6 uniform sampler2D R2_textures_albedo;
7 uniform sampler2D R2_textures_diffuse;
8 uniform sampler2D R2_textures_specular;
16 texture (R2_textures_albedo, R2_uv).xyz;
18 texture (R2_textures_diffuse, R2_uv).xyz;
19 vec3 specular_sample =
20 texture (R2_textures_specular, R2_uv).xyz;
23 vec4 ((albedo_sample * diffuse_sample) + specular_sample, 1.0);