M - The type of shader parameterspublic interface R2ShaderLightProjectiveType<M extends R2LightProjectiveReadableType> extends R2ShaderLightVolumeSingleType<M>, R2ShaderLightProjectiveUsableType<M>
deleteonReceiveProjectiveLightonReceiveVolumeLightTransformonReceiveBoundGeometryBufferTextures, onReceiveValuesonActivate, onDeactivate, onValidate, shaderID, shaderParametersType, shaderProgramCopyright © 2017 <code@io7m.com> http://io7m.com