8 layout(location = 0) out vec4 R2_out;
15 R2_out = vec4 (d, 0.0, 0.0, 0.0);
float R2_logDepthEncodePartial(const float z, const float depth_coefficient)
layout(location=0) in vec3 R2_vertex_world_position
World-space position.
float R2_logDepthDecode(const float z, const float depth_coefficient)
Logarithmic depth functions.