaceShaderBasicStippledParametersType value. |
float |
emission()
The emission value for the surface, in the range
[0.0, 1.0]. |
R2Texture2DUsableType |
emissionTexture()
An emission map which is used to modulate the value of
R2SurfaceShaderBasicParametersValuesType.emission(). |
boolean |
equals(Object another)
This instance is equal to all instances of
R2SurfaceShaderBasicStippledParameters that have equal attribute values. |
int |
hashCode()
Computes a hash code from attributes:
textureDefaults, albedoColor, specularColor, emission, emissionTexture, albedoTexture, albedoMix, specularTexture, specularExponent, normalTexture, alphaDiscardThreshold, stippleNoiseTexture, stippleThreshold. |
R2Texture2DUsableType |
normalTexture()
A normal map used to peturb normal vectors for the surface.
|
static R2SurfaceShaderBasicStippledParameters |
of(R2TextureDefaultsType textureDefaults,
com.io7m.jtensors.parameterized.PVectorI4F<R2SpaceRGBAType> albedoColor,
com.io7m.jtensors.parameterized.PVectorI3F<R2SpaceRGBType> specularColor,
float emission,
R2Texture2DUsableType emissionTexture,
R2Texture2DUsableType albedoTexture,
float albedoMix,
R2Texture2DUsableType specularTexture,
float specularExponent,
R2Texture2DUsableType normalTexture,
float alphaDiscardThreshold,
R2Texture2DUsableType stippleNoiseTexture,
float stippleThreshold)
Construct a new immutable
R2SurfaceShaderBasicStippledParameters instance. |
com.io7m.jtensors.parameterized.PVectorI3F<R2SpaceRGBType> |
specularColor()
The base specular color for the surface.
|
float |
specularExponent()
The specular exponent.
|
R2Texture2DUsableType |
specularTexture()
A specular map which is used to modulate the value of
R2SurfaceShaderBasicParametersValuesType.specularColor(). |
R2Texture2DUsableType |
stippleNoiseTexture()
The noise texture used to implement stippling.
|
float |
stippleThreshold()
The stipple threshold value.
|
R2TextureDefaultsType |
textureDefaults() |
String |
toString()
Prints the immutable value
R2SurfaceShaderBasicStippledParameters with attribute values. |
R2SurfaceShaderBasicStippledParameters |
withAlbedoColor(com.io7m.jtensors.parameterized.PVectorI4F<R2SpaceRGBAType> value)
Copy the current immutable object by setting a value for the
albedoColor attribute. |
R2SurfaceShaderBasicStippledParameters |
withAlbedoMix(float value)
Copy the current immutable object by setting a value for the
albedoMix attribute. |
R2SurfaceShaderBasicStippledParameters |
withAlbedoTexture(R2Texture2DUsableType value)
Copy the current immutable object by setting a value for the
albedoTexture attribute. |
R2SurfaceShaderBasicStippledParameters |
withAlphaDiscardThreshold(float value)
Copy the current immutable object by setting a value for the
alphaDiscardThreshold attribute. |
R2SurfaceShaderBasicStippledParameters |
withEmission(float value)
Copy the current immutable object by setting a value for the
emission attribute. |
R2SurfaceShaderBasicStippledParameters |
withEmissionTexture(R2Texture2DUsableType value)
Copy the current immutable object by setting a value for the
emissionTexture attribute. |
R2SurfaceShaderBasicStippledParameters |
withNormalTexture(R2Texture2DUsableType value)
Copy the current immutable object by setting a value for the
normalTexture attribute. |
R2SurfaceShaderBasicStippledParameters |
withSpecularColor(com.io7m.jtensors.parameterized.PVectorI3F<R2SpaceRGBType> value)
Copy the current immutable object by setting a value for the
specularColor attribute. |
R2SurfaceShaderBasicStippledParameters |
withSpecularExponent(float value)
Copy the current immutable object by setting a value for the
specularExponent attribute. |
R2SurfaceShaderBasicStippledParameters |
withSpecularTexture(R2Texture2DUsableType value)
Copy the current immutable object by setting a value for the
specularTexture attribute. |
R2SurfaceShaderBasicStippledParameters |
withStippleNoiseTexture(R2Texture2DUsableType value)
Copy the current immutable object by setting a value for the
stippleNoiseTexture attribute. |
R2SurfaceShaderBasicStippledParameters |
withStippleThreshold(float value)
Copy the current immutable object by setting a value for the
stippleThreshold attribute. |
R2SurfaceShaderBasicStippledParameters |
withTextureDefaults(R2TextureDefaultsType value)
Copy the current immutable object by setting a value for the
textureDefaults attribute. |
public R2TextureDefaultsType textureDefaults()
textureDefaults in interface R2SurfaceShaderBasicParametersValuesTypetextureDefaults in interface R2SurfaceShaderBasicStippledParametersTypetextureDefaults attributepublic com.io7m.jtensors.parameterized.PVectorI4F<R2SpaceRGBAType> albedoColor()
R2SurfaceShaderBasicParametersValuesTypeThe base albedo color for the surface. This value is mixed with values
sampled from R2SurfaceShaderBasicParametersValuesType.albedoTexture() based on R2SurfaceShaderBasicParametersValuesType.albedoMix().
albedoColor in interface R2SurfaceShaderBasicParametersValuesTypealbedoColor in interface R2SurfaceShaderBasicStippledParametersTypealbedoColor attributeR2SurfaceShaderBasicParametersValuesType.albedoTexture(),
R2SurfaceShaderBasicParametersValuesType.albedoMix()public com.io7m.jtensors.parameterized.PVectorI3F<R2SpaceRGBType> specularColor()
R2SurfaceShaderBasicParametersValuesTypeThe base specular color for the surface. This essentially encodes both the intensity and color of specular highlights for the surface.
specularColor in interface R2SurfaceShaderBasicParametersValuesTypespecularColor in interface R2SurfaceShaderBasicStippledParametersTypespecularColor attributepublic float emission()
R2SurfaceShaderBasicParametersValuesTypeThe emission value for the surface, in the range [0.0, 1.0].
The value is typically processed by filters to give surfaces the appearance
of emitting light.
emission in interface R2SurfaceShaderBasicParametersValuesTypeemission in interface R2SurfaceShaderBasicStippledParametersTypeemission attributepublic R2Texture2DUsableType emissionTexture()
R2SurfaceShaderBasicParametersValuesTypeAn emission map which is used to modulate the value of R2SurfaceShaderBasicParametersValuesType.emission(). Specifically, values sampled from the map are multiplied
by R2SurfaceShaderBasicParametersValuesType.emission() to give per-pixel control of the emission value.
emissionTexture in interface R2SurfaceShaderBasicParametersValuesTypeemissionTexture in interface R2SurfaceShaderBasicStippledParametersTypeemissionTexture attributepublic R2Texture2DUsableType albedoTexture()
R2SurfaceShaderBasicParametersValuesTypeAn albedo map which is used to modulate the value of R2SurfaceShaderBasicParametersValuesType.albedoColor(). Specifically, values sampled from the map are linearly
mixed with R2SurfaceShaderBasicParametersValuesType.albedoColor() based on R2SurfaceShaderBasicParametersValuesType.albedoMix(). The alpha
channel of the map is also used so that a texture with transparent sections
will show the underlying R2SurfaceShaderBasicParametersValuesType.albedoColor() even when the texture is
fully mixed (i.e. R2SurfaceShaderBasicParametersValuesType.albedoMix() == 1.0).
albedoTexture in interface R2SurfaceShaderBasicParametersValuesTypealbedoTexture in interface R2SurfaceShaderBasicStippledParametersTypealbedoTexture attributepublic float albedoMix()
R2SurfaceShaderBasicParametersValuesTypeA specification of the mix value between the albedo color and texture.
If 0.0, the albedo of the surface will be R2SurfaceShaderBasicParametersValuesType.albedoColor().
If 1.0, the albedo of the surface will be a value sampled from
R2SurfaceShaderBasicParametersValuesType.albedoTexture(). Other values in the range [0.0, 1.0] will
linearly mix between the two extremes.
albedoMix in interface R2SurfaceShaderBasicParametersValuesTypealbedoMix in interface R2SurfaceShaderBasicStippledParametersTypealbedoMix attributepublic R2Texture2DUsableType specularTexture()
R2SurfaceShaderBasicParametersValuesTypeA specular map which is used to modulate the value of R2SurfaceShaderBasicParametersValuesType.specularColor(). Specifically, values sampled from the map are multiplied
by R2SurfaceShaderBasicParametersValuesType.specularColor() to give per-pixel control of specular intensity
and color.
specularTexture in interface R2SurfaceShaderBasicParametersValuesTypespecularTexture in interface R2SurfaceShaderBasicStippledParametersTypespecularTexture attributepublic float specularExponent()
R2SurfaceShaderBasicParametersValuesTypeThe specular exponent. This is a value in the range [0.0, 256.0]
and is used directly as the exponent term.
specularExponent in interface R2SurfaceShaderBasicParametersValuesTypespecularExponent in interface R2SurfaceShaderBasicStippledParametersTypespecularExponent attributepublic R2Texture2DUsableType normalTexture()
R2SurfaceShaderBasicParametersValuesTypeA normal map used to peturb normal vectors for the surface. The texture
is expected to contain RGB-encoded vectors such that [0.5, 0.5,
1.0] represents the "neutral" tangent-space [0.0, 0.0, 1.0]
vector.
A map containing entirely [0.5, 0.5, 1.0] values will have no
visible effect on the surface.
normalTexture in interface R2SurfaceShaderBasicParametersValuesTypenormalTexture in interface R2SurfaceShaderBasicStippledParametersTypenormalTexture attributepublic float alphaDiscardThreshold()
R2SurfaceShaderBasicParametersValuesTypeThe alpha discard threshold specifies a lower bound on the opacity of
surface pixels. For any given surface pixel, if the opacity of the
calculated albedo is less than the R2SurfaceShaderBasicParametersValuesType.alphaDiscardThreshold(),
then the pixel is simply discarded; the pixel is not written to the
current geometry buffer. This allows for otherwise opaque surfaces
to have fully transparent sections.
alphaDiscardThreshold in interface R2SurfaceShaderBasicParametersValuesTypealphaDiscardThreshold in interface R2SurfaceShaderBasicStippledParametersTypealphaDiscardThreshold attributepublic R2Texture2DUsableType stippleNoiseTexture()
stippleNoiseTexture in interface R2SurfaceShaderBasicStippledParametersTypestippleThreshold()public float stippleThreshold()
stippleNoiseTexture() is sampled at each pixel,
and if the sampled value is less than the threshold value, the
pixel is discarded. Consequently, a stipple threshold of 0.0 never
discards pixels.stippleThreshold in interface R2SurfaceShaderBasicStippledParametersTypepublic final R2SurfaceShaderBasicStippledParameters withTextureDefaults(R2TextureDefaultsType value)
textureDefaults attribute.
A shallow reference equality check is used to prevent copying of the same value by returning this.value - A new value for textureDefaultsthis objectpublic final R2SurfaceShaderBasicStippledParameters withAlbedoColor(com.io7m.jtensors.parameterized.PVectorI4F<R2SpaceRGBAType> value)
albedoColor attribute.
A shallow reference equality check is used to prevent copying of the same value by returning this.value - A new value for albedoColorthis objectpublic final R2SurfaceShaderBasicStippledParameters withSpecularColor(com.io7m.jtensors.parameterized.PVectorI3F<R2SpaceRGBType> value)
specularColor attribute.
A shallow reference equality check is used to prevent copying of the same value by returning this.value - A new value for specularColorthis objectpublic final R2SurfaceShaderBasicStippledParameters withEmission(float value)
emission attribute.
A value strict bits equality used to prevent copying of the same value by returning this.value - A new value for emissionthis objectpublic final R2SurfaceShaderBasicStippledParameters withEmissionTexture(R2Texture2DUsableType value)
emissionTexture attribute.
A shallow reference equality check is used to prevent copying of the same value by returning this.value - A new value for emissionTexturethis objectpublic final R2SurfaceShaderBasicStippledParameters withAlbedoTexture(R2Texture2DUsableType value)
albedoTexture attribute.
A shallow reference equality check is used to prevent copying of the same value by returning this.value - A new value for albedoTexturethis objectpublic final R2SurfaceShaderBasicStippledParameters withAlbedoMix(float value)
albedoMix attribute.
A value strict bits equality used to prevent copying of the same value by returning this.value - A new value for albedoMixthis objectpublic final R2SurfaceShaderBasicStippledParameters withSpecularTexture(R2Texture2DUsableType value)
specularTexture attribute.
A shallow reference equality check is used to prevent copying of the same value by returning this.value - A new value for specularTexturethis objectpublic final R2SurfaceShaderBasicStippledParameters withSpecularExponent(float value)
specularExponent attribute.
A value strict bits equality used to prevent copying of the same value by returning this.value - A new value for specularExponentthis objectpublic final R2SurfaceShaderBasicStippledParameters withNormalTexture(R2Texture2DUsableType value)
normalTexture attribute.
A shallow reference equality check is used to prevent copying of the same value by returning this.value - A new value for normalTexturethis objectpublic final R2SurfaceShaderBasicStippledParameters withAlphaDiscardThreshold(float value)
alphaDiscardThreshold attribute.
A value strict bits equality used to prevent copying of the same value by returning this.value - A new value for alphaDiscardThresholdthis objectpublic final R2SurfaceShaderBasicStippledParameters withStippleNoiseTexture(R2Texture2DUsableType value)
stippleNoiseTexture attribute.
A shallow reference equality check is used to prevent copying of the same value by returning this.value - A new value for stippleNoiseTexturethis objectpublic final R2SurfaceShaderBasicStippledParameters withStippleThreshold(float value)
stippleThreshold attribute.
A value strict bits equality used to prevent copying of the same value by returning this.value - A new value for stippleThresholdthis objectpublic boolean equals(Object another)
R2SurfaceShaderBasicStippledParameters that have equal attribute values.public int hashCode()
textureDefaults, albedoColor, specularColor, emission, emissionTexture, albedoTexture, albedoMix, specularTexture, specularExponent, normalTexture, alphaDiscardThreshold, stippleNoiseTexture, stippleThreshold.public String toString()
R2SurfaceShaderBasicStippledParameters with attribute values.public static R2SurfaceShaderBasicStippledParameters of(R2TextureDefaultsType textureDefaults, com.io7m.jtensors.parameterized.PVectorI4F<R2SpaceRGBAType> albedoColor, com.io7m.jtensors.parameterized.PVectorI3F<R2SpaceRGBType> specularColor, float emission, R2Texture2DUsableType emissionTexture, R2Texture2DUsableType albedoTexture, float albedoMix, R2Texture2DUsableType specularTexture, float specularExponent, R2Texture2DUsableType normalTexture, float alphaDiscardThreshold, R2Texture2DUsableType stippleNoiseTexture, float stippleThreshold)
R2SurfaceShaderBasicStippledParameters instance.textureDefaults - The value for the textureDefaults attributealbedoColor - The value for the albedoColor attributespecularColor - The value for the specularColor attributeemission - The value for the emission attributeemissionTexture - The value for the emissionTexture attributealbedoTexture - The value for the albedoTexture attributealbedoMix - The value for the albedoMix attributespecularTexture - The value for the specularTexture attributespecularExponent - The value for the specularExponent attributenormalTexture - The value for the normalTexture attributealphaDiscardThreshold - The value for the alphaDiscardThreshold attributestippleNoiseTexture - The value for the stippleNoiseTexture attributestippleThreshold - The value for the stippleThreshold attributepublic static R2SurfaceShaderBasicStippledParameters copyOf(R2SurfaceShaderBasicStippledParametersType instance)
R2SurfaceShaderBasicStippledParametersType value.
Uses accessors to get values to initialize the new immutable instance.
If an instance is already immutable, it is returned as is.instance - The instance to copypublic static R2SurfaceShaderBasicStippledParameters.Builder builder()
R2SurfaceShaderBasicStippledParameters.Copyright © 2017 <code@io7m.com> http://io7m.com