8 layout(location = 0) out vec4 R2_out;
16 R2_out = vec4 (nd, 1.0);
layout(location=0) in vec3 R2_vertex_world_position
World-space position.
Functions for transforming normal vectors.
vec3 R2_normalsDecompress(const vec2 n)
vec2 R2_normalsCompress(const vec3 n)