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R2 Core Shaders
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A vertex shader for billboarded instances. More...

Go to the source code of this file.
Functions | |
| layout (location=0) in vec3 R2_vertex_world_position | |
| World-space position. More... | |
| void | main (void) |
Variables | |
| uniform R2_view_t | R2_view |
| out vec4 | R2_billboard_scale_eye |
A vertex shader for billboarded instances.
Definition in file R2Billboarded.vert.
| layout | ( | location | = 0 | ) |
World-space position.
Object-space tangent vector.
Object-space normal vector.
UV coordinates.
RGBA color.
Eye-space scale.
1.8.12