R2 Core Shaders
R2DepthBasicStippledSingle.frag
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1 /// \file R2DepthBasicStippledSingle.frag
2 /// \brief An instantiation of the `R2DepthBasicStippled` shader for single instances
3 
4 #include "R2DepthBasicStippled.h"
Basic depth-only implementation that discards fragments based on the opacity of an albedo texture...
A fragment shader driver for single instance depth shaders.