M - The type of shader parameterspublic interface R2ShaderLightSingleType<M extends R2LightSingleReadableType> extends R2ShaderType<M>, R2ShaderLightSingleUsableType<M>
deleteonReceiveBoundGeometryBufferTextures, onReceiveValuesonActivate, onDeactivate, onValidate, shaderID, shaderParametersType, shaderProgramCopyright © 2017 <code@io7m.com> http://io7m.com