R2 Core Shaders
R2White.frag
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1 /// \file R2White.frag
2 /// \brief Mindlessly write opaque white to the first fragment output.
3 
4 layout(location = 0) out vec4 R2_out;
5 
6 void
7 main (void)
8 {
9  R2_out = vec4 (1.0, 1.0, 1.0, 1.0);
10 }
layout(location=0) in vec3 R2_vertex_world_position
World-space position.