| Package | Description |
|---|---|
| com.io7m.r2.core.shaders.provided |
Default provided shaders.
|
| com.io7m.r2.core.shaders.types |
Shader types.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2DepthShaderBasicSingle
Basic depth shader for single instances.
|
class |
R2DepthShaderBasicStippledSingle
Basic depth shader for single instances.
|
class |
R2MaskShaderSingle
Shader for masking single instances.
|
class |
R2ShaderDebugVisualSingle
Debug visualization shader for single instances.
|
class |
R2ShaderLogDepthOnlySingle
A shader that does not output any color data, but does write a logarithmic
depth value.
|
class |
R2StencilShaderSingle
A stencil-only shader implementation.
|
class |
R2SurfaceShaderBasicReflectiveSingle
Basic deferred surface shader for single instances, with pseudo-reflectivity
provided by an environment map.
|
class |
R2SurfaceShaderBasicSingle
Basic deferred surface shader for single instances.
|
class |
R2SurfaceShaderBasicStippledSingle
Basic deferred surface shader for single instances with alpha stippling.
|
| Modifier and Type | Method and Description |
|---|---|
static R2ShaderInstanceSingleType<R2SurfaceShaderBasicStippledParameters> |
R2SurfaceShaderBasicStippledSingle.newShader(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders,
R2ShaderPreprocessingEnvironmentReadableType in_shader_env,
R2IDPoolType in_pool)
Construct a new shader.
|
static R2ShaderInstanceSingleType<R2SurfaceShaderBasicParameters> |
R2SurfaceShaderBasicSingle.newShader(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders,
R2ShaderPreprocessingEnvironmentReadableType in_shader_env,
R2IDPoolType in_pool)
Construct a new shader.
|
static R2ShaderInstanceSingleType<R2SurfaceShaderBasicReflectiveParameters> |
R2SurfaceShaderBasicReflectiveSingle.newShader(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders,
R2ShaderPreprocessingEnvironmentReadableType in_shader_env,
R2IDPoolType in_pool)
Construct a new shader.
|
static R2ShaderInstanceSingleType<com.io7m.jfunctional.Unit> |
R2StencilShaderSingle.newShader(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders,
R2ShaderPreprocessingEnvironmentReadableType in_shader_env,
R2IDPoolType in_pool)
Construct a new shader.
|
static R2ShaderInstanceSingleType<com.io7m.jfunctional.Unit> |
R2ShaderLogDepthOnlySingle.newShader(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders,
R2ShaderPreprocessingEnvironmentReadableType in_shader_env,
R2IDPoolType in_pool)
Construct a new shader.
|
static R2ShaderInstanceSingleType<com.io7m.jtensors.parameterized.PVectorI4F<R2SpaceRGBAType>> |
R2ShaderDebugVisualSingle.newShader(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders,
R2ShaderPreprocessingEnvironmentReadableType in_shader_env,
R2IDPoolType in_pool)
Construct a new shader.
|
static R2ShaderInstanceSingleType<com.io7m.jfunctional.Unit> |
R2MaskShaderSingle.newShader(com.io7m.jcanephora.core.api.JCGLShadersType in_shaders,
R2ShaderPreprocessingEnvironmentReadableType in_shader_env,
R2IDPoolType in_pool)
Construct a new shader.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
R2ShaderDepthSingleType<M>
The type of shaders for rendering the depths of single instances.
|
| Modifier and Type | Class and Description |
|---|---|
class |
R2ShaderDepthSingleVerifier<M>
A delegating verifier for single-instance depth shaders; a type that verifies
that a renderer has called all of the required methods in the correct order.
|
class |
R2ShaderInstanceSingleVerifier<M>
A delegating verifier for single-instance shaders; a type that verifies that
a renderer has called all of the required methods in the correct order.
|
| Modifier and Type | Method and Description |
|---|---|
static <M> R2ShaderInstanceSingleType<M> |
R2ShaderInstanceSingleVerifier.newVerifier(R2ShaderInstanceSingleType<M> s)
Construct a new verifier for the given shader.
|
| Modifier and Type | Method and Description |
|---|---|
static <M> R2ShaderInstanceSingleType<M> |
R2ShaderInstanceSingleVerifier.newVerifier(R2ShaderInstanceSingleType<M> s)
Construct a new verifier for the given shader.
|
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