R2 Core Shaders
src
main
resources
com
io7m
r2
shaders
core
R2White.frag
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/// \file R2White.frag
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/// \brief Mindlessly write opaque white to the first fragment output.
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layout
(location = 0) out vec4 R2_out;
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void
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main (
void
)
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{
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R2_out = vec4 (1.0, 1.0, 1.0, 1.0);
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}
layout
layout(location=0) in vec3 R2_vertex_world_position
World-space position.
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