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R2 Core Shaders
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Apply masked delta refraction. More...
#include "R2LogDepth.h"#include "R2Refraction.h"#include "R2SurfaceTypes.h"#include "R2View.h"#include "R2Viewport.h"
Go to the source code of this file.
Functions | |
| layout (location=0) out vec4 R2_out | |
| void | main (void) |
Variables | |
| in R2_vertex_data_t | R2_vertex_data |
| uniform R2_refraction_t | R2_refraction |
| uniform sampler2D | R2_refraction_delta |
| uniform R2_view_t | R2_view |
| uniform R2_viewport_t | R2_viewport |
Apply masked delta refraction.
Definition in file R2RefractionMaskedDelta.frag.
1.8.12