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R2 Core Shaders
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The type of stippling parameters. More...
#include <R2Stipple.h>
Data Fields | |
| sampler2D | pattern |
| vec2 | pattern_uv_scale |
| A scaling value for the noise texture UV coordinates. | |
| float | threshold |
The type of stippling parameters.
Definition at line 11 of file R2Stipple.h.
| sampler2D R2_stipple_t::pattern |
A texture giving the stippling pattern. This texture is typically tiled over the whole screen.
Definition at line 14 of file R2Stipple.h.
| float R2_stipple_t::threshold |
A stippling threshold; The stippling algorithm discards pixels with a stipple values less than this threshold. 0.0 discards no pixels, 1.0 discards all pixels.
Definition at line 20 of file R2Stipple.h.
1.8.12