6 uniform sampler2D R2_albedo_emission;
7 uniform sampler2D R2_glow;
8 uniform
float R2_emission_intensity;
9 uniform
float R2_glow_intensity;
17 texture (R2_albedo_emission, R2_uv);
19 texture (R2_glow, R2_uv).xyz;
22 map_sample.xyz * map_sample.w * R2_emission_intensity;
24 glow_sample.xyz * R2_glow_intensity;
27 vec4 (albedo + glow, 1.0);