| Package | Description |
|---|---|
| com.io7m.r2.core.shaders.provided |
Default provided shaders.
|
| Modifier and Type | Method and Description |
|---|---|
R2DepthShaderBasicStippledParameters |
R2DepthShaderBasicStippledParameters.Builder.build()
Builds a new
R2DepthShaderBasicStippledParameters. |
static R2DepthShaderBasicStippledParameters |
R2DepthShaderBasicStippledParameters.copyOf(R2DepthShaderBasicStippledParametersType instance)
Creates an immutable copy of a
R2DepthShaderBasicStippledParametersType value. |
static R2DepthShaderBasicStippledParameters |
R2DepthShaderBasicStippledParameters.of(R2TextureDefaultsType textureDefaults,
R2Texture2DUsableType albedoTexture,
float alphaDiscardThreshold,
R2Texture2DUsableType stippleNoiseTexture,
float stippleThreshold)
Construct a new immutable
R2DepthShaderBasicStippledParameters instance. |
R2DepthShaderBasicStippledParameters |
R2DepthShaderBasicStippledParameters.withAlbedoTexture(R2Texture2DUsableType value)
Copy the current immutable object by setting a value for the
albedoTexture attribute. |
R2DepthShaderBasicStippledParameters |
R2DepthShaderBasicStippledParameters.withAlphaDiscardThreshold(float value)
Copy the current immutable object by setting a value for the
alphaDiscardThreshold attribute. |
R2DepthShaderBasicStippledParameters |
R2DepthShaderBasicStippledParameters.withStippleNoiseTexture(R2Texture2DUsableType value)
Copy the current immutable object by setting a value for the
stippleNoiseTexture attribute. |
R2DepthShaderBasicStippledParameters |
R2DepthShaderBasicStippledParameters.withStippleThreshold(float value)
Copy the current immutable object by setting a value for the
stippleThreshold attribute. |
R2DepthShaderBasicStippledParameters |
R2DepthShaderBasicStippledParameters.withTextureDefaults(R2TextureDefaultsType value)
Copy the current immutable object by setting a value for the
textureDefaults attribute. |
| Modifier and Type | Method and Description |
|---|---|
static R2ShaderDepthSingleType<R2DepthShaderBasicStippledParameters> |
R2DepthShaderBasicStippledSingle.newShader(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders,
R2ShaderPreprocessingEnvironmentReadableType in_shader_env,
R2IDPoolType in_pool)
Construct a new shader.
|
Class<R2DepthShaderBasicStippledParameters> |
R2DepthShaderBasicStippledSingle.shaderParametersType() |
| Modifier and Type | Method and Description |
|---|---|
void |
R2DepthShaderBasicStippledSingle.onReceiveMaterialValues(com.io7m.jcanephora.core.api.JCGLInterfaceGL33Type g,
R2ShaderParametersMaterialType<R2DepthShaderBasicStippledParameters> mat_parameters) |
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