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R2 Core Shaders
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Data Fields | |
| float | scale |
| A scaling values for sampled refraction values. | |
| vec3 | color |
| A color by which to multiply the final refracted image. | |
| sampler2D | scene |
| sampler2D | mask |
| An image to mask sampling to avoid bleeding. | |
Definition at line 7 of file R2Refraction.h.
| sampler2D R2_refraction_t::scene |
An image to act as the source for refraction; typically an image of the rendered scene.
Definition at line 14 of file R2Refraction.h.
1.8.12