R2 Core Shaders
R2SurfaceShaderDriverBillboarded.h
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1 #ifndef R2_SURFACE_SHADER_DRIVER_BILLBOARDED_H
2 #define R2_SURFACE_SHADER_DRIVER_BILLBOARDED_H
3 
4 /// \file R2SurfaceShaderDriverBillboarded.h
5 /// \brief A fragment shader driver for billboarded instance surfaces.
6 
7 // Delegate to the batched implementation
9 
10 #endif // R2_SURFACE_SHADER_DRIVER_BILLBOARDED_H
A fragment shader driver for batched instance surfaces.