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R2 Core Shaders
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A fragment shader that provides basic textured instances with premultiplied alpha. More...
#include "R2Fog.h"#include "R2LogDepth.h"#include "R2SurfaceTypes.h"#include "R2View.h"#include "R2Viewport.h"
Go to the source code of this file.
Functions | |
| layout (location=0) out vec4 R2_out | |
| void | main (void) |
Variables | |
| in R2_vertex_data_t | R2_vertex_data |
| uniform sampler2D | R2_texture_albedo |
| uniform vec4 | R2_color |
| uniform float | R2_fade_positive_eye_z_near |
| uniform float | R2_fade_positive_eye_z_far |
| uniform R2_view_t | R2_view |
A fragment shader that provides basic textured instances with premultiplied alpha.
Definition in file R2TranslucentBasicPremultiplied.frag.
1.8.12